rnd-20021117-1-src
[rocksndiamonds.git] / src / main.h
index 7b82f5e3a138adc4801cf5273e064a22b90fad14..223ca8ebb2dadffc822589897a16a0503af2a192 100644 (file)
 #define TAPE_IS_STOPPED(x)     (!(x).recording && !(x).playing)
 
 #define PLAYERINFO(x,y)                (&stored_player[StorePlayer[x][y]-EL_PLAYER1])
-#define SHIELD_ON(p)           ((p)->shield_passive_time_left > 0)
+#define SHIELD_ON(p)           ((p)->shield_normal_time_left > 0)
 #define PROTECTED_FIELD(x,y)   (IS_TUBE(Feld[x][y]))
 #define PLAYER_PROTECTED(x,y)  (SHIELD_ON(PLAYERINFO(x, y)) ||         \
                                 PROTECTED_FIELD(x, y))
 
+#define PLAYER_NR_GFX(g,i)     ((g) + i * (IMG_PLAYER2 - IMG_PLAYER1))
+
+
+#if 0
+
+/* Bitmaps with graphic file */
+#define PIX_BACK               0
+#define PIX_DOOR               1
+#define PIX_TOONS              2
+#define PIX_FONT_BIG           3
+#define PIX_FONT_SMALL         4
+#define PIX_FONT_MEDIUM                5
+#define PIX_FONT_EM            6
+/* Bitmaps without graphic file */
+#define PIX_DB_DOOR            7
+#define PIX_DB_FIELD           8
+
+#define NUM_PICTURES           7
+#define NUM_BITMAPS            9
+
+#else
+
 /* Bitmaps with graphic file */
 #define PIX_BACK               0
 #define PIX_ELEMENTS           1
 #define NUM_PICTURES           12
 #define NUM_BITMAPS            14
 
+#endif
+
 /* boundaries of arrays etc. */
 #define MAX_LEVEL_NAME_LEN     32
 #define MAX_LEVEL_AUTHOR_LEN   32
 #define MICRO_GFX_PER_LINE     16
 
 #define MINI_FONT_STARTX       0
-#define MINI_FONT_STARTY       128
-#define MICRO_FONT_STARTX      408
-#define MICRO_FONT_STARTY      128
+#define MINI_FONT_STARTY       160
+#define MICRO_FONT_STARTX      384
+#define MICRO_FONT_STARTY      160
 
 #define HEROES_PER_LINE                16
 
 #define EL_TIMEGATE_CLOSING            (EL_FIRST_RUNTIME_REAL + 20)
 #define EL_PEARL_BREAKING              (EL_FIRST_RUNTIME_REAL + 21)
 #define EL_TRAP_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 22)
-#define EL_SPRING_MOVING               (EL_FIRST_RUNTIME_REAL + 23)
-#define EL_SP_MURPHY_CLONE             (EL_FIRST_RUNTIME_REAL + 24)
-#define EL_QUICKSAND_EMPTYING          (EL_FIRST_RUNTIME_REAL + 25)
-#define EL_MAGIC_WALL_EMPTYING         (EL_FIRST_RUNTIME_REAL + 26)
-#define EL_BD_MAGIC_WALL_EMPTYING      (EL_FIRST_RUNTIME_REAL + 27)
-#define EL_AMOEBA_DRIPPING             (EL_FIRST_RUNTIME_REAL + 28)
-#define EL_SP_EXIT_OPEN                        (EL_FIRST_RUNTIME_REAL + 29)
-#define EL_INVISIBLE_STEELWALL_ACTIVE  (EL_FIRST_RUNTIME_REAL + 30)
-#define EL_INVISIBLE_SAND_ACTIVE       (EL_FIRST_RUNTIME_REAL + 31)
-#define EL_INVISIBLE_WALL_ACTIVE       (EL_FIRST_RUNTIME_REAL + 32)
-#define EL_CONVEYOR_BELT1_LEFT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 33)
-#define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 34)
-#define EL_CONVEYOR_BELT1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 35)
-#define EL_CONVEYOR_BELT2_LEFT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 36)
-#define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 37)
-#define EL_CONVEYOR_BELT2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
-#define EL_CONVEYOR_BELT3_LEFT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 39)
-#define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 40)
-#define EL_CONVEYOR_BELT3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 41)
-#define EL_CONVEYOR_BELT4_LEFT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 42)
-#define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 43)
-#define EL_CONVEYOR_BELT4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 44)
+#define EL_SP_MURPHY_CLONE             (EL_FIRST_RUNTIME_REAL + 23)
+#define EL_QUICKSAND_EMPTYING          (EL_FIRST_RUNTIME_REAL + 24)
+#define EL_MAGIC_WALL_EMPTYING         (EL_FIRST_RUNTIME_REAL + 25)
+#define EL_BD_MAGIC_WALL_EMPTYING      (EL_FIRST_RUNTIME_REAL + 26)
+#define EL_AMOEBA_DRIPPING             (EL_FIRST_RUNTIME_REAL + 27)
+#define EL_SP_EXIT_OPEN                        (EL_FIRST_RUNTIME_REAL + 28)
+#define EL_INVISIBLE_STEELWALL_ACTIVE  (EL_FIRST_RUNTIME_REAL + 29)
+#define EL_INVISIBLE_SAND_ACTIVE       (EL_FIRST_RUNTIME_REAL + 30)
+#define EL_INVISIBLE_WALL_ACTIVE       (EL_FIRST_RUNTIME_REAL + 31)
+#define EL_CONVEYOR_BELT1_LEFT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 32)
+#define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 33)
+#define EL_CONVEYOR_BELT1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 34)
+#define EL_CONVEYOR_BELT2_LEFT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 35)
+#define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 36)
+#define EL_CONVEYOR_BELT2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
+#define EL_CONVEYOR_BELT3_LEFT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 38)
+#define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 39)
+#define EL_CONVEYOR_BELT3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 40)
+#define EL_CONVEYOR_BELT4_LEFT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 41)
+#define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 42)
+#define EL_CONVEYOR_BELT4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 43)
 
