-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* main.h *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// main.h
+// ============================================================================
#ifndef MAIN_H
#define MAIN_H
#include "libgame/libgame.h"
#include "game_em/game_em.h"
-
-#include "conf_gfx.h" /* include auto-generated data structure definitions */
-#include "conf_snd.h" /* include auto-generated data structure definitions */
-#include "conf_mus.h" /* include auto-generated data structure definitions */
-
-#define IMG_UNDEFINED (-1)
-#define IMG_EMPTY IMG_EMPTY_SPACE
-#define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE
-#define IMG_EXPLOSION IMG_DEFAULT_EXPLODING
-#define IMG_CHAR_START IMG_CHAR_SPACE
-#define IMG_CUSTOM_START IMG_CUSTOM_1
-
-#define SND_UNDEFINED (-1)
-#define MUS_UNDEFINED (-1)
-
-#define WIN_XSIZE 672
-#define WIN_YSIZE 560
-
-#define SCR_FIELDX 17
-#define SCR_FIELDY 17
-#define MAX_BUF_XSIZE (SCR_FIELDX + 2)
-#define MAX_BUF_YSIZE (SCR_FIELDY + 2)
-#define MIN_LEV_FIELDX 3
-#define MIN_LEV_FIELDY 3
-#define STD_LEV_FIELDX 64
-#define STD_LEV_FIELDY 32
-#define MAX_LEV_FIELDX 128
-#define MAX_LEV_FIELDY 128
-
-#define SCREENX(a) ((a) - scroll_x)
-#define SCREENY(a) ((a) - scroll_y)
-#define LEVELX(a) ((a) + scroll_x)
-#define LEVELY(a) ((a) + scroll_y)
-#define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
-#define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
-#define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
-
-/* values for configurable properties (custom elem's only, else pre-defined) */
-#define EP_DIGGABLE 0
-#define EP_COLLECTIBLE_ONLY 1
-#define EP_DONT_RUN_INTO 2
-#define EP_DONT_COLLIDE_WITH 3
-#define EP_DONT_TOUCH 4
-#define EP_INDESTRUCTIBLE 5
-#define EP_SLIPPERY 6
-#define EP_CAN_CHANGE 7
-#define EP_CAN_MOVE 8
-#define EP_CAN_FALL 9
-#define EP_CAN_SMASH_PLAYER 10
-#define EP_CAN_SMASH_ENEMIES 11
-#define EP_CAN_SMASH_EVERYTHING 12
-#define EP_EXPLODES_BY_FIRE 13
-#define EP_EXPLODES_SMASHED 14
-#define EP_EXPLODES_IMPACT 15
-#define EP_WALKABLE_OVER 16
-#define EP_WALKABLE_INSIDE 17
-#define EP_WALKABLE_UNDER 18
-#define EP_PASSABLE_OVER 19
-#define EP_PASSABLE_INSIDE 20
-#define EP_PASSABLE_UNDER 21
-#define EP_DROPPABLE 22
-#define EP_EXPLODES_1X1_OLD 23
-#define EP_PUSHABLE 24
-#define EP_EXPLODES_CROSS_OLD 25
-#define EP_PROTECTED 26
-#define EP_CAN_MOVE_INTO_ACID 27
-#define EP_THROWABLE 28
-#define EP_CAN_EXPLODE 29
-#define EP_GRAVITY_REACHABLE 30
-
-/* values for pre-defined properties */
-#define EP_PLAYER 32
-#define EP_CAN_PASS_MAGIC_WALL 33
-#define EP_SWITCHABLE 34
-#define EP_BD_ELEMENT 35
-#define EP_SP_ELEMENT 36
-#define EP_SB_ELEMENT 37
-#define EP_GEM 38
-#define EP_FOOD_DARK_YAMYAM 39
-#define EP_FOOD_PENGUIN 40
-#define EP_FOOD_PIG 41
-#define EP_HISTORIC_WALL 42
-#define EP_HISTORIC_SOLID 43
-#define EP_CLASSIC_ENEMY 44
-#define EP_BELT 45
-#define EP_BELT_ACTIVE 46
-#define EP_BELT_SWITCH 47
-#define EP_TUBE 48
-#define EP_KEYGATE 49
-#define EP_AMOEBOID 50
-#define EP_AMOEBALIVE 51
-#define EP_HAS_CONTENT 52
-#define EP_CAN_TURN_EACH_MOVE 53
-#define EP_CAN_GROW 54
-#define EP_ACTIVE_BOMB 55
-#define EP_INACTIVE 56
-
-/* values for special configurable properties (depending on level settings) */
-#define EP_EM_SLIPPERY_WALL 57
-
-/* values for special graphics properties (no effect on game engine) */
-#define EP_GFX_CRUMBLED 58
-
-/* values for derived properties (determined from properties above) */
-#define EP_ACCESSIBLE_OVER 59
-#define EP_ACCESSIBLE_INSIDE 60
-#define EP_ACCESSIBLE_UNDER 61
-#define EP_WALKABLE 62
-#define EP_PASSABLE 63
-#define EP_ACCESSIBLE 64
-#define EP_COLLECTIBLE 65
-#define EP_SNAPPABLE 66
-#define EP_WALL 67
-#define EP_SOLID_FOR_PUSHING 68
-#define EP_DRAGONFIRE_PROOF 69
-#define EP_EXPLOSION_PROOF 70
-#define EP_CAN_SMASH 71
-#define EP_EXPLODES_3X3_OLD 72
-#define EP_CAN_EXPLODE_BY_FIRE 73
-#define EP_CAN_EXPLODE_SMASHED 74
-#define EP_CAN_EXPLODE_IMPACT 75
-#define EP_SP_PORT 76
-#define EP_CAN_EXPLODE_BY_DRAGONFIRE 77
-#define EP_CAN_EXPLODE_BY_EXPLOSION 78
-#define EP_COULD_MOVE_INTO_ACID 79
-#define EP_MAYBE_DONT_COLLIDE_WITH 80
-
-/* values for internal purpose only (level editor) */
-#define EP_WALK_TO_OBJECT 81
-#define EP_DEADLY 82
-
-#define NUM_ELEMENT_PROPERTIES 83
-
-#define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32)
-#define EP_BITFIELD_BASE 0
-
-#define EP_BITMASK_DEFAULT 0
-
-#define PROPERTY_BIT(p) (1 << ((p) % 32))
-#define PROPERTY_VAR(e,p) (Properties[e][(p) / 32])
+#include "game_sp/game_sp.h"
+#include "game_mm/game_mm.h"
+#include "engines.h"
+
+#include "conf_gfx.h" // include auto-generated data structure definitions
+#include "conf_snd.h" // include auto-generated data structure definitions
+#include "conf_mus.h" // include auto-generated data structure definitions
+
+
+#define IMG_UNDEFINED (-1)
+#define IMG_EMPTY IMG_EMPTY_SPACE
+#define IMG_SP_EMPTY IMG_EMPTY_SPACE
+#define IMG_SP_EMPTY_SPACE IMG_EMPTY_SPACE
+#define IMG_EXPLOSION IMG_DEFAULT_EXPLODING
+#define IMG_CHAR_START IMG_CHAR_SPACE
+#define IMG_STEEL_CHAR_START IMG_STEEL_CHAR_SPACE
+#define IMG_CUSTOM_START IMG_CUSTOM_1
+
+#define SND_UNDEFINED (-1)
+#define MUS_UNDEFINED (-1)
+
+#define WIN_XSIZE_DEFAULT 672
+#define WIN_YSIZE_DEFAULT 560
+
+#define SCR_FIELDX_DEFAULT 17
+#define SCR_FIELDY_DEFAULT 17
+
+#define SXSIZE_DEFAULT (SCR_FIELDX_DEFAULT * TILEX)
+#define SYSIZE_DEFAULT (SCR_FIELDY_DEFAULT * TILEY)
+
+#define MAX_BUF_XSIZE (SCR_FIELDX + 2)
+#define MAX_BUF_YSIZE (SCR_FIELDY + 2)
+#define MIN_LEV_FIELDX 3
+#define MIN_LEV_FIELDY 3
+#define STD_LEV_FIELDX 64
+#define STD_LEV_FIELDY 32
+#define MAX_LEV_FIELDX MAX_PLAYFIELD_WIDTH
+#define MAX_LEV_FIELDY MAX_PLAYFIELD_HEIGHT
+
+#define MIN_SCROLL_DELAY 0
+#define STD_SCROLL_DELAY 3
+#define MAX_SCROLL_DELAY 8
+
+#define SCREENX(a) ((a) - scroll_x)
+#define SCREENY(a) ((a) - scroll_y)
+#define LEVELX(a) ((a) + scroll_x)
+#define LEVELY(a) ((a) + scroll_y)
+
+#define IN_FIELD(x, y, xsize, ysize) ((x) >= 0 && (x) < (xsize) && \
+ (y) >= 0 && (y) < (ysize))
+#define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax) \
+ ((x) >= (xmin) && (x) <= (xmax) && \
+ (y) >= (ymin) && (y) <= (ymax))
+
+#define IN_PIX_FIELD(x, y) IN_FIELD(x, y, SXSIZE, SYSIZE)
+#define IN_VIS_FIELD(x, y) IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
+#define IN_LEV_FIELD(x, y) IN_FIELD(x, y, lev_fieldx, lev_fieldy)
+#define IN_SCR_FIELD(x, y) IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
+
+// values for configurable properties (custom elem's only, else pre-defined)
+// (never change these values, as they are stored in level files!)
+#define EP_DIGGABLE 0
+#define EP_COLLECTIBLE_ONLY 1
+#define EP_DONT_RUN_INTO 2
+#define EP_DONT_COLLIDE_WITH 3
+#define EP_DONT_TOUCH 4
+#define EP_INDESTRUCTIBLE 5
+#define EP_SLIPPERY 6
+#define EP_CAN_CHANGE 7
+#define EP_CAN_MOVE 8
+#define EP_CAN_FALL 9
+#define EP_CAN_SMASH_PLAYER 10
+#define EP_CAN_SMASH_ENEMIES 11
+#define EP_CAN_SMASH_EVERYTHING 12
+#define EP_EXPLODES_BY_FIRE 13
+#define EP_EXPLODES_SMASHED 14
+#define EP_EXPLODES_IMPACT 15
+#define EP_WALKABLE_OVER 16
+#define EP_WALKABLE_INSIDE 17
+#define EP_WALKABLE_UNDER 18
+#define EP_PASSABLE_OVER 19
+#define EP_PASSABLE_INSIDE 20
+#define EP_PASSABLE_UNDER 21
+#define EP_DROPPABLE 22
+#define EP_EXPLODES_1X1_OLD 23
+#define EP_PUSHABLE 24
+#define EP_EXPLODES_CROSS_OLD 25
+#define EP_PROTECTED 26
+#define EP_CAN_MOVE_INTO_ACID 27
+#define EP_THROWABLE 28
+#define EP_CAN_EXPLODE 29
+#define EP_GRAVITY_REACHABLE 30
+#define EP_DONT_GET_HIT_BY 31
+
+// values for pre-defined properties
+// (from here on, values can be changed by inserting new values)
+#define EP_PLAYER 32
+#define EP_CAN_PASS_MAGIC_WALL 33
+#define EP_CAN_PASS_DC_MAGIC_WALL 34
+#define EP_SWITCHABLE 35
+#define EP_BD_ELEMENT 36
+#define EP_SP_ELEMENT 37
+#define EP_SB_ELEMENT 38
+#define EP_GEM 39
+#define EP_FOOD_DARK_YAMYAM 40
+#define EP_FOOD_PENGUIN 41
+#define EP_FOOD_PIG 42
+#define EP_HISTORIC_WALL 43
+#define EP_HISTORIC_SOLID 44
+#define EP_CLASSIC_ENEMY 45
+#define EP_BELT 46
+#define EP_BELT_ACTIVE 47
+#define EP_BELT_SWITCH 48
+#define EP_TUBE 49
+#define EP_ACID_POOL 50
+#define EP_KEYGATE 51
+#define EP_AMOEBOID 52
+#define EP_AMOEBALIVE 53
+#define EP_HAS_EDITOR_CONTENT 54
+#define EP_CAN_TURN_EACH_MOVE 55
+#define EP_CAN_GROW 56
+#define EP_ACTIVE_BOMB 57
+#define EP_INACTIVE 58
+
+// values for special configurable properties (depending on level settings)
+#define EP_EM_SLIPPERY_WALL 59
+
+// values for special graphics properties (no effect on game engine)
+#define EP_GFX_CRUMBLED 60
+
+// values for derived properties (determined from properties above)
+#define EP_ACCESSIBLE_OVER 61
+#define EP_ACCESSIBLE_INSIDE 62
+#define EP_ACCESSIBLE_UNDER 63
+#define EP_WALKABLE 64
+#define EP_PASSABLE 65
+#define EP_ACCESSIBLE 66
+#define EP_COLLECTIBLE 67
+#define EP_SNAPPABLE 68
+#define EP_WALL 69
+#define EP_SOLID_FOR_PUSHING 70
+#define EP_DRAGONFIRE_PROOF 71
+#define EP_EXPLOSION_PROOF 72
+#define EP_CAN_SMASH 73
+#define EP_EXPLODES_3X3_OLD 74
+#define EP_CAN_EXPLODE_BY_FIRE 75
+#define EP_CAN_EXPLODE_SMASHED 76
+#define EP_CAN_EXPLODE_IMPACT 77
+#define EP_SP_PORT 78
+#define EP_CAN_EXPLODE_BY_DRAGONFIRE 79
+#define EP_CAN_EXPLODE_BY_EXPLOSION 80
+#define EP_COULD_MOVE_INTO_ACID 81
+#define EP_MAYBE_DONT_COLLIDE_WITH 82
+#define EP_CAN_BE_CLONED_BY_ANDROID 83
+
+// values for internal purpose only (level editor)
+#define EP_WALK_TO_OBJECT 84
+#define EP_DEADLY 85
+#define EP_EDITOR_CASCADE 86
+#define EP_EDITOR_CASCADE_ACTIVE 87
+#define EP_EDITOR_CASCADE_INACTIVE 88
+
+// values for internal purpose only (game engine)
+#define EP_HAS_ACTION 89
+#define EP_CAN_CHANGE_OR_HAS_ACTION 90
+
+// values for internal purpose only (other)
+#define EP_OBSOLETE 91
+
+#define NUM_ELEMENT_PROPERTIES 92
+
+#define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32)
+#define EP_BITFIELD_BASE_NR 0
+
+#define EP_BITMASK_BASE_DEFAULT (1 << EP_CAN_MOVE_INTO_ACID)
+#define EP_BITMASK_DEFAULT 0
+
+#define PROPERTY_BIT(p) (1 << ((p) % 32))
+#define PROPERTY_VAR(e,p) (element_info[e].properties[(p) / 32])
#define HAS_PROPERTY(e,p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
#define SET_PROPERTY(e,p,v) ((v) ? \
(PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \
(PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
-/* values for change events for custom elements (stored in level file) */
-#define CE_DELAY 0
-#define CE_TOUCHED_BY_PLAYER 1
-#define CE_PRESSED_BY_PLAYER 2
-#define CE_PUSHED_BY_PLAYER 3
-#define CE_DROPPED_BY_PLAYER 4
-#define CE_HITTING_SOMETHING 5
-#define CE_IMPACT 6
-#define CE_SMASHED 7
-#define CE_OTHER_IS_TOUCHING 8
-#define CE_OTHER_IS_CHANGING 9
-#define CE_OTHER_IS_EXPLODING 10
-#define CE_OTHER_GETS_TOUCHED 11
-#define CE_OTHER_GETS_PRESSED 12
-#define CE_OTHER_GETS_PUSHED 13
-#define CE_OTHER_GETS_COLLECTED 14
-#define CE_OTHER_GETS_DROPPED 15
-#define CE_BY_PLAYER_OBSOLETE 16 /* obsolete; now CE_BY_DIRECT_ACTION */
-#define CE_BY_COLLISION_OBSOLETE 17 /* obsolete; now CE_BY_DIRECT_ACTION */
-#define CE_BY_OTHER_ACTION 18 /* activates other element events */
-#define CE_BY_DIRECT_ACTION 19 /* activates direct element events */
-#define CE_OTHER_GETS_DIGGED 20
-#define CE_ENTERED_BY_PLAYER 21
-#define CE_LEFT_BY_PLAYER 22
-#define CE_OTHER_GETS_ENTERED 23
-#define CE_OTHER_GETS_LEFT 24
-#define CE_SWITCHED 25
-#define CE_OTHER_IS_SWITCHING 26
-#define CE_HIT_BY_SOMETHING 27
-#define CE_OTHER_IS_HITTING 28
-#define CE_OTHER_GETS_HIT 29
-#define CE_BLOCKED 30
-
-#define NUM_CHANGE_EVENTS 31
-
-#define CE_BITMASK_DEFAULT 0
-
-#define CH_EVENT_BIT(c) (1 << (c))
-#define CH_EVENT_VAR(e) (element_info[e].change->events)
-#define CH_ANY_EVENT_VAR(e) (element_info[e].change_events)
-
-#define HAS_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
- (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
-#define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
- (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
-#define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
- ((v) ? \
- (CH_EVENT_VAR(e) |= CH_EVENT_BIT(c)) : \
- (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
-
-/* values for change side for custom elements */
-#define CH_SIDE_NONE MV_NO_MOVING
-#define CH_SIDE_LEFT MV_LEFT
-#define CH_SIDE_RIGHT MV_RIGHT
-#define CH_SIDE_TOP MV_UP
-#define CH_SIDE_BOTTOM MV_DOWN
-#define CH_SIDE_LEFT_RIGHT MV_HORIZONTAL
-#define CH_SIDE_TOP_BOTTOM MV_VERTICAL
-#define CH_SIDE_ANY MV_ANY_DIRECTION
-
-/* values for change player for custom elements */
