added support for skeleton settings in BD engine to level editor
[rocksndiamonds.git] / src / main.h
index 5630efe48b97ede514463ab827e78a7aa58a4d04..1abf844f2ff2132b1b26536d080136b7dbaa568e 100644 (file)
@@ -3676,6 +3676,11 @@ struct LevelInfo
   boolean bd_conveyor_belts_changed;   // BD conveyor belts direction is changed if enabled
   boolean bd_water_cannot_flow_down;   // BD water does not flow downwards if enabled
   boolean bd_nut_content;              // BD nut contains the specified game element
+  int bd_hammer_walls_break_delay;     // BD hammer time for breaking walls (in BD frames)
+  boolean bd_hammer_walls_reappear;    // BD hammered walls are reappearing after some delay
+  int bd_hammer_walls_reappear_delay;  // BD hammer time for reappearing walls (in BD frames)
+  int bd_num_skeletons_needed_for_pot; // BD skeletons amount must be collected to use a pot
+  int bd_skeleton_worth_num_diamonds;  // BD skeleton collected is worth this number of diamonds
 
   boolean em_slippery_gems;            // EM style "gems slip from wall" behaviour
   boolean em_explodes_by_fire;         // EM style chain explosion behaviour