#include <fcntl.h>
#include "libgame/libgame.h"
+#include "game_em/game_em.h"
#include "conf_gfx.h" /* include auto-generated data structure definitions */
#include "conf_snd.h" /* include auto-generated data structure definitions */
struct LevelInfo
{
+ struct LevelFileInfo file_info;
+
int file_version; /* file format version the level is stored with */
int game_version; /* game release version the level was created with */