-#define CH_PLAYER_NONE 0
-#define CH_PLAYER_1 (1 << 0)
-#define CH_PLAYER_2 (1 << 1)
-#define CH_PLAYER_3 (1 << 2)
-#define CH_PLAYER_4 (1 << 3)
-#define CH_PLAYER_ANY (CH_PLAYER_1 | CH_PLAYER_2 | CH_PLAYER_3 | \
- CH_PLAYER_4)
-
-/* values for change page for custom elements */
-#define CH_PAGE_ANY_FILE (0xff)
-#define CH_PAGE_ANY (0xffffffff)
-
-/* values for change power for custom elements */
-#define CP_WHEN_EMPTY 0
-#define CP_WHEN_DIGGABLE 1
-#define CP_WHEN_DESTRUCTIBLE 2
-#define CP_WHEN_COLLECTIBLE 3
-#define CP_WHEN_REMOVABLE 4
-#define CP_WHEN_WALKABLE 5
-
-/* values for custom move patterns (bits 0 - 3: basic move directions) */
-#define MV_BIT_TOWARDS_PLAYER 4
-#define MV_BIT_AWAY_FROM_PLAYER 5
-#define MV_BIT_ALONG_LEFT_SIDE 6
-#define MV_BIT_ALONG_RIGHT_SIDE 7
-#define MV_BIT_TURNING_LEFT 8
-#define MV_BIT_TURNING_RIGHT 9
-#define MV_BIT_WHEN_PUSHED 10
-#define MV_BIT_MAZE_RUNNER 11
-#define MV_BIT_MAZE_HUNTER 12
-#define MV_BIT_WHEN_DROPPED 13
-#define MV_BIT_TURNING_LEFT_RIGHT 14
-#define MV_BIT_TURNING_RIGHT_LEFT 15
-#define MV_BIT_TURNING_RANDOM 16
-
-/* values for custom move patterns */
-#define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
-#define MV_VERTICAL (MV_UP | MV_DOWN)
-#define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
-#define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
-#define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
-#define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
-#define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE)
-#define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE)
-#define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT)
-#define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT)
-#define MV_WHEN_PUSHED (1 << MV_BIT_WHEN_PUSHED)
-#define MV_MAZE_RUNNER (1 << MV_BIT_MAZE_RUNNER)
-#define MV_MAZE_HUNTER (1 << MV_BIT_MAZE_HUNTER)
-#define MV_MAZE_RUNNER_STYLE (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
-#define MV_WHEN_DROPPED (1 << MV_BIT_WHEN_DROPPED)
-#define MV_TURNING_LEFT_RIGHT (1 << MV_BIT_TURNING_LEFT_RIGHT)
-#define MV_TURNING_RIGHT_LEFT (1 << MV_BIT_TURNING_RIGHT_LEFT)
-#define MV_TURNING_RANDOM (1 << MV_BIT_TURNING_RANDOM)
-
-/* values for initial move direction (bits 0 - 3: basic move directions) */
-#define MV_START_BIT_PREVIOUS 4
-
-/* values for initial move direction */
-#define MV_START_AUTOMATIC (MV_NO_MOVING)
-#define MV_START_LEFT (MV_LEFT)
-#define MV_START_RIGHT (MV_RIGHT)
-#define MV_START_UP (MV_UP)
-#define MV_START_DOWN (MV_DOWN)
-#define MV_START_RANDOM (MV_ALL_DIRECTIONS)
-#define MV_START_PREVIOUS (1 << MV_START_BIT_PREVIOUS)
-
-/* values for elements left behind by custom elements */
-#define LEAVE_TYPE_UNLIMITED 0
-#define LEAVE_TYPE_LIMITED 1
-
-/* values for slippery property for custom elements */
-#define SLIPPERY_ANY_RANDOM 0
-#define SLIPPERY_ANY_LEFT_RIGHT 1
-#define SLIPPERY_ANY_RIGHT_LEFT 2
-#define SLIPPERY_ONLY_LEFT 3
-#define SLIPPERY_ONLY_RIGHT 4
-
-/* values for explosion type for custom elements */
-#define EXPLODES_3X3 0
-#define EXPLODES_1X1 1
-#define EXPLODES_CROSS 2
-
-/* macros for configurable properties */
+// values for change events for custom elements (stored in level file)
+#define CE_DELAY 0
+#define CE_TOUCHED_BY_PLAYER 1
+#define CE_PRESSED_BY_PLAYER 2
+#define CE_PUSHED_BY_PLAYER 3
+#define CE_DROPPED_BY_PLAYER 4
+#define CE_HITTING_SOMETHING 5
+#define CE_IMPACT 6
+#define CE_SMASHED 7
+#define CE_TOUCHING_X 8
+#define CE_CHANGE_OF_X 9
+#define CE_EXPLOSION_OF_X 10
+#define CE_PLAYER_TOUCHES_X 11
+#define CE_PLAYER_PRESSES_X 12
+#define CE_PLAYER_PUSHES_X 13
+#define CE_PLAYER_COLLECTS_X 14
+#define CE_PLAYER_DROPS_X 15
+#define CE_VALUE_GETS_ZERO 16
+#define CE_VALUE_GETS_ZERO_OF_X 17
+#define CE_BY_OTHER_ACTION 18
+#define CE_BY_DIRECT_ACTION 19
+#define CE_PLAYER_DIGS_X 20
+#define CE_ENTERED_BY_PLAYER 21
+#define CE_LEFT_BY_PLAYER 22
+#define CE_PLAYER_ENTERS_X 23
+#define CE_PLAYER_LEAVES_X 24
+#define CE_SWITCHED 25
+#define CE_SWITCH_OF_X 26
+#define CE_HIT_BY_SOMETHING 27
+#define CE_HITTING_X 28
+#define CE_HIT_BY_X 29
+#define CE_BLOCKED 30
+#define CE_SWITCHED_BY_PLAYER 31
+#define CE_PLAYER_SWITCHES_X 32
+#define CE_SNAPPED_BY_PLAYER 33
+#define CE_PLAYER_SNAPS_X 34
+#define CE_MOVE_OF_X 35
+#define CE_DIGGING_X 36
+#define CE_CREATION_OF_X 37
+#define CE_SCORE_GETS_ZERO 38
+#define CE_SCORE_GETS_ZERO_OF_X 39
+#define CE_VALUE_CHANGES 40
+#define CE_VALUE_CHANGES_OF_X 41
+#define CE_SCORE_CHANGES 42
+#define CE_SCORE_CHANGES_OF_X 43
+#define CE_CLICKED_BY_MOUSE 44
+#define CE_PRESSED_BY_MOUSE 45
+#define CE_MOUSE_CLICKED_ON_X 46
+#define CE_MOUSE_PRESSED_ON_X 47
+
+#define NUM_CHANGE_EVENTS 48
+
+#define NUM_CE_BITFIELDS ((NUM_CHANGE_EVENTS + 31) / 32)
+
+#define CE_HEADLINE_SPECIAL_EVENTS 250
+#define CE_UNDEFINED 255
+
+#define CE_BITMASK_DEFAULT 0
+
+#define CH_EVENT_BITFIELD_NR(e) (e / 32)
+#define CH_EVENT_BIT(e) (1 << ((e) % 32))
+
+#define CH_EVENT_VAR(e,c) (element_info[e].change->has_event[c])
+#define CH_ANY_EVENT_VAR(e,c) (element_info[e].has_change_event[c])
+
+#define PAGE_HAS_CHANGE_EVENT(p,c) ((p)->has_event[c])
+#define HAS_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
+ CH_EVENT_VAR(e,c))
+#define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
+ CH_ANY_EVENT_VAR(e,c))
+
+#define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
+ CH_EVENT_VAR(e,c) = (v) : 0)
+#define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
+ CH_ANY_EVENT_VAR(e,c) = (v) : 0)
+
+// values for player bitmasks
+#define PLAYER_BITS_NONE 0
+#define PLAYER_BITS_1 (1 << 0)
+#define PLAYER_BITS_2 (1 << 1)
+#define PLAYER_BITS_3 (1 << 2)
+#define PLAYER_BITS_4 (1 << 3)
+#define PLAYER_BITS_ANY (PLAYER_BITS_1 | \
+ PLAYER_BITS_2 | \
+ PLAYER_BITS_3 | \
+ PLAYER_BITS_4)
+#define PLAYER_BITS_TRIGGER (1 << 4)
+#define PLAYER_BITS_ACTION (1 << 5)
+
+// values for move directions (bits 0 - 3: basic move directions)
+#define MV_BIT_PREVIOUS 4
+#define MV_BIT_TRIGGER 5
+#define MV_BIT_TRIGGER_BACK 6
+#define MV_BIT_NORMAL MV_BIT_TRIGGER
+#define MV_BIT_REVERSE MV_BIT_TRIGGER_BACK
+
+#define MV_PREVIOUS (1 << MV_BIT_PREVIOUS)
+#define MV_TRIGGER (1 << MV_BIT_TRIGGER)
+#define MV_TRIGGER_BACK (1 << MV_BIT_TRIGGER_BACK)
+#define MV_NORMAL (1 << MV_BIT_NORMAL)
+#define MV_REVERSE (1 << MV_BIT_REVERSE)
+
+// values for move stepsize
+#define STEPSIZE_NOT_MOVING 0
+#define STEPSIZE_VERY_SLOW 1
+#define STEPSIZE_SLOW 2
+#define STEPSIZE_NORMAL 4
+#define STEPSIZE_FAST 8
+#define STEPSIZE_VERY_FAST 16
+#define STEPSIZE_EVEN_FASTER 32
+#define STEPSIZE_SLOWER 50 // (symbolic value only)
+#define STEPSIZE_FASTER 200 // (symbolic value only)
+#define STEPSIZE_RESET 100 // (symbolic value only)
+
+// values for change side for custom elements
+#define CH_SIDE_NONE MV_NONE
+#define CH_SIDE_LEFT MV_LEFT
+#define CH_SIDE_RIGHT MV_RIGHT
+#define CH_SIDE_TOP MV_UP
+#define CH_SIDE_BOTTOM MV_DOWN
+#define CH_SIDE_LEFT_RIGHT MV_HORIZONTAL
+#define CH_SIDE_TOP_BOTTOM MV_VERTICAL
+#define CH_SIDE_ANY MV_ANY_DIRECTION
+
+// values for change player for custom elements
+#define CH_PLAYER_NONE PLAYER_BITS_NONE
+#define CH_PLAYER_1 PLAYER_BITS_1
+#define CH_PLAYER_2 PLAYER_BITS_2
+#define CH_PLAYER_3 PLAYER_BITS_3
+#define CH_PLAYER_4 PLAYER_BITS_4
+#define CH_PLAYER_ANY PLAYER_BITS_ANY
+
+// values for change page for custom elements
+#define CH_PAGE_ANY_FILE (0xff)
+#define CH_PAGE_ANY (0xffffffff)
+
+// values for change power for custom elements
+#define CP_WHEN_EMPTY 0
+#define CP_WHEN_DIGGABLE 1
+#define CP_WHEN_DESTRUCTIBLE 2
+#define CP_WHEN_COLLECTIBLE 3
+#define CP_WHEN_REMOVABLE 4
+#define CP_WHEN_WALKABLE 5
+
+// values for change actions for custom elements (stored in level file)
+#define CA_NO_ACTION 0
+#define CA_EXIT_PLAYER 1
+#define CA_KILL_PLAYER 2
+#define CA_MOVE_PLAYER 3
+#define CA_RESTART_LEVEL 4
+#define CA_SHOW_ENVELOPE 5
+#define CA_SET_LEVEL_TIME 6
+#define CA_SET_LEVEL_GEMS 7
+#define CA_SET_LEVEL_SCORE 8
+#define CA_SET_LEVEL_WIND 9
+#define CA_SET_PLAYER_GRAVITY 10
+#define CA_SET_PLAYER_KEYS 11
+#define CA_SET_PLAYER_SPEED 12
+#define CA_SET_PLAYER_SHIELD 13
+#define CA_SET_PLAYER_ARTWORK 14
+#define CA_SET_CE_SCORE 15
+#define CA_SET_CE_VALUE 16
+#define CA_SET_ENGINE_SCAN_MODE 17
+#define CA_SET_PLAYER_INVENTORY 18
+#define CA_SET_CE_ARTWORK 19
+#define CA_SET_LEVEL_RANDOM_SEED 20
+#define CA_MOVE_PLAYER_NEW 21
+
+#define CA_HEADLINE_LEVEL_ACTIONS 250
+#define CA_HEADLINE_PLAYER_ACTIONS 251
+#define CA_HEADLINE_CE_ACTIONS 252
+#define CA_HEADLINE_ENGINE_ACTIONS 253
+#define CA_UNDEFINED 255
+
+// values for change action mode for custom elements
+#define CA_MODE_UNDEFINED 0
+#define CA_MODE_SET 1
+#define CA_MODE_ADD 2
+#define CA_MODE_SUBTRACT 3
+#define CA_MODE_MULTIPLY 4
+#define CA_MODE_DIVIDE 5
+#define CA_MODE_MODULO 6
+
+// values for change action parameters for custom elements
+#define CA_ARG_MIN 0
+#define CA_ARG_0 0
+#define CA_ARG_1 1
+#define CA_ARG_2 2
+#define CA_ARG_3 3
+#define CA_ARG_4 4
+#define CA_ARG_5 5
+#define CA_ARG_6 6
+#define CA_ARG_7 7
+#define CA_ARG_8 8
+#define CA_ARG_9 9
+#define CA_ARG_10 10
+#define CA_ARG_100 100
+#define CA_ARG_1000 1000
+#define CA_ARG_MAX 9999
+#define CA_ARG_PLAYER 10000
+#define CA_ARG_PLAYER_1 (CA_ARG_PLAYER + PLAYER_BITS_1)
+#define CA_ARG_PLAYER_2 (CA_ARG_PLAYER + PLAYER_BITS_2)
+#define CA_ARG_PLAYER_3 (CA_ARG_PLAYER + PLAYER_BITS_3)
+#define CA_ARG_PLAYER_4 (CA_ARG_PLAYER + PLAYER_BITS_4)
+#define CA_ARG_PLAYER_ANY (CA_ARG_PLAYER + PLAYER_BITS_ANY)
+#define CA_ARG_PLAYER_TRIGGER (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
+#define CA_ARG_PLAYER_ACTION (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
+#define CA_ARG_PLAYER_HEADLINE (CA_ARG_PLAYER + 999)
+#define CA_ARG_NUMBER 11000
+#define CA_ARG_NUMBER_MIN (CA_ARG_NUMBER + 0)
+#define CA_ARG_NUMBER_MAX (CA_ARG_NUMBER + 1)
+#define CA_ARG_NUMBER_RESET (CA_ARG_NUMBER + 2)
+#define CA_ARG_NUMBER_CE_SCORE (CA_ARG_NUMBER + 3)
+#define CA_ARG_NUMBER_CE_VALUE (CA_ARG_NUMBER + 4)
+#define CA_ARG_NUMBER_CE_DELAY (CA_ARG_NUMBER + 5)
+#define CA_ARG_NUMBER_LEVEL_TIME (CA_ARG_NUMBER + 6)
+#define CA_ARG_NUMBER_LEVEL_GEMS (CA_ARG_NUMBER + 7)
+#define CA_ARG_NUMBER_LEVEL_SCORE (CA_ARG_NUMBER + 8)
+#define CA_ARG_NUMBER_HEADLINE (CA_ARG_NUMBER + 999)
+#define CA_ARG_ELEMENT 12000
+#define CA_ARG_ELEMENT_RESET (CA_ARG_ELEMENT + 0)
+#define CA_ARG_ELEMENT_TARGET (CA_ARG_ELEMENT + 1)
+#define CA_ARG_ELEMENT_TRIGGER (CA_ARG_ELEMENT + 2)
+#define CA_ARG_ELEMENT_ACTION (CA_ARG_ELEMENT + 7)
+#define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 997)
+#define CA_ARG_ELEMENT_CV_TARGET (CA_ARG_ELEMENT_TARGET)
+#define CA_ARG_ELEMENT_CV_TRIGGER (CA_ARG_ELEMENT_TRIGGER)
+#define CA_ARG_ELEMENT_CV_ACTION (CA_ARG_ELEMENT_ACTION)
+#define CA_ARG_ELEMENT_CV_HEADLINE (CA_ARG_ELEMENT_HEADLINE)
+#define CA_ARG_ELEMENT_NR_TARGET (CA_ARG_ELEMENT + 3)
+#define CA_ARG_ELEMENT_NR_TRIGGER (CA_ARG_ELEMENT + 4)
+#define CA_ARG_ELEMENT_NR_ACTION (CA_ARG_ELEMENT + 8)
+#define CA_ARG_ELEMENT_NR_HEADLINE (CA_ARG_ELEMENT + 998)
+#define CA_ARG_ELEMENT_CS_TARGET (CA_ARG_ELEMENT + 5)
+#define CA_ARG_ELEMENT_CS_TRIGGER (CA_ARG_ELEMENT + 6)
+#define CA_ARG_ELEMENT_CS_ACTION (CA_ARG_ELEMENT + 9)
+#define CA_ARG_ELEMENT_CS_HEADLINE (CA_ARG_ELEMENT + 999)
+#define CA_ARG_SPEED 13000
+#define CA_ARG_SPEED_NOT_MOVING (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
+#define CA_ARG_SPEED_VERY_SLOW (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
+#define CA_ARG_SPEED_SLOW (CA_ARG_SPEED + STEPSIZE_SLOW)
+#define CA_ARG_SPEED_NORMAL (CA_ARG_SPEED + STEPSIZE_NORMAL)
+#define CA_ARG_SPEED_FAST (CA_ARG_SPEED + STEPSIZE_FAST)
+#define CA_ARG_SPEED_VERY_FAST (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
+#define CA_ARG_SPEED_EVEN_FASTER (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
+#define CA_ARG_SPEED_SLOWER (CA_ARG_SPEED + STEPSIZE_SLOWER)
+#define CA_ARG_SPEED_FASTER (CA_ARG_SPEED + STEPSIZE_FASTER)
+#define CA_ARG_SPEED_RESET (CA_ARG_SPEED + STEPSIZE_RESET)
+#define CA_ARG_SPEED_HEADLINE (CA_ARG_SPEED + 999)
+#define CA_ARG_GRAVITY 14000
+#define CA_ARG_GRAVITY_OFF (CA_ARG_GRAVITY + 0)
+#define CA_ARG_GRAVITY_ON (CA_ARG_GRAVITY + 1)
+#define CA_ARG_GRAVITY_TOGGLE (CA_ARG_GRAVITY + 2)
+#define CA_ARG_GRAVITY_HEADLINE (CA_ARG_GRAVITY + 999)
+#define CA_ARG_DIRECTION 15000
+#define CA_ARG_DIRECTION_NONE (CA_ARG_DIRECTION + MV_NONE)
+#define CA_ARG_DIRECTION_LEFT (CA_ARG_DIRECTION + MV_LEFT)
+#define CA_ARG_DIRECTION_RIGHT (CA_ARG_DIRECTION + MV_RIGHT)
+#define CA_ARG_DIRECTION_UP (CA_ARG_DIRECTION + MV_UP)
+#define CA_ARG_DIRECTION_DOWN (CA_ARG_DIRECTION + MV_DOWN)
