added support for skeleton settings in BD engine to level editor
[rocksndiamonds.git] / src / main.h
index e89e2d1f15aa1611f8e70e5b1109e86c83c95dfc..1abf844f2ff2132b1b26536d080136b7dbaa568e 100644 (file)
@@ -3679,6 +3679,8 @@ struct LevelInfo
   int bd_hammer_walls_break_delay;     // BD hammer time for breaking walls (in BD frames)
   boolean bd_hammer_walls_reappear;    // BD hammered walls are reappearing after some delay
   int bd_hammer_walls_reappear_delay;  // BD hammer time for reappearing walls (in BD frames)
+  int bd_num_skeletons_needed_for_pot; // BD skeletons amount must be collected to use a pot
+  int bd_skeleton_worth_num_diamonds;  // BD skeleton collected is worth this number of diamonds
 
   boolean em_slippery_gems;            // EM style "gems slip from wall" behaviour
   boolean em_explodes_by_fire;         // EM style chain explosion behaviour