 /* "unreal" (and therefore not drawable) runtime elements */
-#define EL_FIRST_RUNTIME_UNREAL                (EL_FIRST_RUNTIME_REAL + 45)
+#define EL_FIRST_RUNTIME_UNREAL                (EL_FIRST_RUNTIME_REAL + 44)
 
 #define EL_BLOCKED                     (EL_FIRST_RUNTIME_UNREAL + 0)
 #define EL_EXPLOSION                   (EL_FIRST_RUNTIME_UNREAL + 1)
-#define EL_CRACKINGNUT                 (EL_FIRST_RUNTIME_UNREAL + 2)
-#define EL_ACID_SPLASHING_LEFT         (EL_FIRST_RUNTIME_UNREAL + 3)
-#define EL_ACID_SPLASHING_RIGHT                (EL_FIRST_RUNTIME_UNREAL + 4)
+#define EL_NUT_CRACKING                        (EL_FIRST_RUNTIME_UNREAL + 2)
+#define EL_ACID_SPLASH_LEFT            (EL_FIRST_RUNTIME_UNREAL + 3)
+#define EL_ACID_SPLASH_RIGHT           (EL_FIRST_RUNTIME_UNREAL + 4)
 #define EL_AMOEBA_CREATING             (EL_FIRST_RUNTIME_UNREAL + 5)
 #define EL_AMOEBA_SHRINKING            (EL_FIRST_RUNTIME_UNREAL + 6)
 #define EL_WALL_GROWING_ACTIVE         (EL_FIRST_RUNTIME_UNREAL + 7)
 #define GFX_ACTION_PASSING             8
 #define GFX_ACTION_IMPACT              9
 #define GFX_ACTION_CRACKING            10
-#define GFX_ACTION_ACTIVATING          11
-#define GFX_ACTION_EATING              12
-#define GFX_ACTION_ATTACKING           13
-#define GFX_ACTION_GROWING             14
-#define GFX_ACTION_OTHER               15
-
-#define NUM_GFX_ACTIONS                        16
+#define GFX_ACTION_BREAKING            11
+#define GFX_ACTION_ACTIVATING          12
+#define GFX_ACTION_OPENING             13
+#define GFX_ACTION_CLOSING             14
+#define GFX_ACTION_EATING              15
+#define GFX_ACTION_ATTACKING           16
+#define GFX_ACTION_GROWING             17
+#define GFX_ACTION_SHRINKING           18
+#define GFX_ACTION_OTHER               19
+
+#define NUM_GFX_ACTIONS                        20
 #define NUM_GFX_ACTIONS_MAPPED         8
 
 
 #define GFX_ARG_OFFSET                         2
 #define GFX_ARG_VERTICAL                       3
 #define GFX_ARG_FRAMES                         4
-#define GFX_ARG_DELAY                          5
-#define GFX_ARG_MODE_LOOP                      6
-#define GFX_ARG_MODE_LINEAR                    7
-#define GFX_ARG_MODE_PINGPONG                  8
-#define GFX_ARG_MODE_PINGPONG2                 9
-#define GFX_ARG_MODE_REVERSE                   10
-#define GFX_ARG_GLOBAL_SYNC                    11
+#define GFX_ARG_START_FRAME                    5
+#define GFX_ARG_DELAY                          6
+#define GFX_ARG_MODE_LOOP                      7
+#define GFX_ARG_MODE_LINEAR                    8
+#define GFX_ARG_MODE_PINGPONG                  9
+#define GFX_ARG_MODE_PINGPONG2                 10
+#define GFX_ARG_MODE_REVERSE                   11
+#define GFX_ARG_GLOBAL_SYNC                    12
 
 /* values for sound configuration suffixes */
 /* (currently none) */
@@ -1471,8 +1499,8 @@ struct PlayerInfo
   int key[4];
   int dynamite;
   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
-  int shield_passive_time_left;
-  int shield_active_time_left;
+  int shield_normal_time_left;
+  int shield_deadly_time_left;
 };
 
 struct LevelInfo
@@ -1586,6 +1614,7 @@ struct NewGraphicInfo
   int src_x, src_y;            /* derived from (tile sized) .xpos/.ypos */
   int offset_x, offset_y;      /* x/y offset to next animation frame */
   int anim_frames;
+  int anim_start_frame;
   int anim_delay;              /* important: delay of 1 means "no delay"! */
   int anim_mode;
   boolean anim_global_sync;