+#define CA_ARG_DIRECTION_TRIGGER (CA_ARG_DIRECTION + MV_TRIGGER)
+#define CA_ARG_DIRECTION_TRIGGER_BACK (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
+#define CA_ARG_DIRECTION_HEADLINE (CA_ARG_DIRECTION + 999)
+#define CA_ARG_SHIELD 16000
+#define CA_ARG_SHIELD_OFF (CA_ARG_SHIELD + 0)
+#define CA_ARG_SHIELD_NORMAL (CA_ARG_SHIELD + 1)
+#define CA_ARG_SHIELD_DEADLY (CA_ARG_SHIELD + 2)
+#define CA_ARG_SHIELD_HEADLINE (CA_ARG_SHIELD + 999)
+#define CA_ARG_SCAN_MODE 17000
+#define CA_ARG_SCAN_MODE_NORMAL (CA_ARG_SCAN_MODE + MV_NORMAL)
+#define CA_ARG_SCAN_MODE_REVERSE (CA_ARG_SCAN_MODE + MV_REVERSE)
+#define CA_ARG_SCAN_MODE_HEADLINE (CA_ARG_SCAN_MODE + 999)
+#define CA_ARG_INVENTORY 18000
+#define CA_ARG_INVENTORY_RESET (CA_ARG_INVENTORY + 0)
+#define CA_ARG_INVENTORY_RM_TARGET (CA_ARG_INVENTORY + 1)
+#define CA_ARG_INVENTORY_RM_TRIGGER (CA_ARG_INVENTORY + 2)
+#define CA_ARG_INVENTORY_RM_ACTION (CA_ARG_INVENTORY + 3)
+#define CA_ARG_INVENTORY_RM_FIRST (CA_ARG_INVENTORY + 4)
+#define CA_ARG_INVENTORY_RM_LAST (CA_ARG_INVENTORY + 5)
+#define CA_ARG_INVENTORY_RM_ALL (CA_ARG_INVENTORY + 6)
+#define CA_ARG_INVENTORY_HEADLINE (CA_ARG_INVENTORY + 998)
+#define CA_ARG_INVENTORY_RM_HEADLINE (CA_ARG_INVENTORY + 999)
+#define CA_ARG_UNDEFINED 65535
+
+// values for custom move patterns (bits 0 - 3: basic move directions)
+#define MV_BIT_TOWARDS_PLAYER 4
+#define MV_BIT_AWAY_FROM_PLAYER 5
+#define MV_BIT_ALONG_LEFT_SIDE 6
+#define MV_BIT_ALONG_RIGHT_SIDE 7
+#define MV_BIT_TURNING_LEFT 8
+#define MV_BIT_TURNING_RIGHT 9
+#define MV_BIT_WHEN_PUSHED 10
+#define MV_BIT_MAZE_RUNNER 11
+#define MV_BIT_MAZE_HUNTER 12
+#define MV_BIT_WHEN_DROPPED 13
+#define MV_BIT_TURNING_LEFT_RIGHT 14
+#define MV_BIT_TURNING_RIGHT_LEFT 15
+#define MV_BIT_TURNING_RANDOM 16
+#define MV_BIT_WIND_DIRECTION 17
+
+// values for custom move patterns
+#define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
+#define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
+#define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE)
+#define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE)
+#define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT)
+#define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT)
+#define MV_WHEN_PUSHED (1 << MV_BIT_WHEN_PUSHED)
+#define MV_MAZE_RUNNER (1 << MV_BIT_MAZE_RUNNER)
+#define MV_MAZE_HUNTER (1 << MV_BIT_MAZE_HUNTER)
+#define MV_MAZE_RUNNER_STYLE (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
+#define MV_WHEN_DROPPED (1 << MV_BIT_WHEN_DROPPED)
+#define MV_TURNING_LEFT_RIGHT (1 << MV_BIT_TURNING_LEFT_RIGHT)
+#define MV_TURNING_RIGHT_LEFT (1 << MV_BIT_TURNING_RIGHT_LEFT)
+#define MV_TURNING_RANDOM (1 << MV_BIT_TURNING_RANDOM)
+#define MV_WIND_DIRECTION (1 << MV_BIT_WIND_DIRECTION)
+
+// values for initial move direction
+#define MV_START_NONE (MV_NONE)
+#define MV_START_AUTOMATIC (MV_NONE)
+#define MV_START_LEFT (MV_LEFT)
+#define MV_START_RIGHT (MV_RIGHT)
+#define MV_START_UP (MV_UP)
+#define MV_START_DOWN (MV_DOWN)
+#define MV_START_RANDOM (MV_ALL_DIRECTIONS)
+#define MV_START_PREVIOUS (MV_PREVIOUS)
+
+// values for elements left behind by custom elements
+#define LEAVE_TYPE_UNLIMITED 0
+#define LEAVE_TYPE_LIMITED 1
+
+// values for slippery property for custom elements
+#define SLIPPERY_ANY_RANDOM 0
+#define SLIPPERY_ANY_LEFT_RIGHT 1
+#define SLIPPERY_ANY_RIGHT_LEFT 2
+#define SLIPPERY_ONLY_LEFT 3
+#define SLIPPERY_ONLY_RIGHT 4
+
+// values for explosion type for custom elements
+#define EXPLODES_3X3 0
+#define EXPLODES_1X1 1
+#define EXPLODES_CROSS 2
+
+// macros for configurable properties
#define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE)
#define IS_COLLECTIBLE_ONLY(e) HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
#define DONT_RUN_INTO(e) HAS_PROPERTY(e, EP_DONT_RUN_INTO)
#define IS_THROWABLE(e) HAS_PROPERTY(e, EP_THROWABLE)
#define CAN_EXPLODE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE)
#define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
+#define DONT_GET_HIT_BY(e) HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
-/* macros for special configurable properties */
+// macros for special configurable properties
#define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
-/* macros for special graphics properties */
+// macros for special graphics properties
#define GFX_CRUMBLED(e) HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
-/* macros for pre-defined properties */
+// macros for pre-defined properties
#define ELEM_IS_PLAYER(e) HAS_PROPERTY(e, EP_PLAYER)
#define CAN_PASS_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
+#define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
#define IS_SWITCHABLE(e) HAS_PROPERTY(e, EP_SWITCHABLE)
#define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT)
#define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT)
#define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE)
#define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH)
#define IS_TUBE(e) HAS_PROPERTY(e, EP_TUBE)
+#define IS_ACID_POOL(e) HAS_PROPERTY(e, EP_ACID_POOL)
#define IS_KEYGATE(e) HAS_PROPERTY(e, EP_KEYGATE)
#define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID)
#define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE)
-#define HAS_CONTENT(e) HAS_PROPERTY(e, EP_HAS_CONTENT)
+#define HAS_EDITOR_CONTENT(e) HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
#define CAN_TURN_EACH_MOVE(e) HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
#define CAN_GROW(e) HAS_PROPERTY(e, EP_CAN_GROW)
#define IS_ACTIVE_BOMB(e) HAS_PROPERTY(e, EP_ACTIVE_BOMB)
#define IS_INACTIVE(e) HAS_PROPERTY(e, EP_INACTIVE)
-/* macros for derived properties */
+// macros for derived properties
#define IS_ACCESSIBLE_OVER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
#define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
#define IS_ACCESSIBLE_UNDER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
#define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
#define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
+#define CAN_BE_CLONED_BY_ANDROID(e) \
+ HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
+
+#define IS_EDITOR_CASCADE(e) HAS_PROPERTY(e, EP_EDITOR_CASCADE)
+#define IS_EDITOR_CASCADE_ACTIVE(e) \
+ HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
+#define IS_EDITOR_CASCADE_INACTIVE(e) \
+ HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
+
+#define HAS_ACTION(e) HAS_PROPERTY(e, EP_HAS_ACTION)
+#define CAN_CHANGE_OR_HAS_ACTION(e) \
+ HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
+
+#define IS_OBSOLETE(e) HAS_PROPERTY(e, EP_OBSOLETE)
+
+// special macros used in game engine
+#define IS_FILE_ELEMENT(e) ((e) >= 0 && \
+ (e) <= NUM_FILE_ELEMENTS)
+
+#define IS_DRAWABLE_ELEMENT(e) ((e) >= 0 && \
+ (e) <= NUM_DRAWABLE_ELEMENTS)
+
+#define IS_RUNTIME_ELEMENT(e) ((e) >= 0 && \
+ (e) <= NUM_RUNTIME_ELEMENTS)
+
+#define IS_VALID_ELEMENT(e) ((e) >= 0 && \
+ (e) <= MAX_NUM_ELEMENTS)
-/* special macros used in game engine */
#define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \
(e) <= EL_CUSTOM_END)
#define IS_INTERNAL_ELEMENT(e) ((e) >= EL_INTERNAL_START && \
(e) <= EL_INTERNAL_END)
+#define IS_MM_ELEMENT(e) ((e) >= EL_MM_START && \
+ (e) <= EL_MM_END)
+
+#define IS_DF_ELEMENT(e) ((e) >= EL_DF_START && \
+ (e) <= EL_DF_END)
+
+#define IS_MM_MCDUFFIN(e) ((e) >= EL_MM_MCDUFFIN_START && \
+ (e) <= EL_MM_MCDUFFIN_END)
+
+#define IS_DF_LASER(e) ((e) >= EL_DF_LASER_START && \
+ (e) <= EL_DF_LASER_END)
+
+#define IS_MM_WALL(e) (((e) >= EL_MM_WALL_START && \
+ (e) <= EL_MM_WALL_END) || \
+ ((e) >= EL_DF_WALL_START && \
+ (e) <= EL_DF_WALL_END))
+
+#define IS_DF_WALL(e) ((e) >= EL_DF_WALL_START && \
+ (e) <= EL_DF_WALL_END)
+
+#define IS_MM_WALL_EDITOR(e) ((e) == EL_MM_STEEL_WALL || \
+ (e) == EL_MM_WOODEN_WALL || \
+ (e) == EL_MM_ICE_WALL || \
+ (e) == EL_MM_AMOEBA_WALL || \
+ (e) == EL_DF_STEEL_WALL || \
+ (e) == EL_DF_WOODEN_WALL)
+
#define IS_ENVELOPE(e) ((e) >= EL_ENVELOPE_1 && \
(e) <= EL_ENVELOPE_4)
-#define IS_GATE(e) ((e) >= EL_GATE_1 && \
+#define IS_BALLOON_ELEMENT(e) ((e) == EL_BALLOON || \
+ (e) == EL_BALLOON_SWITCH_LEFT || \
+ (e) == EL_BALLOON_SWITCH_RIGHT || \
+ (e) == EL_BALLOON_SWITCH_UP || \
+ (e) == EL_BALLOON_SWITCH_DOWN || \
+ (e) == EL_BALLOON_SWITCH_ANY || \
+ (e) == EL_BALLOON_SWITCH_NONE)
+
+#define IS_RND_KEY(e) ((e) >= EL_KEY_1 && \
+ (e) <= EL_KEY_4)
+#define IS_EM_KEY(e) ((e) >= EL_EM_KEY_1 && \
+ (e) <= EL_EM_KEY_4)
+#define IS_EMC_KEY(e) ((e) >= EL_EMC_KEY_5 && \
+ (e) <= EL_EMC_KEY_8)
+#define IS_KEY(e) (IS_RND_KEY(e) || \
+ IS_EM_KEY(e) || \
+ IS_EMC_KEY(e))
+#define RND_KEY_NR(e) ((e) - EL_KEY_1)
+#define EM_KEY_NR(e) ((e) - EL_EM_KEY_1)
+#define EMC_KEY_NR(e) ((e) - EL_EMC_KEY_5 + 4)
+#define KEY_NR(e) (IS_RND_KEY(e) ? RND_KEY_NR(e) : \
+ IS_EM_KEY(e) ? EM_KEY_NR(e) : \
+ IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
+
+#define IS_RND_GATE(e) ((e) >= EL_GATE_1 && \
(e) <= EL_GATE_4)
-
-#define IS_GATE_GRAY(e) ((e) >= EL_GATE_1_GRAY && \
- (e) <= EL_GATE_4_GRAY)
-
#define IS_EM_GATE(e) ((e) >= EL_EM_GATE_1 && \
(e) <= EL_EM_GATE_4)
-
+#define IS_EMC_GATE(e) ((e) >= EL_EMC_GATE_5 && \
+ (e) <= EL_EMC_GATE_8)
+#define IS_DC_GATE(e) ((e) == EL_DC_GATE_WHITE)
+#define IS_GATE(e) (IS_RND_GATE(e) || \
+ IS_EM_GATE(e) || \
+ IS_EMC_GATE(e) || \
+ IS_DC_GATE(e))
+#define RND_GATE_NR(e) ((e) - EL_GATE_1)
+#define EM_GATE_NR(e) ((e) - EL_EM_GATE_1)
+#define EMC_GATE_NR(e) ((e) - EL_EMC_GATE_5 + 4)
+#define GATE_NR(e) (IS_RND_GATE(e) ? RND_GATE_NR(e) : \
+ IS_EM_GATE(e) ? EM_GATE_NR(e) : \
+ IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
+
+#define IS_RND_GATE_GRAY(e) ((e) >= EL_GATE_1_GRAY && \
+ (e) <= EL_GATE_4_GRAY)
+#define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE && \
+ (e) <= EL_GATE_4_GRAY_ACTIVE)
#define IS_EM_GATE_GRAY(e) ((e) >= EL_EM_GATE_1_GRAY && \
(e) <= EL_EM_GATE_4_GRAY)
+#define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE && \
+ (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
+#define IS_EMC_GATE_GRAY(e) ((e) >= EL_EMC_GATE_5_GRAY && \
+ (e) <= EL_EMC_GATE_8_GRAY)
+#define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
+ (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
+#define IS_DC_GATE_GRAY(e) ((e) == EL_DC_GATE_WHITE_GRAY)
+#define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
+
+#define IS_GATE_GRAY(e) (IS_RND_GATE_GRAY(e) || \
+ IS_EM_GATE_GRAY(e) || \
+ IS_EMC_GATE_GRAY(e) || \
+ IS_DC_GATE_GRAY(e))
+#define IS_GATE_GRAY_ACTIVE(e) (IS_RND_GATE_GRAY_ACTIVE(e) || \
+ IS_EM_GATE_GRAY_ACTIVE(e) || \
+ IS_EMC_GATE_GRAY_ACTIVE(e) || \
+ IS_DC_GATE_GRAY_ACTIVE(e))
+#define RND_GATE_GRAY_NR(e) ((e) - EL_GATE_1_GRAY)
+#define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
+#define EM_GATE_GRAY_NR(e) ((e) - EL_EM_GATE_1_GRAY)
+#define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
+#define EMC_GATE_GRAY_NR(e) ((e) - EL_EMC_GATE_5_GRAY + 4)
+#define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
+#define GATE_GRAY_NR(e) (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) : \
+ IS_EM_GATE_GRAY(e) ? EM_GATE_GRAY_NR(e) : \
+ IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
+
+#define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
+
+#define IS_EMC_PILLAR(e) ((e) >= EL_EMC_WALL_1 && \
+ (e) <= EL_EMC_WALL_3)
+#define IS_SP_CHIP(e) ((e) == EL_SP_CHIP_SINGLE || \
+ (e) == EL_SP_CHIP_LEFT || \
+ (e) == EL_SP_CHIP_RIGHT || \
+ (e) == EL_SP_CHIP_TOP || \
+ (e) == EL_SP_CHIP_BOTTOM)
+#define IS_SP_HARDWARE_BASE(e) ((e) == EL_SP_HARDWARE_BASE_1 || \
+ (e) == EL_SP_HARDWARE_BASE_2 || \
+ (e) == EL_SP_HARDWARE_BASE_3 || \
+ (e) == EL_SP_HARDWARE_BASE_4 || \
+ (e) == EL_SP_HARDWARE_BASE_5 || \
+ (e) == EL_SP_HARDWARE_BASE_6)
+
+#define IS_DC_STEELWALL_2(e) ((e) >= EL_DC_STEELWALL_2_LEFT && \
+ (e) <= EL_DC_STEELWALL_2_SINGLE)
+
+#define MM_WALL_BASE(e) ((e) & 0xfff0)
+#define MM_WALL_BITS(e) ((e) & 0x000f)
+
+#define GFX_ELEMENT(e) (element_info[e].gfx_element)
+
+// !!! CHECK THIS !!!
+#if 1
+#define TILE_GFX_ELEMENT(x, y) \
+ (GfxElement[x][y] != EL_UNDEFINED && \
+ Feld[x][y] != EL_EXPLOSION ? \
+ GfxElement[x][y] : Feld[x][y])
+#else
+#define TILE_GFX_ELEMENT(x, y) \
+ GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED && \
+ Feld[x][y] != EL_EXPLOSION ? \
+ GfxElement[x][y] : Feld[x][y])
+#endif
-#define GFX_ELEMENT(e) (element_info[e].use_gfx_element ? \
- element_info[e].gfx_element : e)
-
-/* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
-/* (solution: add separate "use sound of element" to level file and editor) */
+// !!! "use sound" deactivated due to problems with level "bug machine" !!!
