ACTION_TWINKLING,
ACTION_SPLASHING,
ACTION_HITTING,
+ ACTION_FLYING,
ACTION_PAGE_1,
ACTION_PAGE_2,
ACTION_PAGE_3,
int bd_pushing_prob_with_sweet; // BD player probability to push rocks after eating sweet
boolean bd_push_mega_rock_with_sweet; // BD player can push mega rocks after eating sweet
boolean bd_magic_wall_wait_hatching; // BD magic wall waits for player's birth
- boolean bd_magic_wall_stops_amoeba; // BD magic wall turns amoeba to diamonds
+ boolean bd_magic_wall_stops_amoeba; // BD magic wall can stop amoeba and turn to diamonds
+ int bd_magic_wall_diamond_to; // BD magic wall turns diamonds to specified element
+ int bd_magic_wall_rock_to; // BD magic wall turns rocks to specified element
+ int bd_magic_wall_mega_rock_to; // BD magic wall turns mega rocks to specified element
+ int bd_magic_wall_nut_to; // BD magic wall turns nuts to specified element
+ int bd_magic_wall_nitro_pack_to; // BD magic wall turns nitro packs to specified element
+ int bd_magic_wall_flying_diamond_to; // BD magic wall turns flying diamonds to specified element
+ int bd_magic_wall_flying_rock_to; // BD magic wall turns flying rocks to specified element
boolean bd_amoeba_wait_for_hatching; // BD amoeba waits for player's birth
boolean bd_amoeba_start_immediately; // BD amoeba growth starts immediately
boolean bd_amoeba_2_explode_by_amoeba;// BD amoeba 2 explodes if touched by BD amoeba
int bd_slime_permeability_rate; // BD slime permeability rate for unpredictable slime
int bd_slime_permeability_bits_c64; // BD slime permeability bits for predictable slime
int bd_slime_random_seed_c64; // BD slime random number seed for predictable slime
+ int bd_slime_eats_element_1; // BD slime can eat and convert this game element
+ int bd_slime_converts_to_element_1; // BD slime can convert eaten element to this game element
+ int bd_slime_eats_element_2; // BD slime can eat and convert this game element
+ int bd_slime_converts_to_element_2; // BD slime can convert eaten element to this game element
+ int bd_slime_eats_element_3; // BD slime can eat and convert this game element
+ int bd_slime_converts_to_element_3; // BD slime can convert eaten element to this game element
int bd_cave_random_seed_c64; // BD cave random number seed for predictable slime
int bd_acid_eats_element; // BD acid eats this game element when spreading
int bd_acid_spread_rate; // BD acid probability of spreading (in percent)
boolean bd_conveyor_belts_active; // BD conveyor belts start in active state if enabled
boolean bd_conveyor_belts_changed; // BD conveyor belts direction is changed if enabled
boolean bd_water_cannot_flow_down; // BD water does not flow downwards if enabled
+ boolean bd_nut_content; // BD nut contains the specified game element
+ int bd_hammer_walls_break_delay; // BD hammer time for breaking walls (in BD frames)
+ boolean bd_hammer_walls_reappear; // BD hammered walls are reappearing after some delay
+ int bd_hammer_walls_reappear_delay; // BD hammer time for reappearing walls (in BD frames)
+ int bd_num_skeletons_needed_for_pot; // BD skeletons amount must be collected to use a pot
+ int bd_skeleton_worth_num_diamonds; // BD skeleton collected is worth this number of diamonds
boolean em_slippery_gems; // EM style "gems slip from wall" behaviour
boolean em_explodes_by_fire; // EM style chain explosion behaviour