extern struct GlobalInfo global;
extern char *sound_name[];
-extern int background_loop[];
-extern int num_bg_loops;
extern char *element_info[];
extern int num_element_info;
#define NUM_SOUNDS 55
+
+/* sound effects */
+#define SND_TEST1 0
+#define SND_TEST2 1
+#define SND_TEST3 2
+
+#define NUM_SOUND_EFFECTS 3
+
+
/* values for game_status */
#define EXITGAME 0
#define MAINMENU 1