+// (solution: add separate "use sound of element" to level file and editor)
#if 0
#define SND_ELEMENT(e) GFX_ELEMENT(e)
#else
#define SND_ELEMENT(e) (e)
#endif
+#define GROUP_NR(e) ((e) - EL_GROUP_START)
+#define IS_IN_GROUP(e, nr) (element_info[e].in_group[nr] == TRUE)
+#define IS_IN_GROUP_EL(e, ge) (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
+
+#define IS_EQUAL_OR_IN_GROUP(e, ge) \
+ (ge == EL_ANY_ELEMENT ? TRUE : \
+ IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
+
#define IS_PLAYER(x, y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
#define IS_FREE(x, y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
#define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
#define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
+#define IS_MV_DIAGONAL(x) ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
+
#define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
(e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
(e) == EL_EMERALD ? EL_DIAMOND : \
(e) == EL_EMERALD_RED ? EL_DIAMOND : \
(e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
EL_ROCK)
-#define EL_CHANGED2(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
+#define EL_CHANGED_BD(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
(e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
EL_BD_ROCK)
+#define EL_CHANGED_DC(e) ((e) == EL_ROCK ? EL_EMERALD : \
+ (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
+ (e) == EL_EMERALD ? EL_DIAMOND : \
+ (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
+ (e) == EL_EMERALD_RED ? EL_DIAMOND : \
+ (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
+ (e) == EL_PEARL ? EL_BOMB : \
+ (e) == EL_CRYSTAL ? EL_CRYSTAL : \
+ EL_ROCK)
#define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
#define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
#define TAPE_IS_EMPTY(x) ((x).length == 0)
#define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
#define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
-#if 1
-
#define ENEMY_PROTECTED_FIELD(x,y) (IS_PROTECTED(Feld[x][y]) || \
IS_PROTECTED(Back[x][y]))
#define EXPLOSION_PROTECTED_FIELD(x,y) (IS_EXPLOSION_PROOF(Feld[x][y]))
#define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
EXPLOSION_PROTECTED_FIELD(x, y))
-#else
-
-#define PROTECTED_FIELD(x,y) (IS_ACCESSIBLE_INSIDE(Feld[x][y]) && \
- IS_INDESTRUCTIBLE(Feld[x][y]))
-#define PLAYER_ENEMY_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
- PROTECTED_FIELD(x, y))
-#define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
- PROTECTED_FIELD(x, y))
-#endif
-
#define PLAYER_SWITCHING(p,x,y) ((p)->is_switching && \
(p)->switch_x == (x) && (p)->switch_y == (y))
+#define PLAYER_DROPPING(p,x,y) ((p)->is_dropping && \
+ (p)->drop_x == (x) && (p)->drop_y == (y))
+
#define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
+#define GET_PLAYER_ELEMENT(e) ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
+ (e) : EL_PLAYER_1)
+
+#define GET_PLAYER_NR(e) (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
+
#define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
#define ANIM_DELAY(g) (graphic_info[g].anim_delay)
#define ANIM_MODE(g) (graphic_info[g].anim_mode)
+#define IS_ANIM_MODE_CE(g) (graphic_info[g].anim_mode & (ANIM_CE_VALUE | \
+ ANIM_CE_SCORE | \
+ ANIM_CE_DELAY))
#define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
#define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
#define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
#define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0)
#define IS_LOOP_SOUND(s) (sound_info[s].loop)
+#define IS_LOOP_MUSIC(s) (music_info[s].loop)
+
+#define IS_SPECIAL_GFX_ARG(a) ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
+#define IS_GLOBAL_ANIM_PART(a) ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
-/* fundamental game speed values */
-#define ONE_SECOND_DELAY 1000 /* delay value for one second */
-#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
-#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
-#define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
-#define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
-#define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
+#define EL_CASCADE_ACTIVE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
+#define EL_CASCADE_INACTIVE(e) (IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
+#define EL_CASCADE_TOGGLE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : \
+ IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
-/* boundaries of arrays etc. */
+#define EL_NAME(e) ((e) >= 0 ? element_info[e].token_name : "(?)")
+#define MV_TEXT(d) ((d) == MV_NONE ? "MV_NONE" : \
+ (d) == MV_LEFT ? "MV_LEFT" : \
+ (d) == MV_RIGHT ? "MV_RIGHT" : \
+ (d) == MV_UP ? "MV_UP" : \
+ (d) == MV_DOWN ? "MV_DOWN" : "(various)")
+
+#define ELEMENT_ACTIVE(e) (ActiveElement[e])
+#define BUTTON_ACTIVE(b) (ActiveButton[b])
+#define FONT_ACTIVE(f) (ActiveFont[f])
+
+// fundamental game speed values
+#define MICROLEVEL_SCROLL_DELAY 50 // delay for scrolling micro level
+#define MICROLEVEL_LABEL_DELAY 250 // delay for micro level label
+
+// boundaries of arrays etc.
#define MAX_LEVEL_NAME_LEN 32
#define MAX_LEVEL_AUTHOR_LEN 32
#define MAX_ELEMENT_NAME_LEN 32
-#define MAX_TAPELEN (1000 * FRAMES_PER_SECOND) /* max.time x fps */
+#define MAX_TAPES_PER_SET 1024
#define MAX_SCORE_ENTRIES 100
+#define MAX_NUM_TITLE_IMAGES 5
+#define MAX_NUM_TITLE_MESSAGES 5
+
#define MAX_NUM_AMOEBA 100
-#define MAX_INVENTORY_SIZE 1000
-#define MAX_KEYS 4
-#define NUM_BELTS 4
-#define NUM_BELT_PARTS 3
+
+#define NUM_ENVELOPES 4
#define MIN_ENVELOPE_XSIZE 1
#define MIN_ENVELOPE_YSIZE 1
#define MAX_ENVELOPE_XSIZE 30
#define MAX_CHANGE_PAGES 32
#define MIN_ELEMENTS_IN_GROUP 1
#define MAX_ELEMENTS_IN_GROUP 16
+#define MIN_ANDROID_ELEMENTS 1
+#define MAX_ANDROID_ELEMENTS 32
+#define MAX_ANDROID_ELEMENTS_OLD 16 // (extended after version 4.1.4.1)
-/* values for elements with content */
+// values for elements with content
#define MIN_ELEMENT_CONTENTS 1
#define STD_ELEMENT_CONTENTS 4
#define MAX_ELEMENT_CONTENTS 8
-#define NUM_MAGIC_BALL_CONTENTS 8
-
-#define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
-
-/* often used screen positions */
-#define SX 8
-#define SY 8
-#define REAL_SX (SX - 2)
-#define REAL_SY (SY - 2)
-#define DX 566
-#define DY 60
-#define VX DX
-#define VY 400
-#define EX DX
-#define EY (VY - 44)
+
+// values for initial player inventory
+#define MIN_INITIAL_INVENTORY_SIZE 1
+#define MAX_INITIAL_INVENTORY_SIZE 8
+
+// often used screen positions
#define TILESIZE 32
#define TILEX TILESIZE
#define TILEY TILESIZE
+#define TILEX_VAR TILESIZE_VAR
+#define TILEY_VAR TILESIZE_VAR
#define MINI_TILESIZE (TILESIZE / 2)
#define MINI_TILEX MINI_TILESIZE
#define MINI_TILEY MINI_TILESIZE
#define MICRO_TILEY MICRO_TILESIZE
#define MIDPOSX (SCR_FIELDX / 2)
#define MIDPOSY (SCR_FIELDY / 2)
-#define SXSIZE (SCR_FIELDX * TILEX)
-#define SYSIZE (SCR_FIELDY * TILEY)
-#define FXSIZE ((SCR_FIELDX + 2) * TILEX)
-#define FYSIZE ((SCR_FIELDY + 2) * TILEY)
-#define DXSIZE 100
-#define DYSIZE 280
-#define VXSIZE DXSIZE
-#define VYSIZE 100
-#define EXSIZE DXSIZE
-#define EYSIZE (VYSIZE + 44)
-#define FULL_SXSIZE (2 + SXSIZE + 2)
-#define FULL_SYSIZE (2 + SYSIZE + 2)
-#define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
-#define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
-#define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
-#define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
-#define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
-
-
-/* score for elements */
+#define FXSIZE ((2 + SCR_FIELDX + 2) * TILEX_VAR)
+#define FYSIZE ((2 + SCR_FIELDY + 2) * TILEY_VAR)
+
+#define MICROLEVEL_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
+#define MICROLEVEL_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
+#define MICROLEVEL_XPOS (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
+#define MICROLEVEL_YPOS (SY + 12 * TILEY - MICRO_TILEY)
+#define MICROLABEL1_YPOS (MICROLEVEL_YPOS - 36)
+#define MICROLABEL2_YPOS (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
+
+// values for GfxRedraw
+#define GFX_REDRAW_NONE (0)
+#define GFX_REDRAW_TILE (1 << 0)
+#define GFX_REDRAW_TILE_CRUMBLED (1 << 1)
+#define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS (1 << 2)
+#define GFX_REDRAW_TILE_TWINKLED (1 << 3)
+
+// score for elements
#define SC_EMERALD 0
#define SC_DIAMOND 1
#define SC_BUG 2
#define SC_CRYSTAL 11
#define SC_PEARL 12
#define SC_SHIELD 13
+#define SC_ELEM_BONUS 14
+#define SC_UNKNOWN_15 15
+
+#define LEVEL_SCORE_ELEMENTS 16 // level elements with score
-/* "real" level file elements */
+// "real" level file elements
#define EL_UNDEFINED -1
#define EL_EMPTY_SPACE 0
#define EL_WALL 2
#define EL_WALL_SLIPPERY 3
#define EL_ROCK 4
-#define EL_KEY_OBSOLETE 5 /* obsolete; now EL_KEY_1 */
+#define EL_KEY_OBSOLETE 5 // obsolete; now EL_KEY_1
#define EL_EMERALD 6
#define EL_EXIT_CLOSED 7
-#define EL_PLAYER_OBSOLETE 8 /* obsolete; now EL_PLAYER_1 */
+#define EL_PLAYER_OBSOLETE 8 // obsolete; now EL_PLAYER_1
#define EL_BUG 9
#define EL_SPACESHIP 10
#define EL_YAMYAM 11
#define EL_PIG 117
#define EL_DRAGON 118
-#define EL_EM_KEY_1_FILE_OBSOLETE 119 /* obsolete; now EL_EM_KEY_1 */
+#define EL_EM_KEY_1_FILE_OBSOLETE 119 // obsolete; now EL_EM_KEY_1
#define EL_CHAR_START 120
#define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
#define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
-#include "conf_chr.h" /* include auto-generated data structure definitions */
+#include "conf_chr.h" // include auto-generated data structure definitions
#define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
#define EL_CHAR_END (EL_CHAR_START + 79)
#define EL_EM_GATE_3 205
#define EL_EM_GATE_4 206
-#define EL_EM_KEY_2_FILE_OBSOLETE 207 /* obsolete; now EL_EM_KEY_2 */
-#define EL_EM_KEY_3_FILE_OBSOLETE 208 /* obsolete; now EL_EM_KEY_3 */
-#define EL_EM_KEY_4_FILE_OBSOLETE 209 /* obsolete; now EL_EM_KEY_4 */
+#define EL_EM_KEY_2_FILE_OBSOLETE 207 // obsolete; now EL_EM_KEY_2
+#define EL_EM_KEY_3_FILE_OBSOLETE 208 // obsolete; now EL_EM_KEY_3
+#define EL_EM_KEY_4_FILE_OBSOLETE 209 // obsolete; now EL_EM_KEY_4
#define EL_SP_START 210
#define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
#define EL_EM_GATE_3_GRAY 252
#define EL_EM_GATE_4_GRAY 253
-#define EL_UNUSED_254 254
-#define EL_UNUSED_255 255
+#define EL_EM_DYNAMITE 254
+#define EL_EM_DYNAMITE_ACTIVE 255
#define EL_PEARL 256
#define EL_CRYSTAL 257
#define EL_WALL_PEARL 258
#define EL_WALL_CRYSTAL 259
-#define EL_DOOR_WHITE 260
-#define EL_DOOR_WHITE_GRAY 261
-#define EL_KEY_WHITE 262
+#define EL_DC_GATE_WHITE 260
+#define EL_DC_GATE_WHITE_GRAY 261
+#define EL_DC_KEY_WHITE 262
#define EL_SHIELD_NORMAL 263
#define EL_EXTRA_TIME 264
#define EL_SWITCHGATE_OPEN 265
#define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
#define EL_CONVEYOR_BELT_4_SWITCH_RIGHT 294
#define EL_LANDMINE 295
-#define EL_ENVELOPE_OBSOLETE 296 /* obsolete; now EL_ENVELOPE_1 */
+#define EL_ENVELOPE_OBSOLETE 296 // obsolete; now EL_ENVELOPE_1
#define EL_LIGHT_SWITCH 297
#define EL_LIGHT_SWITCH_ACTIVE 298
#define EL_SIGN_EXCLAMATION 299
#define EL_SIGN_STOP 301
#define EL_SIGN_WHEELCHAIR 302
#define EL_SIGN_PARKING 303
-#define EL_SIGN_ONEWAY 304
-#define EL_SIGN_HEART 305
-#define EL_SIGN_TRIANGLE 306
-#define EL_SIGN_ROUND 307
-#define EL_SIGN_EXIT 308
-#define EL_SIGN_YINYANG 309
-#define EL_SIGN_OTHER 310
+#define EL_SIGN_NO_ENTRY 304
+#define EL_SIGN_UNUSED_1 305
+#define EL_SIGN_GIVE_WAY 306
+#define EL_SIGN_ENTRY_FORBIDDEN 307
+#define EL_SIGN_EMERGENCY_EXIT 308
+#define EL_SIGN_YIN_YANG 309
+#define EL_SIGN_UNUSED_2 310
#define EL_MOLE_LEFT 311
#define EL_MOLE_RIGHT 312
#define EL_MOLE_UP 313
#define EL_UNUSED_358 358
#define EL_UNUSED_359 359
-/* ---------- begin of custom elements section ----------------------------- */
+// ---------- begin of custom elements section --------------------------------
#define EL_CUSTOM_START 360
-#include "conf_cus.h" /* include auto-generated data structure definitions */
+#include "conf_cus.h" // include auto-generated data structure definitions
#define NUM_CUSTOM_ELEMENTS 256
#define EL_CUSTOM_END 615
-/* ---------- end of custom elements section ------------------------------- */
+// ---------- end of custom elements section ----------------------------------
#define EL_EM_KEY_1 616
#define EL_EM_KEY_2 617
#define EL_ENVELOPE_3 622
#define EL_ENVELOPE_4 623
-/* ---------- begin of group elements section ------------------------------ */
+// ---------- begin of group elements section ---------------------------------
#define EL_GROUP_START 624
-#include "conf_grp.h" /* include auto-generated data structure definitions */
+#include "conf_grp.h" // include auto-generated data structure definitions
#define NUM_GROUP_ELEMENTS 32
#define EL_GROUP_END 655
-/* ---------- end of custom elements section ------------------------------- */
+// ---------- end of custom elements section ----------------------------------
#define EL_UNKNOWN 656
#define EL_TRIGGER_ELEMENT 657
#define EL_TRIGGER_PLAYER 658
+// SP style elements
#define EL_SP_GRAVITY_ON_PORT_RIGHT 659
#define EL_SP_GRAVITY_ON_PORT_DOWN 660
#define EL_SP_GRAVITY_ON_PORT_LEFT 661
#define EL_SP_GRAVITY_OFF_PORT_LEFT 665
#define EL_SP_GRAVITY_OFF_PORT_UP 666
-
-/* the following EMC style elements are currently not implemented in R'n'D */
+// EMC style elements
#define EL_BALLOON_SWITCH_NONE 667
-#define EL_EM_GATE_5 668
-#define EL_EM_GATE_6 669
-#define EL_EM_GATE_7 670
-#define EL_EM_GATE_8 671
-#define EL_EM_GATE_5_GRAY 672
-#define EL_EM_GATE_6_GRAY 673
-#define EL_EM_GATE_7_GRAY 674
-#define EL_EM_GATE_8_GRAY 675
-#define EL_EM_KEY_5 676
-#define EL_EM_KEY_6 677
-#define EL_EM_KEY_7 678
-#define EL_EM_KEY_8 679
+#define EL_EMC_GATE_5 668
+#define EL_EMC_GATE_6 669
+#define EL_EMC_GATE_7 670
+#define EL_EMC_GATE_8 671
+#define EL_EMC_GATE_5_GRAY 672
+#define EL_EMC_GATE_6_GRAY 673
+#define EL_EMC_GATE_7_GRAY 674
+#define EL_EMC_GATE_8_GRAY 675
+#define EL_EMC_KEY_5 676
+#define EL_EMC_KEY_6 677
+#define EL_EMC_KEY_7 678
+#define EL_EMC_KEY_8 679
#define EL_EMC_ANDROID 680
#define EL_EMC_GRASS 681
#define EL_EMC_MAGIC_BALL 682
#define EL_EMC_WALL_SLIPPERY_3 700
#define EL_EMC_WALL_SLIPPERY_4 701
#define EL_EMC_FAKE_GRASS 702
-#define EL_EMC_DRIPPER 703
-
-#define NUM_FILE_ELEMENTS 704
-
-
-/* "real" (and therefore drawable) runtime elements */
+#define EL_EMC_FAKE_ACID 703
+#define EL_EMC_DRIPPER 704
+
+#define EL_TRIGGER_CE_VALUE 705
+#define EL_TRIGGER_CE_SCORE 706
+#define EL_CURRENT_CE_VALUE 707
+#define EL_CURRENT_CE_SCORE 708
+
+#define EL_YAMYAM_LEFT 709
+#define EL_YAMYAM_RIGHT 710
+#define EL_YAMYAM_UP 711
+#define EL_YAMYAM_DOWN 712
+
+#define EL_BD_EXPANDABLE_WALL 713
+
+#define EL_PREV_CE_8 714
+#define EL_PREV_CE_7 715
+#define EL_PREV_CE_6 716
+#define EL_PREV_CE_5 717
+#define EL_PREV_CE_4 718
+#define EL_PREV_CE_3 719
+#define EL_PREV_CE_2 720
+#define EL_PREV_CE_1 721
+#define EL_SELF 722
+#define EL_NEXT_CE_1 723
+#define EL_NEXT_CE_2 724
+#define EL_NEXT_CE_3 725
+#define EL_NEXT_CE_4 726
+#define EL_NEXT_CE_5 727
+#define EL_NEXT_CE_6 728
+#define EL_NEXT_CE_7 729
+#define EL_NEXT_CE_8 730
+#define EL_ANY_ELEMENT 731
+
+#define EL_STEEL_CHAR_START 732
+#define EL_STEEL_CHAR_ASCII0 (EL_STEEL_CHAR_START - 32)
+#define EL_STEEL_CHAR_ASCII0_START (EL_STEEL_CHAR_ASCII0 + 32)
+
+// (auto-generated data structure definitions included with normal chars)
+
+#define EL_STEEL_CHAR_ASCII0_END (EL_STEEL_CHAR_ASCII0 + 111)
+#define EL_STEEL_CHAR_END (EL_STEEL_CHAR_START + 79)
+
+#define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
+
+#define EL_SPERMS 812
+#define EL_BULLET 813
+#define EL_HEART 814
+#define EL_CROSS 815
+#define EL_FRANKIE 816
+#define EL_SIGN_SPERMS 817
+#define EL_SIGN_BULLET 818
+#define EL_SIGN_HEART 819
+#define EL_SIGN_CROSS 820
+#define EL_SIGN_FRANKIE 821
+
+#define EL_STEEL_EXIT_CLOSED 822
+#define EL_STEEL_EXIT_OPEN 823
+
+#define EL_DC_STEELWALL_1_LEFT 824
+#define EL_DC_STEELWALL_1_RIGHT 825
+#define EL_DC_STEELWALL_1_TOP 826
+#define EL_DC_STEELWALL_1_BOTTOM 827
+#define EL_DC_STEELWALL_1_HORIZONTAL 828
+#define EL_DC_STEELWALL_1_VERTICAL 829
+#define EL_DC_STEELWALL_1_TOPLEFT 830
+#define EL_DC_STEELWALL_1_TOPRIGHT 831
+#define EL_DC_STEELWALL_1_BOTTOMLEFT 832
+#define EL_DC_STEELWALL_1_BOTTOMRIGHT 833
+#define EL_DC_STEELWALL_1_TOPLEFT_2 834
+#define EL_DC_STEELWALL_1_TOPRIGHT_2 835
+#define EL_DC_STEELWALL_1_BOTTOMLEFT_2 836
+#define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
+
+#define EL_DC_STEELWALL_2_LEFT 838
+#define EL_DC_STEELWALL_2_RIGHT 839
+#define EL_DC_STEELWALL_2_TOP 840
+#define EL_DC_STEELWALL_2_BOTTOM 841
+#define EL_DC_STEELWALL_2_HORIZONTAL 842
+#define EL_DC_STEELWALL_2_VERTICAL 843
+#define EL_DC_STEELWALL_2_MIDDLE 844
+#define EL_DC_STEELWALL_2_SINGLE 845
+
+#define EL_DC_SWITCHGATE_SWITCH_UP 846
+#define EL_DC_SWITCHGATE_SWITCH_DOWN 847
+#define EL_DC_TIMEGATE_SWITCH 848
+#define EL_DC_TIMEGATE_SWITCH_ACTIVE 849
+
+#define EL_DC_LANDMINE 850
+
+#define EL_EXPANDABLE_STEELWALL 851
+#define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
+#define EL_EXPANDABLE_STEELWALL_VERTICAL 853
+#define EL_EXPANDABLE_STEELWALL_ANY 854
+
+#define EL_EM_EXIT_CLOSED 855
+#define EL_EM_EXIT_OPEN 856
+#define EL_EM_STEEL_EXIT_CLOSED 857
+#define EL_EM_STEEL_EXIT_OPEN 858
+
+#define EL_DC_GATE_FAKE_GRAY 859
+
+#define EL_DC_MAGIC_WALL 860
+
+#define EL_QUICKSAND_FAST_EMPTY 861
+#define EL_QUICKSAND_FAST_FULL 862
+
+#define EL_FROM_LEVEL_TEMPLATE 863
+
+#define EL_MM_START 864
+#define EL_MM_START_1 EL_MM_START
+
+#define EL_MM_EMPTY_SPACE (EL_MM_START + 0)
+#define EL_MM_EMPTY EL_MM_EMPTY_SPACE
+#define EL_MM_MIRROR_START (EL_MM_START + 1)
+#define EL_MM_MIRROR_1 (EL_MM_MIRROR_START + 0)
+#define EL_MM_MIRROR_2 (EL_MM_MIRROR_START + 1)
+#define EL_MM_MIRROR_3 (EL_MM_MIRROR_START + 2)
+#define EL_MM_MIRROR_4 (EL_MM_MIRROR_START + 3)
+#define EL_MM_MIRROR_5 (EL_MM_MIRROR_START + 4)
+#define EL_MM_MIRROR_6 (EL_MM_MIRROR_START + 5)
+#define EL_MM_MIRROR_7 (EL_MM_MIRROR_START + 6)
+#define EL_MM_MIRROR_8 (EL_MM_MIRROR_START + 7)
+#define EL_MM_MIRROR_9 (EL_MM_MIRROR_START + 8)
+#define EL_MM_MIRROR_10 (EL_MM_MIRROR_START + 9)
+#define EL_MM_MIRROR_11 (EL_MM_MIRROR_START + 10)
+#define EL_MM_MIRROR_12 (EL_MM_MIRROR_START + 11)
+#define EL_MM_MIRROR_13 (EL_MM_MIRROR_START + 12)
+#define EL_MM_MIRROR_14 (EL_MM_MIRROR_START + 13)
+#define EL_MM_MIRROR_15 (EL_MM_MIRROR_START + 14)
+#define EL_MM_MIRROR_16 (EL_MM_MIRROR_START + 15)
+#define EL_MM_MIRROR_END EL_MM_MIRROR_15
+#define EL_MM_STEEL_GRID_FIXED_START (EL_MM_START + 17)
+#define EL_MM_STEEL_GRID_FIXED_1 (EL_MM_STEEL_GRID_FIXED_START + 0)
+#define EL_MM_STEEL_GRID_FIXED_2 (EL_MM_STEEL_GRID_FIXED_START + 1)
+#define EL_MM_STEEL_GRID_FIXED_3 (EL_MM_STEEL_GRID_FIXED_START + 2)
+#define EL_MM_STEEL_GRID_FIXED_4 (EL_MM_STEEL_GRID_FIXED_START + 3)
+#define EL_MM_STEEL_GRID_FIXED_END EL_MM_STEEL_GRID_FIXED_03
+#define EL_MM_MCDUFFIN_START (EL_MM_START + 21)
+#define EL_MM_MCDUFFIN_RIGHT (EL_MM_MCDUFFIN_START + 0)
+#define EL_MM_MCDUFFIN_UP (EL_MM_MCDUFFIN_START + 1)
+#define EL_MM_MCDUFFIN_LEFT (EL_MM_MCDUFFIN_START + 2)
+#define EL_MM_MCDUFFIN_DOWN (EL_MM_MCDUFFIN_START + 3)
+#define EL_MM_MCDUFFIN_END EL_MM_MCDUFFIN_DOWN
+#define EL_MM_EXIT_CLOSED (EL_MM_START + 25)
+#define EL_MM_EXIT_OPENING_1 (EL_MM_START + 26)
+#define EL_MM_EXIT_OPENING_2 (EL_MM_START + 27)
+#define EL_MM_EXIT_OPEN (EL_MM_START + 28)
+#define EL_MM_KETTLE (EL_MM_START + 29)
+#define EL_MM_BOMB (EL_MM_START + 30)
+#define EL_MM_PRISM (EL_MM_START + 31)
+#define EL_MM_WALL_START (EL_MM_START + 32)
+#define EL_MM_WALL_EMPTY EL_MM_WALL_START
+#define EL_MM_WALL_00 EL_MM_WALL_START
+#define EL_MM_STEEL_WALL_START EL_MM_WALL_00
+#define EL_MM_STEEL_WALL_1 EL_MM_STEEL_WALL_START
+#define EL_MM_WALL_15 (EL_MM_START + 47)
+#define EL_MM_STEEL_WALL_END EL_MM_WALL_15
+#define EL_MM_WALL_16 (EL_MM_START + 48)
+#define EL_MM_WOODEN_WALL_START EL_MM_WALL_16
+#define EL_MM_WOODEN_WALL_1 EL_MM_WOODEN_WALL_START
+#define EL_MM_WALL_31 (EL_MM_START + 63)
+#define EL_MM_WOODEN_WALL_END EL_MM_WALL_31
+#define EL_MM_WALL_32 (EL_MM_START + 64)
+#define EL_MM_ICE_WALL_START EL_MM_WALL_32
+#define EL_MM_ICE_WALL_1 EL_MM_ICE_WALL_START
+#define EL_MM_WALL_47 (EL_MM_START + 79)
+#define EL_MM_ICE_WALL_END EL_MM_WALL_47
+#define EL_MM_WALL_48 (EL_MM_START + 80)
+#define EL_MM_AMOEBA_WALL_START EL_MM_WALL_48
+#define EL_MM_AMOEBA_WALL_1 EL_MM_AMOEBA_WALL_START
+#define EL_MM_WALL_63 (EL_MM_START + 95)
+#define EL_MM_AMOEBA_WALL_END EL_MM_WALL_63
+#define EL_MM_WALL_END EL_MM_WALL_63
+#define EL_MM_WOODEN_BLOCK (EL_MM_START + 96)
+#define EL_MM_GRAY_BALL (EL_MM_START + 97)
+#define EL_MM_TELEPORTER_START (EL_MM_START + 98)
+#define EL_MM_TELEPORTER_1 (EL_MM_TELEPORTER_START + 0)
+#define EL_MM_TELEPORTER_2 (EL_MM_TELEPORTER_START + 1)
+#define EL_MM_TELEPORTER_3 (EL_MM_TELEPORTER_START + 2)
+#define EL_MM_TELEPORTER_4 (EL_MM_TELEPORTER_START + 3)
+#define EL_MM_TELEPORTER_5 (EL_MM_TELEPORTER_START + 4)
+#define EL_MM_TELEPORTER_6 (EL_MM_TELEPORTER_START + 5)
+#define EL_MM_TELEPORTER_7 (EL_MM_TELEPORTER_START + 6)
+#define EL_MM_TELEPORTER_8 (EL_MM_TELEPORTER_START + 7)
+#define EL_MM_TELEPORTER_9 (EL_MM_TELEPORTER_START + 8)
+#define EL_MM_TELEPORTER_10 (EL_MM_TELEPORTER_START + 9)
+#define EL_MM_TELEPORTER_11 (EL_MM_TELEPORTER_START + 10)
+#define EL_MM_TELEPORTER_12 (EL_MM_TELEPORTER_START + 11)
+#define EL_MM_TELEPORTER_13 (EL_MM_TELEPORTER_START + 12)
+#define EL_MM_TELEPORTER_14 (EL_MM_TELEPORTER_START + 13)
+#define EL_MM_TELEPORTER_15 (EL_MM_TELEPORTER_START + 14)
+#define EL_MM_TELEPORTER_16 (EL_MM_TELEPORTER_START + 15)
+#define EL_MM_TELEPORTER_END EL_MM_TELEPORTER_15
+#define EL_MM_FUSE_ACTIVE (EL_MM_START + 114)
+#define EL_MM_PACMAN_START (EL_MM_START + 115)
+#define EL_MM_PACMAN_RIGHT (EL_MM_PACMAN_START + 0)
+#define EL_MM_PACMAN_UP (EL_MM_PACMAN_START + 1)
+#define EL_MM_PACMAN_LEFT (EL_MM_PACMAN_START + 2)
+#define EL_MM_PACMAN_DOWN (EL_MM_PACMAN_START + 3)
+#define EL_MM_PACMAN_END EL_MM_PACMAN_DOWN
+#define EL_MM_POLARIZER_START (EL_MM_START + 119)
+#define EL_MM_POLARIZER_1 (EL_MM_POLARIZER_START + 0)
+#define EL_MM_POLARIZER_2 (EL_MM_POLARIZER_START + 1)
+#define EL_MM_POLARIZER_3 (EL_MM_POLARIZER_START + 2)
+#define EL_MM_POLARIZER_4 (EL_MM_POLARIZER_START + 3)
+#define EL_MM_POLARIZER_5 (EL_MM_POLARIZER_START + 4)
+#define EL_MM_POLARIZER_6 (EL_MM_POLARIZER_START + 5)
+#define EL_MM_POLARIZER_7 (EL_MM_POLARIZER_START + 6)
+#define EL_MM_POLARIZER_8 (EL_MM_POLARIZER_START + 7)
+#define EL_MM_POLARIZER_9 (EL_MM_POLARIZER_START + 8)
+#define EL_MM_POLARIZER_10 (EL_MM_POLARIZER_START + 9)
+#define EL_MM_POLARIZER_11 (EL_MM_POLARIZER_START + 10)
+#define EL_MM_POLARIZER_12 (EL_MM_POLARIZER_START + 11)
+#define EL_MM_POLARIZER_13 (EL_MM_POLARIZER_START + 12)
+#define EL_MM_POLARIZER_14 (EL_MM_POLARIZER_START + 13)
+#define EL_MM_POLARIZER_15 (EL_MM_POLARIZER_START + 14)
+#define EL_MM_POLARIZER_16 (EL_MM_POLARIZER_START + 15)
+#define EL_MM_POLARIZER_END EL_MM_POLARIZER_15
+#define EL_MM_POLARIZER_CROSS_START (EL_MM_START + 135)
+#define EL_MM_POLARIZER_CROSS_1 (EL_MM_POLARIZER_CROSS_START + 0)
+#define EL_MM_POLARIZER_CROSS_2 (EL_MM_POLARIZER_CROSS_START + 1)
+#define EL_MM_POLARIZER_CROSS_3 (EL_MM_POLARIZER_CROSS_START + 2)
+#define EL_MM_POLARIZER_CROSS_4 (EL_MM_POLARIZER_CROSS_START + 3)
+#define EL_MM_POLARIZER_CROSS_END EL_MM_POLARIZER_CROSS_03
+#define EL_MM_MIRROR_FIXED_START (EL_MM_START + 139)
+#define EL_MM_MIRROR_FIXED_1 (EL_MM_MIRROR_FIXED_START + 0)
+#define EL_MM_MIRROR_FIXED_2 (EL_MM_MIRROR_FIXED_START + 1)
+#define EL_MM_MIRROR_FIXED_3 (EL_MM_MIRROR_FIXED_START + 2)
+#define EL_MM_MIRROR_FIXED_4 (EL_MM_MIRROR_FIXED_START + 3)
+#define EL_MM_MIRROR_FIXED_END EL_MM_MIRROR_FIXED_03
+#define EL_MM_STEEL_LOCK (EL_MM_START + 143)
+#define EL_MM_KEY (EL_MM_START + 144)
+#define EL_MM_LIGHTBULB (EL_MM_START + 145)
+#define EL_MM_LIGHTBULB_ACTIVE (EL_MM_START + 146)
+#define EL_MM_LIGHTBALL (EL_MM_START + 147)
+#define EL_MM_STEEL_BLOCK (EL_MM_START + 148)
+#define EL_MM_WOODEN_LOCK (EL_MM_START + 149)
+#define EL_MM_FUEL_FULL (EL_MM_START + 150)
+#define EL_MM_WOODEN_GRID_FIXED_START (EL_MM_START + 151)
+#define EL_MM_WOODEN_GRID_FIXED_1 (EL_MM_WOODEN_GRID_FIXED_START + 0)
+#define EL_MM_WOODEN_GRID_FIXED_2 (EL_MM_WOODEN_GRID_FIXED_START + 1)
+#define EL_MM_WOODEN_GRID_FIXED_3 (EL_MM_WOODEN_GRID_FIXED_START + 2)
+#define EL_MM_WOODEN_GRID_FIXED_4 (EL_MM_WOODEN_GRID_FIXED_START + 3)
+#define EL_MM_WOODEN_GRID_FIXED_END EL_MM_WOODEN_GRID_FIXED_03
+#define EL_MM_FUEL_EMPTY (EL_MM_START + 155)
+
+#define EL_MM_UNUSED_156 (EL_MM_START + 156)
+#define EL_MM_UNUSED_157 (EL_MM_START + 157)
+#define EL_MM_UNUSED_158 (EL_MM_START + 158)
+#define EL_MM_UNUSED_159 (EL_MM_START + 159)
+
+#define EL_MM_END_1 (EL_MM_START + 159)
+#define EL_MM_START_2 (EL_MM_START + 160)
+
+#define EL_DF_START EL_MM_START_2
+#define EL_DF_START2 (EL_DF_START - 240)
+
+#define EL_DF_MIRROR_START EL_DF_START
+#define EL_DF_MIRROR_1 (EL_DF_MIRROR_START + 0)
+#define EL_DF_MIRROR_2 (EL_DF_MIRROR_START + 1)
+#define EL_DF_MIRROR_3 (EL_DF_MIRROR_START + 2)
+#define EL_DF_MIRROR_4 (EL_DF_MIRROR_START + 3)
+#define EL_DF_MIRROR_5 (EL_DF_MIRROR_START + 4)
+#define EL_DF_MIRROR_6 (EL_DF_MIRROR_START + 5)
+#define EL_DF_MIRROR_7 (EL_DF_MIRROR_START + 6)
+#define EL_DF_MIRROR_8 (EL_DF_MIRROR_START + 7)
+#define EL_DF_MIRROR_9 (EL_DF_MIRROR_START + 8)
+#define EL_DF_MIRROR_10 (EL_DF_MIRROR_START + 9)
+#define EL_DF_MIRROR_11 (EL_DF_MIRROR_START + 10)
+#define EL_DF_MIRROR_12 (EL_DF_MIRROR_START + 11)
+#define EL_DF_MIRROR_13 (EL_DF_MIRROR_START + 12)
+#define EL_DF_MIRROR_14 (EL_DF_MIRROR_START + 13)
+#define EL_DF_MIRROR_15 (EL_DF_MIRROR_START + 14)
+#define EL_DF_MIRROR_16 (EL_DF_MIRROR_START + 15)
+#define EL_DF_MIRROR_END EL_DF_MIRROR_15
+
+#define EL_DF_WOODEN_GRID_FIXED_START (EL_DF_START2 + 256)
+#define EL_DF_WOODEN_GRID_FIXED_1 (EL_DF_WOODEN_GRID_FIXED_START + 0)
+#define EL_DF_WOODEN_GRID_FIXED_2 (EL_DF_WOODEN_GRID_FIXED_START + 1)
+#define EL_DF_WOODEN_GRID_FIXED_3 (EL_DF_WOODEN_GRID_FIXED_START + 2)
+#define EL_DF_WOODEN_GRID_FIXED_4 (EL_DF_WOODEN_GRID_FIXED_START + 3)
+#define EL_DF_WOODEN_GRID_FIXED_5 (EL_DF_WOODEN_GRID_FIXED_START + 4)
+#define EL_DF_WOODEN_GRID_FIXED_6 (EL_DF_WOODEN_GRID_FIXED_START + 5)
+#define EL_DF_WOODEN_GRID_FIXED_7 (EL_DF_WOODEN_GRID_FIXED_START + 6)
+#define EL_DF_WOODEN_GRID_FIXED_8 (EL_DF_WOODEN_GRID_FIXED_START + 7)
+#define EL_DF_WOODEN_GRID_FIXED_END EL_DF_WOODEN_GRID_FIXED_07
+
+#define EL_DF_STEEL_GRID_FIXED_START (EL_DF_START2 + 264)
+#define EL_DF_STEEL_GRID_FIXED_1 (EL_DF_STEEL_GRID_FIXED_START + 0)
+#define EL_DF_STEEL_GRID_FIXED_2 (EL_DF_STEEL_GRID_FIXED_START + 1)
+#define EL_DF_STEEL_GRID_FIXED_3 (EL_DF_STEEL_GRID_FIXED_START + 2)
+#define EL_DF_STEEL_GRID_FIXED_4 (EL_DF_STEEL_GRID_FIXED_START + 3)
+#define EL_DF_STEEL_GRID_FIXED_5 (EL_DF_STEEL_GRID_FIXED_START + 4)
+#define EL_DF_STEEL_GRID_FIXED_6 (EL_DF_STEEL_GRID_FIXED_START + 5)
+#define EL_DF_STEEL_GRID_FIXED_7 (EL_DF_STEEL_GRID_FIXED_START + 6)
+#define EL_DF_STEEL_GRID_FIXED_8 (EL_DF_STEEL_GRID_FIXED_START + 7)
+#define EL_DF_STEEL_GRID_FIXED_END EL_DF_STEEL_GRID_FIXED_07
+
+#define EL_DF_WOODEN_WALL_START (EL_DF_START2 + 272)
+#define EL_DF_WOODEN_WALL_1 (EL_DF_WOODEN_WALL_START + 0)
+#define EL_DF_WOODEN_WALL_END (EL_DF_WOODEN_WALL_START + 15)
+
+#define EL_DF_STEEL_WALL_START (EL_DF_START2 + 288)
+#define EL_DF_STEEL_WALL_1 (EL_DF_STEEL_WALL_START + 0)
+#define EL_DF_STEEL_WALL_END (EL_DF_STEEL_WALL_START + 15)
+
+#define EL_DF_WALL_START EL_DF_WOODEN_WALL_START
+#define EL_DF_WALL_END EL_DF_STEEL_WALL_END
+
+#define EL_DF_EMPTY (EL_DF_START2 + 304)
+#define EL_DF_CELL (EL_DF_START2 + 305)
+#define EL_DF_MINE (EL_DF_START2 + 306)
+#define EL_DF_REFRACTOR (EL_DF_START2 + 307)
+
+#define EL_DF_LASER_START (EL_DF_START2 + 308)
+#define EL_DF_LASER_RIGHT (EL_DF_LASER_START + 0)
+#define EL_DF_LASER_UP (EL_DF_LASER_START + 1)
+#define EL_DF_LASER_LEFT (EL_DF_LASER_START + 2)
+#define EL_DF_LASER_DOWN (EL_DF_LASER_START + 3)
+#define EL_DF_LASER_END EL_DF_LASER_DOWN
+
+#define EL_DF_RECEIVER_START (EL_DF_START2 + 312)
+#define EL_DF_RECEIVER_RIGHT (EL_DF_RECEIVER_START + 0)
+#define EL_DF_RECEIVER_UP (EL_DF_RECEIVER_START + 1)
+#define EL_DF_RECEIVER_LEFT (EL_DF_RECEIVER_START + 2)
+#define EL_DF_RECEIVER_DOWN (EL_DF_RECEIVER_START + 3)
+#define EL_DF_RECEIVER_END EL_DF_RECEIVER_DOWN
+
+#define EL_DF_FIBRE_OPTIC_START (EL_DF_START2 + 316)
+#define EL_DF_FIBRE_OPTIC_RED_1 (EL_DF_FIBRE_OPTIC_START + 0)
+#define EL_DF_FIBRE_OPTIC_RED_2 (EL_DF_FIBRE_OPTIC_START + 1)
+#define EL_DF_FIBRE_OPTIC_YELLOW_1 (EL_DF_FIBRE_OPTIC_START + 2)
+#define EL_DF_FIBRE_OPTIC_YELLOW_2 (EL_DF_FIBRE_OPTIC_START + 3)
+#define EL_DF_FIBRE_OPTIC_GREEN_1 (EL_DF_FIBRE_OPTIC_START + 4)
+#define EL_DF_FIBRE_OPTIC_GREEN_2 (EL_DF_FIBRE_OPTIC_START + 5)
+#define EL_DF_FIBRE_OPTIC_BLUE_1 (EL_DF_FIBRE_OPTIC_START + 6)
+#define EL_DF_FIBRE_OPTIC_BLUE_2 (EL_DF_FIBRE_OPTIC_START + 7)
+#define EL_DF_FIBRE_OPTIC_END EL_DF_FIBRE_OPTIC_07
+
+#define EL_DF_MIRROR_ROTATING_START (EL_DF_START2 + 324)
+#define EL_DF_MIRROR_ROTATING_1 (EL_DF_MIRROR_ROTATING_START + 0)
+#define EL_DF_MIRROR_ROTATING_2 (EL_DF_MIRROR_ROTATING_START + 1)
+#define EL_DF_MIRROR_ROTATING_3 (EL_DF_MIRROR_ROTATING_START + 2)
+#define EL_DF_MIRROR_ROTATING_4 (EL_DF_MIRROR_ROTATING_START + 3)
+#define EL_DF_MIRROR_ROTATING_5 (EL_DF_MIRROR_ROTATING_START + 4)
+#define EL_DF_MIRROR_ROTATING_6 (EL_DF_MIRROR_ROTATING_START + 5)
+#define EL_DF_MIRROR_ROTATING_7 (EL_DF_MIRROR_ROTATING_START + 6)
+#define EL_DF_MIRROR_ROTATING_8 (EL_DF_MIRROR_ROTATING_START + 7)
+#define EL_DF_MIRROR_ROTATING_9 (EL_DF_MIRROR_ROTATING_START + 8)
+#define EL_DF_MIRROR_ROTATING_10 (EL_DF_MIRROR_ROTATING_START + 9)
+#define EL_DF_MIRROR_ROTATING_11 (EL_DF_MIRROR_ROTATING_START + 10)
+#define EL_DF_MIRROR_ROTATING_12 (EL_DF_MIRROR_ROTATING_START + 11)
+#define EL_DF_MIRROR_ROTATING_13 (EL_DF_MIRROR_ROTATING_START + 12)
+#define EL_DF_MIRROR_ROTATING_14 (EL_DF_MIRROR_ROTATING_START + 13)
+#define EL_DF_MIRROR_ROTATING_15 (EL_DF_MIRROR_ROTATING_START + 14)
+#define EL_DF_MIRROR_ROTATING_16 (EL_DF_MIRROR_ROTATING_START + 15)
+#define EL_DF_MIRROR_ROTATING_END EL_DF_MIRROR_ROTATING_15
+
+#define EL_DF_WOODEN_GRID_ROTATING_START (EL_DF_START2 + 340)
+#define EL_DF_WOODEN_GRID_ROTATING_1 (EL_DF_WOODEN_GRID_ROTATING_START + 0)
+#define EL_DF_WOODEN_GRID_ROTATING_2 (EL_DF_WOODEN_GRID_ROTATING_START + 1)
+#define EL_DF_WOODEN_GRID_ROTATING_3 (EL_DF_WOODEN_GRID_ROTATING_START + 2)
+#define EL_DF_WOODEN_GRID_ROTATING_4 (EL_DF_WOODEN_GRID_ROTATING_START + 3)
+#define EL_DF_WOODEN_GRID_ROTATING_5 (EL_DF_WOODEN_GRID_ROTATING_START + 4)
+#define EL_DF_WOODEN_GRID_ROTATING_6 (EL_DF_WOODEN_GRID_ROTATING_START + 5)
+#define EL_DF_WOODEN_GRID_ROTATING_7 (EL_DF_WOODEN_GRID_ROTATING_START + 6)
+#define EL_DF_WOODEN_GRID_ROTATING_8 (EL_DF_WOODEN_GRID_ROTATING_START + 7)
+#define EL_DF_WOODEN_GRID_ROTATING_END EL_DF_WOODEN_GRID_ROTATING_07
+
+#define EL_DF_STEEL_GRID_ROTATING_START (EL_DF_START2 + 348)
+#define EL_DF_STEEL_GRID_ROTATING_1 (EL_DF_STEEL_GRID_ROTATING_START + 0)
+#define EL_DF_STEEL_GRID_ROTATING_2 (EL_DF_STEEL_GRID_ROTATING_START + 1)
+#define EL_DF_STEEL_GRID_ROTATING_3 (EL_DF_STEEL_GRID_ROTATING_START + 2)
+#define EL_DF_STEEL_GRID_ROTATING_4 (EL_DF_STEEL_GRID_ROTATING_START + 3)
+#define EL_DF_STEEL_GRID_ROTATING_5 (EL_DF_STEEL_GRID_ROTATING_START + 4)
+#define EL_DF_STEEL_GRID_ROTATING_6 (EL_DF_STEEL_GRID_ROTATING_START + 5)
+#define EL_DF_STEEL_GRID_ROTATING_7 (EL_DF_STEEL_GRID_ROTATING_START + 6)
+#define EL_DF_STEEL_GRID_ROTATING_8 (EL_DF_STEEL_GRID_ROTATING_START + 7)
+#define EL_DF_STEEL_GRID_ROTATING_END EL_DF_STEEL_GRID_ROTATING_07
+
+#define EL_DF_END (EL_DF_START2 + 355)
+
+#define EL_MM_TELEPORTER_RED_START (EL_DF_START2 + 356)
+#define EL_MM_TELEPORTER_RED_1 (EL_MM_TELEPORTER_RED_START + 0)
+#define EL_MM_TELEPORTER_RED_2 (EL_MM_TELEPORTER_RED_START + 1)
+#define EL_MM_TELEPORTER_RED_3 (EL_MM_TELEPORTER_RED_START + 2)
+#define EL_MM_TELEPORTER_RED_4 (EL_MM_TELEPORTER_RED_START + 3)
+#define EL_MM_TELEPORTER_RED_5 (EL_MM_TELEPORTER_RED_START + 4)
+#define EL_MM_TELEPORTER_RED_6 (EL_MM_TELEPORTER_RED_START + 5)
+#define EL_MM_TELEPORTER_RED_7 (EL_MM_TELEPORTER_RED_START + 6)
+#define EL_MM_TELEPORTER_RED_8 (EL_MM_TELEPORTER_RED_START + 7)
+#define EL_MM_TELEPORTER_RED_9 (EL_MM_TELEPORTER_RED_START + 8)
+#define EL_MM_TELEPORTER_RED_10 (EL_MM_TELEPORTER_RED_START + 9)
+#define EL_MM_TELEPORTER_RED_11 (EL_MM_TELEPORTER_RED_START + 10)
+#define EL_MM_TELEPORTER_RED_12 (EL_MM_TELEPORTER_RED_START + 11)
+#define EL_MM_TELEPORTER_RED_13 (EL_MM_TELEPORTER_RED_START + 12)
+#define EL_MM_TELEPORTER_RED_14 (EL_MM_TELEPORTER_RED_START + 13)
+#define EL_MM_TELEPORTER_RED_15 (EL_MM_TELEPORTER_RED_START + 14)
+#define EL_MM_TELEPORTER_RED_16 (EL_MM_TELEPORTER_RED_START + 15)
+#define EL_MM_TELEPORTER_RED_END EL_MM_TELEPORTER_RED_16
+#define EL_MM_TELEPORTER_YELLOW_START (EL_DF_START2 + 372)
+#define EL_MM_TELEPORTER_YELLOW_1 (EL_MM_TELEPORTER_YELLOW_START + 0)
+#define EL_MM_TELEPORTER_YELLOW_2 (EL_MM_TELEPORTER_YELLOW_START + 1)
+#define EL_MM_TELEPORTER_YELLOW_3 (EL_MM_TELEPORTER_YELLOW_START + 2)
+#define EL_MM_TELEPORTER_YELLOW_4 (EL_MM_TELEPORTER_YELLOW_START + 3)
+#define EL_MM_TELEPORTER_YELLOW_5 (EL_MM_TELEPORTER_YELLOW_START + 4)
+#define EL_MM_TELEPORTER_YELLOW_6 (EL_MM_TELEPORTER_YELLOW_START + 5)
+#define EL_MM_TELEPORTER_YELLOW_7 (EL_MM_TELEPORTER_YELLOW_START + 6)
+#define EL_MM_TELEPORTER_YELLOW_8 (EL_MM_TELEPORTER_YELLOW_START + 7)
+#define EL_MM_TELEPORTER_YELLOW_9 (EL_MM_TELEPORTER_YELLOW_START + 8)
+#define EL_MM_TELEPORTER_YELLOW_10 (EL_MM_TELEPORTER_YELLOW_START + 9)
+#define EL_MM_TELEPORTER_YELLOW_11 (EL_MM_TELEPORTER_YELLOW_START + 10)
+#define EL_MM_TELEPORTER_YELLOW_12 (EL_MM_TELEPORTER_YELLOW_START + 11)
+#define EL_MM_TELEPORTER_YELLOW_13 (EL_MM_TELEPORTER_YELLOW_START + 12)
+#define EL_MM_TELEPORTER_YELLOW_14 (EL_MM_TELEPORTER_YELLOW_START + 13)
+#define EL_MM_TELEPORTER_YELLOW_15 (EL_MM_TELEPORTER_YELLOW_START + 14)
+#define EL_MM_TELEPORTER_YELLOW_16 (EL_MM_TELEPORTER_YELLOW_START + 15)
+#define EL_MM_TELEPORTER_YELLOW_END EL_MM_TELEPORTER_YELLOW_16
+#define EL_MM_TELEPORTER_GREEN_START (EL_DF_START2 + 388)
+#define EL_MM_TELEPORTER_GREEN_1 (EL_MM_TELEPORTER_GREEN_START + 0)
+#define EL_MM_TELEPORTER_GREEN_2 (EL_MM_TELEPORTER_GREEN_START + 1)
+#define EL_MM_TELEPORTER_GREEN_3 (EL_MM_TELEPORTER_GREEN_START + 2)
+#define EL_MM_TELEPORTER_GREEN_4 (EL_MM_TELEPORTER_GREEN_START + 3)
+#define EL_MM_TELEPORTER_GREEN_5 (EL_MM_TELEPORTER_GREEN_START + 4)
+#define EL_MM_TELEPORTER_GREEN_6 (EL_MM_TELEPORTER_GREEN_START + 5)
+#define EL_MM_TELEPORTER_GREEN_7 (EL_MM_TELEPORTER_GREEN_START + 6)
+#define EL_MM_TELEPORTER_GREEN_8 (EL_MM_TELEPORTER_GREEN_START + 7)
+#define EL_MM_TELEPORTER_GREEN_9 (EL_MM_TELEPORTER_GREEN_START + 8)
+#define EL_MM_TELEPORTER_GREEN_10 (EL_MM_TELEPORTER_GREEN_START + 9)
+#define EL_MM_TELEPORTER_GREEN_11 (EL_MM_TELEPORTER_GREEN_START + 10)
+#define EL_MM_TELEPORTER_GREEN_12 (EL_MM_TELEPORTER_GREEN_START + 11)
+#define EL_MM_TELEPORTER_GREEN_13 (EL_MM_TELEPORTER_GREEN_START + 12)
+#define EL_MM_TELEPORTER_GREEN_14 (EL_MM_TELEPORTER_GREEN_START + 13)
+#define EL_MM_TELEPORTER_GREEN_15 (EL_MM_TELEPORTER_GREEN_START + 14)
+#define EL_MM_TELEPORTER_GREEN_16 (EL_MM_TELEPORTER_GREEN_START + 15)
+#define EL_MM_TELEPORTER_GREEN_END EL_MM_TELEPORTER_GREEN_16
+#define EL_MM_TELEPORTER_BLUE_START (EL_DF_START2 + 404)
+#define EL_MM_TELEPORTER_BLUE_1 (EL_MM_TELEPORTER_BLUE_START + 0)
+#define EL_MM_TELEPORTER_BLUE_2 (EL_MM_TELEPORTER_BLUE_START + 1)
+#define EL_MM_TELEPORTER_BLUE_3 (EL_MM_TELEPORTER_BLUE_START + 2)
+#define EL_MM_TELEPORTER_BLUE_4 (EL_MM_TELEPORTER_BLUE_START + 3)
+#define EL_MM_TELEPORTER_BLUE_5 (EL_MM_TELEPORTER_BLUE_START + 4)
+#define EL_MM_TELEPORTER_BLUE_6 (EL_MM_TELEPORTER_BLUE_START + 5)
+#define EL_MM_TELEPORTER_BLUE_7 (EL_MM_TELEPORTER_BLUE_START + 6)
+#define EL_MM_TELEPORTER_BLUE_8 (EL_MM_TELEPORTER_BLUE_START + 7)
+#define EL_MM_TELEPORTER_BLUE_9 (EL_MM_TELEPORTER_BLUE_START + 8)
+#define EL_MM_TELEPORTER_BLUE_10 (EL_MM_TELEPORTER_BLUE_START + 9)
+#define EL_MM_TELEPORTER_BLUE_11 (EL_MM_TELEPORTER_BLUE_START + 10)
+#define EL_MM_TELEPORTER_BLUE_12 (EL_MM_TELEPORTER_BLUE_START + 11)
+#define EL_MM_TELEPORTER_BLUE_13 (EL_MM_TELEPORTER_BLUE_START + 12)
+#define EL_MM_TELEPORTER_BLUE_14 (EL_MM_TELEPORTER_BLUE_START + 13)
+#define EL_MM_TELEPORTER_BLUE_15 (EL_MM_TELEPORTER_BLUE_START + 14)
+#define EL_MM_TELEPORTER_BLUE_16 (EL_MM_TELEPORTER_BLUE_START + 15)
+#define EL_MM_TELEPORTER_BLUE_END EL_MM_TELEPORTER_BLUE_16
+
+#define EL_MM_MCDUFFIN 1204
+#define EL_MM_PACMAN 1205
+#define EL_MM_FUSE 1206
+#define EL_MM_STEEL_WALL 1207
+#define EL_MM_WOODEN_WALL 1208
+#define EL_MM_ICE_WALL 1209
+#define EL_MM_AMOEBA_WALL 1210
+#define EL_DF_LASER 1211
+#define EL_DF_RECEIVER 1212
+#define EL_DF_STEEL_WALL 1213
+#define EL_DF_WOODEN_WALL 1214
+
+#define EL_MM_END_2 (EL_DF_START2 + 430)
+#define EL_MM_END EL_MM_END_2
+
+#define EL_SPRING_LEFT 1215
+#define EL_SPRING_RIGHT 1216
+
+#define NUM_FILE_ELEMENTS 1217
+
+
+// "real" (and therefore drawable) runtime elements
#define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
#define EL_DYNABOMB_PLAYER_1_ACTIVE (EL_FIRST_RUNTIME_REAL + 0)
#define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
#define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 26)
#define EL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 27)
-#define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28)
-#define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29)
-#define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 30)
-#define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 31)
-#define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 32)
-#define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 33)
-#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 34)
-#define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 35)
-#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 36)
-#define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
-#define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
-#define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 39)
-#define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 40)
-#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 41)
-#define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
-#define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 43)
-#define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 44)
-
-/* "unreal" (and therefore not drawable) runtime elements */
-#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 45)
+#define EL_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28)
+#define EL_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29)
+#define EL_EM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30)
+#define EL_EM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 31)
+#define EL_EM_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 32)
+#define EL_EM_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 33)
+#define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 34)
+#define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 35)
+#define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 36)
+#define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
+#define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 38)
+#define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
+#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 40)
+#define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 41)
+#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
+#define EL_QUICKSAND_FAST_EMPTYING (EL_FIRST_RUNTIME_REAL + 43)
+#define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 44)
+#define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 45)
+#define EL_DC_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 46)
+#define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 47)
+#define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 48)
+#define EL_DC_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 49)
+#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 50)
+#define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 51)
+#define EL_DC_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 52)
+#define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 53)
+#define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 54)
+#define EL_DC_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 55)
+#define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 56)
+#define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57)
+#define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 58)
+#define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 59)
+#define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 60)
+#define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 61)
+#define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 62)
+#define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 63)
+#define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 64)
+#define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 65)
+#define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 66)
+#define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 67)
+#define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 68)
+#define EL_DC_GATE_WHITE_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 69)
+#define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 70)
+#define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 71)
+#define EL_MM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 72)
+#define EL_MM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 73)
+#define EL_MM_GRAY_BALL_OPENING (EL_FIRST_RUNTIME_REAL + 74)
+#define EL_MM_ICE_WALL_SHRINKING (EL_FIRST_RUNTIME_REAL + 75)
+#define EL_MM_AMOEBA_WALL_GROWING (EL_FIRST_RUNTIME_REAL + 76)
+#define EL_MM_PACMAN_EATING_RIGHT (EL_FIRST_RUNTIME_REAL + 77)
+#define EL_MM_PACMAN_EATING_UP (EL_FIRST_RUNTIME_REAL + 78)
+#define EL_MM_PACMAN_EATING_LEFT (EL_FIRST_RUNTIME_REAL + 79)
+#define EL_MM_PACMAN_EATING_DOWN (EL_FIRST_RUNTIME_REAL + 80)
+
+#define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 81)
+
+#define EL_MM_RUNTIME_START EL_MM_EXIT_OPENING
+#define EL_MM_RUNTIME_END EL_MM_AMOEBA_WALL_GROWING
+
+// "unreal" (and therefore not drawable) runtime elements
+#define EL_FIRST_RUNTIME_UNREAL (NUM_DRAWABLE_ELEMENTS)
#define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
#define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
#define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 6)
#define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 7)
#define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 8)
-#define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 9)
-#define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 10)
-#define EL_PLAYER_IS_EXPLODING_1 (EL_FIRST_RUNTIME_UNREAL + 11)
-#define EL_PLAYER_IS_EXPLODING_2 (EL_FIRST_RUNTIME_UNREAL + 12)
-#define EL_PLAYER_IS_EXPLODING_3 (EL_FIRST_RUNTIME_UNREAL + 13)
-#define EL_PLAYER_IS_EXPLODING_4 (EL_FIRST_RUNTIME_UNREAL + 14)
-#define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 15)
-#define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 16)
-#define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 17)
-
-/* dummy elements (never used as game elements, only used as graphics) */
-#define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 18)
+#define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
+#define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 10)
+#define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 11)
+#define EL_PLAYER_IS_EXPLODING_1 (EL_FIRST_RUNTIME_UNREAL + 12)
+#define EL_PLAYER_IS_EXPLODING_2 (EL_FIRST_RUNTIME_UNREAL + 13)
+#define EL_PLAYER_IS_EXPLODING_3 (EL_FIRST_RUNTIME_UNREAL + 14)
+#define EL_PLAYER_IS_EXPLODING_4 (EL_FIRST_RUNTIME_UNREAL + 15)
+#define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 16)
+#define EL_QUICKSAND_FAST_FILLING (EL_FIRST_RUNTIME_UNREAL + 17)
+#define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 18)
+#define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 19)
+#define EL_DC_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 20)
+#define EL_ELEMENT_SNAPPING (EL_FIRST_RUNTIME_UNREAL + 21)
+#define EL_DIAGONAL_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 22)
+#define EL_DIAGONAL_GROWING (EL_FIRST_RUNTIME_UNREAL + 23)
+
+#define NUM_RUNTIME_ELEMENTS (EL_FIRST_RUNTIME_UNREAL + 24)
+
+// dummy elements (never used as game elements, only used as graphics)
+#define EL_FIRST_DUMMY NUM_RUNTIME_ELEMENTS
#define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
#define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
#define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 18)
#define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 19)
#define EL_AMOEBA (EL_FIRST_DUMMY + 20)
-#define EL_DEFAULT (EL_FIRST_DUMMY + 21)
-#define EL_BD_DEFAULT (EL_FIRST_DUMMY + 22)
-#define EL_SP_DEFAULT (EL_FIRST_DUMMY + 23)
-#define EL_SB_DEFAULT (EL_FIRST_DUMMY + 24)
-
-/* internal elements (only used for internal purposes like copying) */
-#define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 25)
+#define EL_MM_LIGHTBALL_RED (EL_FIRST_DUMMY + 21)
+#define EL_MM_LIGHTBALL_BLUE (EL_FIRST_DUMMY + 22)
+#define EL_MM_LIGHTBALL_YELLOW (EL_FIRST_DUMMY + 23)
+#define EL_MM_MASK_MCDUFFIN_RIGHT (EL_FIRST_DUMMY + 24)
+#define EL_MM_MASK_MCDUFFIN_UP (EL_FIRST_DUMMY + 25)
+#define EL_MM_MASK_MCDUFFIN_LEFT (EL_FIRST_DUMMY + 26)
+#define EL_MM_MASK_MCDUFFIN_DOWN (EL_FIRST_DUMMY + 27)
+#define EL_MM_MASK_GRID_1 (EL_FIRST_DUMMY + 28)
+#define EL_MM_MASK_GRID_2 (EL_FIRST_DUMMY + 29)
+#define EL_MM_MASK_GRID_3 (EL_FIRST_DUMMY + 30)
+#define EL_MM_MASK_GRID_4 (EL_FIRST_DUMMY + 31)
+#define EL_MM_MASK_RECTANGLE (EL_FIRST_DUMMY + 32)
+#define EL_MM_MASK_CIRCLE (EL_FIRST_DUMMY + 33)
+#define EL_DEFAULT (EL_FIRST_DUMMY + 34)
+#define EL_BD_DEFAULT (EL_FIRST_DUMMY + 35)
+#define EL_SP_DEFAULT (EL_FIRST_DUMMY + 36)
+#define EL_SB_DEFAULT (EL_FIRST_DUMMY + 37)
+#define EL_MM_DEFAULT (EL_FIRST_DUMMY + 38)
+#define EL_GRAPHIC_1 (EL_FIRST_DUMMY + 39)
+#define EL_GRAPHIC_2 (EL_FIRST_DUMMY + 40)
+#define EL_GRAPHIC_3 (EL_FIRST_DUMMY + 41)
+#define EL_GRAPHIC_4 (EL_FIRST_DUMMY + 42)
+#define EL_GRAPHIC_5 (EL_FIRST_DUMMY + 43)
+#define EL_GRAPHIC_6 (EL_FIRST_DUMMY + 44)
+#define EL_GRAPHIC_7 (EL_FIRST_DUMMY + 45)
+#define EL_GRAPHIC_8 (EL_FIRST_DUMMY + 46)
+
+#define EL_MM_DUMMY_START EL_MM_MASK_MCDUFFIN_RIGHT
+#define EL_MM_DUMMY_END EL_MM_MASK_CIRCLE
+
+// internal elements (only used for internal purposes like copying)
+#define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 47)
#define EL_INTERNAL_CLIPBOARD_CUSTOM (EL_FIRST_INTERNAL + 0)
#define EL_INTERNAL_CLIPBOARD_CHANGE (EL_FIRST_INTERNAL + 1)
#define EL_INTERNAL_CLIPBOARD_GROUP (EL_FIRST_INTERNAL + 2)
#define EL_INTERNAL_DUMMY (EL_FIRST_INTERNAL + 3)
+#define EL_INTERNAL_CASCADE_BD (EL_FIRST_INTERNAL + 4)
+#define EL_INTERNAL_CASCADE_BD_ACTIVE (EL_FIRST_INTERNAL + 5)
+#define EL_INTERNAL_CASCADE_EM (EL_FIRST_INTERNAL + 6)
+#define EL_INTERNAL_CASCADE_EM_ACTIVE (EL_FIRST_INTERNAL + 7)
+#define EL_INTERNAL_CASCADE_EMC (EL_FIRST_INTERNAL + 8)
+#define EL_INTERNAL_CASCADE_EMC_ACTIVE (EL_FIRST_INTERNAL + 9)
+#define EL_INTERNAL_CASCADE_RND (EL_FIRST_INTERNAL + 10)
+#define EL_INTERNAL_CASCADE_RND_ACTIVE (EL_FIRST_INTERNAL + 11)
+#define EL_INTERNAL_CASCADE_SB (EL_FIRST_INTERNAL + 12)
+#define EL_INTERNAL_CASCADE_SB_ACTIVE (EL_FIRST_INTERNAL + 13)
+#define EL_INTERNAL_CASCADE_SP (EL_FIRST_INTERNAL + 14)
+#define EL_INTERNAL_CASCADE_SP_ACTIVE (EL_FIRST_INTERNAL + 15)
+#define EL_INTERNAL_CASCADE_DC (EL_FIRST_INTERNAL + 16)
+#define EL_INTERNAL_CASCADE_DC_ACTIVE (EL_FIRST_INTERNAL + 17)
+#define EL_INTERNAL_CASCADE_DX (EL_FIRST_INTERNAL + 18)
+#define EL_INTERNAL_CASCADE_DX_ACTIVE (EL_FIRST_INTERNAL + 19)
+#define EL_INTERNAL_CASCADE_MM (EL_FIRST_INTERNAL + 20)
+#define EL_INTERNAL_CASCADE_MM_ACTIVE (EL_FIRST_INTERNAL + 21)
+#define EL_INTERNAL_CASCADE_DF (EL_FIRST_INTERNAL + 22)
+#define EL_INTERNAL_CASCADE_DF_ACTIVE (EL_FIRST_INTERNAL + 23)
+#define EL_INTERNAL_CASCADE_CHARS (EL_FIRST_INTERNAL + 24)
+#define EL_INTERNAL_CASCADE_CHARS_ACTIVE (EL_FIRST_INTERNAL + 25)
+#define EL_INTERNAL_CASCADE_STEEL_CHARS (EL_FIRST_INTERNAL + 26)
+#define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE (EL_FIRST_INTERNAL + 27)
+#define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 28)
+#define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 29)
+#define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 30)
+#define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 31)
+#define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 32)
+#define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 33)
+#define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 34)
+#define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 35)
+#define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 36)
+#define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 37)
+
#define EL_INTERNAL_CLIPBOARD_START (EL_FIRST_INTERNAL + 0)
#define EL_INTERNAL_CLIPBOARD_END (EL_FIRST_INTERNAL + 2)
#define EL_INTERNAL_START (EL_FIRST_INTERNAL + 0)
-#define EL_INTERNAL_END (EL_FIRST_INTERNAL + 3)
-
-#define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 4)
-
-
-/* values for graphics/sounds action types */
-#define ACTION_DEFAULT 0
-#define ACTION_WAITING 1
-#define ACTION_FALLING 2
-#define ACTION_MOVING 3
-#define ACTION_DIGGING 4
-#define ACTION_SNAPPING 5
-#define ACTION_COLLECTING 6
-#define ACTION_DROPPING 7
-#define ACTION_PUSHING 8
-#define ACTION_WALKING 9
-#define ACTION_PASSING 10
-#define ACTION_IMPACT 11
-#define ACTION_BREAKING 12
-#define ACTION_ACTIVATING 13
-#define ACTION_DEACTIVATING 14
-#define ACTION_OPENING 15
-#define ACTION_CLOSING 16
-#define ACTION_ATTACKING 17
-#define ACTION_GROWING 18
-#define ACTION_SHRINKING 19
-#define ACTION_ACTIVE 20
-#define ACTION_FILLING 21
-#define ACTION_EMPTYING 22
-#define ACTION_CHANGING 23
-#define ACTION_EXPLODING 24
-#define ACTION_BORING 25
-#define ACTION_BORING_1 26
-#define ACTION_BORING_2 27
-#define ACTION_BORING_3 28
-#define ACTION_BORING_4 29
-#define ACTION_BORING_5 30
-#define ACTION_BORING_6 31
-#define ACTION_BORING_7 32
-#define ACTION_BORING_8 33
-#define ACTION_BORING_9 34
-#define ACTION_BORING_10 35
-#define ACTION_SLEEPING 36
-#define ACTION_SLEEPING_1 37
-#define ACTION_SLEEPING_2 38
-#define ACTION_SLEEPING_3 39
-#define ACTION_AWAKENING 40
-#define ACTION_DYING 41
-#define ACTION_TURNING 42
-#define ACTION_TURNING_FROM_LEFT 43
-#define ACTION_TURNING_FROM_RIGHT 44
-#define ACTION_TURNING_FROM_UP 45
-#define ACTION_TURNING_FROM_DOWN 46
-#define ACTION_SMASHED_BY_ROCK 47
-#define ACTION_SMASHED_BY_SPRING 48
-#define ACTION_SLURPED_BY_SPRING 49
-#define ACTION_TWINKLING 50
-#define ACTION_OTHER 51
-
-#define NUM_ACTIONS 52
+#define EL_INTERNAL_END (EL_FIRST_INTERNAL + 37)
+
+#define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 38)
+
+
+// values for graphics/sounds action types
+enum
+{
+ ACTION_DEFAULT = 0,
+ ACTION_WAITING,
+ ACTION_FALLING,
+ ACTION_MOVING,
+ ACTION_DIGGING,
+ ACTION_SNAPPING,
+ ACTION_COLLECTING,
+ ACTION_DROPPING,
+ ACTION_PUSHING,
+ ACTION_WALKING,
+ ACTION_PASSING,
+ ACTION_IMPACT,
+ ACTION_BREAKING,
+ ACTION_ACTIVATING,
+ ACTION_DEACTIVATING,
+ ACTION_OPENING,
+ ACTION_CLOSING,
+ ACTION_ATTACKING,
+ ACTION_GROWING,
+ ACTION_SHRINKING,
+ ACTION_ACTIVE,
+ ACTION_FILLING,
+ ACTION_EMPTYING,
+ ACTION_CHANGING,
+ ACTION_EXPLODING,
+ ACTION_BORING,
+ ACTION_BORING_1,
+ ACTION_BORING_2,
+ ACTION_BORING_3,
+ ACTION_BORING_4,
+ ACTION_BORING_5,
+ ACTION_BORING_6,
+ ACTION_BORING_7,
+ ACTION_BORING_8,
+ ACTION_BORING_9,
+ ACTION_BORING_10,
+ ACTION_SLEEPING,
+ ACTION_SLEEPING_1,
+ ACTION_SLEEPING_2,
+ ACTION_SLEEPING_3,
+ ACTION_AWAKENING,
+ ACTION_DYING,
+ ACTION_TURNING,
+ ACTION_TURNING_FROM_LEFT,
+ ACTION_TURNING_FROM_RIGHT,
+ ACTION_TURNING_FROM_UP,
+ ACTION_TURNING_FROM_DOWN,
+ ACTION_SMASHED_BY_ROCK,
+ ACTION_SMASHED_BY_SPRING,
+ ACTION_EATING,
+ ACTION_TWINKLING,
+ ACTION_SPLASHING,
+ ACTION_HITTING,
+ ACTION_PAGE_1,
+ ACTION_PAGE_2,
+ ACTION_PAGE_3,
+ ACTION_PAGE_4,
+ ACTION_PAGE_5,
+ ACTION_PAGE_6,
+ ACTION_PAGE_7,
+ ACTION_PAGE_8,
+ ACTION_PAGE_9,
+ ACTION_PAGE_10,
+ ACTION_PAGE_11,
+ ACTION_PAGE_12,
+ ACTION_PAGE_13,
+ ACTION_PAGE_14,
+ ACTION_PAGE_15,
+ ACTION_PAGE_16,
+ ACTION_PAGE_17,
+ ACTION_PAGE_18,
+ ACTION_PAGE_19,
+ ACTION_PAGE_20,
+ ACTION_PAGE_21,
+ ACTION_PAGE_22,
+ ACTION_PAGE_23,
+ ACTION_PAGE_24,
+ ACTION_PAGE_25,
+ ACTION_PAGE_26,
+ ACTION_PAGE_27,
+ ACTION_PAGE_28,
+ ACTION_PAGE_29,
+ ACTION_PAGE_30,
+ ACTION_PAGE_31,
+ ACTION_PAGE_32,
+ ACTION_PART_1,
+ ACTION_PART_2,
+ ACTION_PART_3,
+ ACTION_PART_4,
+ ACTION_PART_5,
+ ACTION_PART_6,
+ ACTION_PART_7,
+ ACTION_PART_8,
+ ACTION_PART_9,
+ ACTION_PART_10,
+ ACTION_PART_11,
+ ACTION_PART_12,
+ ACTION_PART_13,
+ ACTION_PART_14,
+ ACTION_PART_15,
+ ACTION_PART_16,
+ ACTION_PART_17,
+ ACTION_PART_18,
+ ACTION_PART_19,
+ ACTION_PART_20,
+ ACTION_PART_21,
+ ACTION_PART_22,
+ ACTION_PART_23,
+ ACTION_PART_24,
+ ACTION_PART_25,
+ ACTION_PART_26,
+ ACTION_PART_27,
+ ACTION_PART_28,
+ ACTION_PART_29,
+ ACTION_PART_30,
+ ACTION_PART_31,
+ ACTION_PART_32,
+ ACTION_OTHER,
+
+ NUM_ACTIONS
+};
#define ACTION_BORING_LAST ACTION_BORING_10
#define ACTION_SLEEPING_LAST ACTION_SLEEPING_3
-/* values for special image configuration suffixes (must match game mode) */
-#define GFX_SPECIAL_ARG_DEFAULT 0
-#define GFX_SPECIAL_ARG_MAIN 1
-#define GFX_SPECIAL_ARG_LEVELS 2
-#define GFX_SPECIAL_ARG_SCORES 3
-#define GFX_SPECIAL_ARG_EDITOR 4
-#define GFX_SPECIAL_ARG_INFO 5
-#define GFX_SPECIAL_ARG_SETUP 6
-#define GFX_SPECIAL_ARG_PLAYING 7
-#define GFX_SPECIAL_ARG_DOOR 8
-#define GFX_SPECIAL_ARG_PREVIEW 9
-#define GFX_SPECIAL_ARG_CRUMBLED 10
-
-#define NUM_SPECIAL_GFX_ARGS 11
-
-
-/* values for image configuration suffixes */
-#define GFX_ARG_X 0
-#define GFX_ARG_Y 1
-#define GFX_ARG_XPOS 2
-#define GFX_ARG_YPOS 3
-#define GFX_ARG_WIDTH 4
-#define GFX_ARG_HEIGHT 5
-#define GFX_ARG_VERTICAL 6
-#define GFX_ARG_OFFSET 7
-#define GFX_ARG_XOFFSET 8
-#define GFX_ARG_YOFFSET 9
-#define GFX_ARG_2ND_MOVEMENT_TILE 10
-#define GFX_ARG_2ND_VERTICAL 11
-#define GFX_ARG_2ND_OFFSET 12
-#define GFX_ARG_2ND_XOFFSET 13
-#define GFX_ARG_2ND_YOFFSET 14
-#define GFX_ARG_2ND_SWAP_TILES 15
-#define GFX_ARG_FRAMES 16
-#define GFX_ARG_FRAMES_PER_LINE 17
-#define GFX_ARG_START_FRAME 18
-#define GFX_ARG_DELAY 19
-#define GFX_ARG_ANIM_MODE 20
-#define GFX_ARG_GLOBAL_SYNC 21
-#define GFX_ARG_CRUMBLED_LIKE 22
-#define GFX_ARG_DIGGABLE_LIKE 23
-#define GFX_ARG_BORDER_SIZE 24
-#define GFX_ARG_STEP_OFFSET 25
-#define GFX_ARG_STEP_DELAY 26
-#define GFX_ARG_DIRECTION 27
-#define GFX_ARG_POSITION 28
-#define GFX_ARG_DRAW_XOFFSET 29
-#define GFX_ARG_DRAW_YOFFSET 30
-#define GFX_ARG_DRAW_MASKED 31
-#define GFX_ARG_ANIM_DELAY_FIXED 32
-#define GFX_ARG_ANIM_DELAY_RANDOM 33
-#define GFX_ARG_POST_DELAY_FIXED 34
-#define GFX_ARG_POST_DELAY_RANDOM 35
-#define GFX_ARG_NAME 36
-#define GFX_ARG_SCALE_UP_FACTOR 37
-
-#define NUM_GFX_ARGS 38
-
-
-/* values for sound configuration suffixes */
-#define SND_ARG_MODE_LOOP 0
-#define SND_ARG_VOLUME 1
-#define SND_ARG_PRIORITY 2
-
-#define NUM_SND_ARGS 3
-
-
-/* values for music configuration suffixes */
-#define MUS_ARG_MODE_LOOP 0
-
-#define NUM_MUS_ARGS 1
-
-
-/* values for font configuration */
-#define FONT_INITIAL_1 0
-#define FONT_INITIAL_2 1
-#define FONT_INITIAL_3 2
-#define FONT_INITIAL_4 3
-#define FONT_TITLE_1 4
-#define FONT_TITLE_2 5
-#define FONT_MENU_1 6
-#define FONT_MENU_2 7
-#define FONT_TEXT_1_ACTIVE 8
-#define FONT_TEXT_2_ACTIVE 9
-#define FONT_TEXT_3_ACTIVE 10
-#define FONT_TEXT_4_ACTIVE 11
-#define FONT_TEXT_1 12
-#define FONT_TEXT_2 13
-#define FONT_TEXT_3 14
-#define FONT_TEXT_4 15
-#define FONT_ENVELOPE_1 16
-#define FONT_ENVELOPE_2 17
-#define FONT_ENVELOPE_3 18
-#define FONT_ENVELOPE_4 19
-#define FONT_INPUT_1_ACTIVE 20
-#define FONT_INPUT_2_ACTIVE 21
-#define FONT_INPUT_1 22
-#define FONT_INPUT_2 23
-#define FONT_OPTION_OFF 24
-#define FONT_OPTION_ON 25
-#define FONT_VALUE_1 26
-#define FONT_VALUE_2 27
-#define FONT_VALUE_OLD 28
-#define FONT_LEVEL_NUMBER 29
-#define FONT_TAPE_RECORDER 30
-#define FONT_GAME_INFO 31
-
-#define NUM_FONTS 32
+// values for special image configuration suffixes (must match game mode)
+enum
+{
+ GFX_SPECIAL_ARG_DEFAULT = 0,
+ GFX_SPECIAL_ARG_LOADING,
+ GFX_SPECIAL_ARG_TITLE_INITIAL,
+ GFX_SPECIAL_ARG_TITLE_INITIAL_1,
+ GFX_SPECIAL_ARG_TITLE_INITIAL_2,
+ GFX_SPECIAL_ARG_TITLE_INITIAL_3,
+ GFX_SPECIAL_ARG_TITLE_INITIAL_4,
+ GFX_SPECIAL_ARG_TITLE_INITIAL_5,
+ GFX_SPECIAL_ARG_TITLE,
+ GFX_SPECIAL_ARG_TITLE_1,
+ GFX_SPECIAL_ARG_TITLE_2,
+ GFX_SPECIAL_ARG_TITLE_3,
+ GFX_SPECIAL_ARG_TITLE_4,
+ GFX_SPECIAL_ARG_TITLE_5,
+ GFX_SPECIAL_ARG_MAIN,
+ GFX_SPECIAL_ARG_LEVELS,
+ GFX_SPECIAL_ARG_LEVELNR,
+ GFX_SPECIAL_ARG_SCORES,
+ GFX_SPECIAL_ARG_EDITOR,
+ GFX_SPECIAL_ARG_INFO,
+ GFX_SPECIAL_ARG_SETUP,
+ GFX_SPECIAL_ARG_PLAYING,
+ GFX_SPECIAL_ARG_DOOR,
+ GFX_SPECIAL_ARG_TAPE,
+ GFX_SPECIAL_ARG_PANEL,
+ GFX_SPECIAL_ARG_PREVIEW,
+ GFX_SPECIAL_ARG_CRUMBLED,
+ GFX_SPECIAL_ARG_MAINONLY,
+ GFX_SPECIAL_ARG_TYPENAME,
+ GFX_SPECIAL_ARG_SUBMENU,
+ GFX_SPECIAL_ARG_MENU,
+ GFX_SPECIAL_ARG_TOONS,
+ GFX_SPECIAL_ARG_SCORESOLD,
+ GFX_SPECIAL_ARG_SCORESNEW,
+ GFX_SPECIAL_ARG_NO_TITLE,
+ GFX_SPECIAL_ARG_FADING,
+ GFX_SPECIAL_ARG_QUIT,
+
+ NUM_SPECIAL_GFX_ARGS
+};
+
+// these additional definitions are currently only used for draw offsets
+enum
+{
+ GFX_SPECIAL_ARG_INFO_MAIN = 0,
+ GFX_SPECIAL_ARG_INFO_TITLE,
+ GFX_SPECIAL_ARG_INFO_ELEMENTS,
+ GFX_SPECIAL_ARG_INFO_MUSIC,
+ GFX_SPECIAL_ARG_INFO_CREDITS,
+ GFX_SPECIAL_ARG_INFO_PROGRAM,
+ GFX_SPECIAL_ARG_INFO_VERSION,
+ GFX_SPECIAL_ARG_INFO_LEVELSET,
+
+ NUM_SPECIAL_GFX_INFO_ARGS
+};
+
+// these additional definitions are currently only used for draw offsets
+// (must match SETUP_MODE_* values as defined in src/screens.c)
+// (should also match corresponding entries in src/conf_gfx.c)
+enum
+{
+ GFX_SPECIAL_ARG_SETUP_MAIN = 0,
+ GFX_SPECIAL_ARG_SETUP_GAME,
+ GFX_SPECIAL_ARG_SETUP_ENGINES,
+ GFX_SPECIAL_ARG_SETUP_EDITOR,
+ GFX_SPECIAL_ARG_SETUP_GRAPHICS,
+ GFX_SPECIAL_ARG_SETUP_SOUND,
+ GFX_SPECIAL_ARG_SETUP_ARTWORK,
+ GFX_SPECIAL_ARG_SETUP_INPUT,
+ GFX_SPECIAL_ARG_SETUP_TOUCH,
+ GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
+ GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
+ GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
+ GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
+ GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
+ GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
+ GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
+ GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
+
+ NUM_SPECIAL_GFX_SETUP_ARGS
+};
+
+// values for image configuration suffixes
+enum
+{
+ GFX_ARG_X = 0,
+ GFX_ARG_Y,
+ GFX_ARG_XPOS,
+ GFX_ARG_YPOS,
+ GFX_ARG_WIDTH,
+ GFX_ARG_HEIGHT,
+ GFX_ARG_VERTICAL,
+ GFX_ARG_OFFSET,
+ GFX_ARG_XOFFSET,
+ GFX_ARG_YOFFSET,
+ GFX_ARG_2ND_MOVEMENT_TILE,
+ GFX_ARG_2ND_VERTICAL,
+ GFX_ARG_2ND_OFFSET,
+ GFX_ARG_2ND_XOFFSET,
+ GFX_ARG_2ND_YOFFSET,
+ GFX_ARG_2ND_SWAP_TILES,
+ GFX_ARG_FRAMES,
+ GFX_ARG_FRAMES_PER_LINE,
+ GFX_ARG_START_FRAME,
+ GFX_ARG_DELAY,
+ GFX_ARG_ANIM_MODE,
+ GFX_ARG_GLOBAL_SYNC,
+ GFX_ARG_CRUMBLED_LIKE,
+ GFX_ARG_DIGGABLE_LIKE,
+ GFX_ARG_BORDER_SIZE,
+ GFX_ARG_STEP_OFFSET,
+ GFX_ARG_STEP_XOFFSET,
+ GFX_ARG_STEP_YOFFSET,
+ GFX_ARG_STEP_DELAY,
+ GFX_ARG_DIRECTION,
+ GFX_ARG_POSITION,
+ GFX_ARG_DRAW_XOFFSET,
+ GFX_ARG_DRAW_YOFFSET,
+ GFX_ARG_DRAW_MASKED,
+ GFX_ARG_DRAW_ORDER,
+ GFX_ARG_INIT_DELAY_FIXED,
+ GFX_ARG_INIT_DELAY_RANDOM,
+ GFX_ARG_INIT_DELAY_ACTION,
+ GFX_ARG_ANIM_DELAY_FIXED,
+ GFX_ARG_ANIM_DELAY_RANDOM,
+ GFX_ARG_ANIM_DELAY_ACTION,
+ GFX_ARG_POST_DELAY_FIXED,
+ GFX_ARG_POST_DELAY_RANDOM,
+ GFX_ARG_POST_DELAY_ACTION,
+ GFX_ARG_INIT_EVENT,
+ GFX_ARG_INIT_EVENT_ACTION,
+ GFX_ARG_ANIM_EVENT,
+ GFX_ARG_ANIM_EVENT_ACTION,
+ GFX_ARG_NAME,
+ GFX_ARG_SCALE_UP_FACTOR,
+ GFX_ARG_TILE_SIZE,
+ GFX_ARG_CLONE_FROM,
+ GFX_ARG_FADE_MODE,
+ GFX_ARG_FADE_DELAY,
+ GFX_ARG_POST_DELAY,
+ GFX_ARG_AUTO_DELAY,
+ GFX_ARG_AUTO_DELAY_UNIT,
+ GFX_ARG_ALIGN,
+ GFX_ARG_VALIGN,
+ GFX_ARG_SORT_PRIORITY,
+ GFX_ARG_CLASS,
+ GFX_ARG_STYLE,
+ GFX_ARG_ACTIVE_XOFFSET,
+ GFX_ARG_ACTIVE_YOFFSET,
+ GFX_ARG_PRESSED_XOFFSET,
+ GFX_ARG_PRESSED_YOFFSET,
+
+ NUM_GFX_ARGS
+};
+
+// values for sound configuration suffixes
+enum
+{
+ SND_ARG_MODE_LOOP = 0,
+ SND_ARG_VOLUME,
+ SND_ARG_PRIORITY,
+
+ NUM_SND_ARGS
+};
+
+// values for music configuration suffixes
+enum
+{
+ MUS_ARG_MODE_LOOP = 0,
+
+ NUM_MUS_ARGS
+};
+
+// values for font configuration (definitions must match those from main.c)
+enum
+{
+ FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
+ FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
+ FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
+ FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
+ FONT_TITLE_1,
+ FONT_TITLE_2,
+ FONT_MENU_1_ACTIVE,
+ FONT_MENU_2_ACTIVE,
+ FONT_MENU_1,
+ FONT_MENU_2,
+ FONT_TEXT_1_ACTIVE,
+ FONT_TEXT_2_ACTIVE,
+ FONT_TEXT_3_ACTIVE,
+ FONT_TEXT_4_ACTIVE,
+ FONT_TEXT_1,
+ FONT_TEXT_2,
+ FONT_TEXT_3,
+ FONT_TEXT_4,
+ FONT_ENVELOPE_1,
+ FONT_ENVELOPE_2,
+ FONT_ENVELOPE_3,
+ FONT_ENVELOPE_4,
+ FONT_REQUEST,
+ FONT_INPUT_1_ACTIVE,
+ FONT_INPUT_2_ACTIVE,
+ FONT_INPUT_1,
+ FONT_INPUT_2,
+ FONT_OPTION_OFF_NARROW,
+ FONT_OPTION_OFF,
+ FONT_OPTION_ON_NARROW,
+ FONT_OPTION_ON,
+ FONT_VALUE_1,
+ FONT_VALUE_2,
+ FONT_VALUE_OLD_NARROW,
+ FONT_VALUE_OLD,
+ FONT_VALUE_NARROW,
+ FONT_LEVEL_NUMBER_ACTIVE,
+ FONT_LEVEL_NUMBER,
+ FONT_TAPE_RECORDER,
+ FONT_GAME_INFO,
+ FONT_INFO_ELEMENTS,
+ FONT_INFO_LEVELSET,
+ FONT_MAIN_NETWORK_PLAYERS,
+
+ NUM_FONTS
+};
+
#define NUM_INITIAL_FONTS 4
-/* values for game_status (must match special image configuration suffixes) */
-#define GAME_MODE_DEFAULT 0
-#define GAME_MODE_MAIN 1
-#define GAME_MODE_LEVELS 2
-#define GAME_MODE_SCORES 3
-#define GAME_MODE_EDITOR 4
-#define GAME_MODE_INFO 5
-#define GAME_MODE_SETUP 6
-#define GAME_MODE_PLAYING 7
-#define GAME_MODE_PSEUDO_DOOR 8
-#define GAME_MODE_PSEUDO_PREVIEW 9
-#define GAME_MODE_PSEUDO_CRUMBLED 10
-
-/* there are no special config file suffixes for these modes */
-#define GAME_MODE_PSEUDO_TYPENAME 11
-#define GAME_MODE_QUIT 12
-
-/* special definitions currently only used for custom artwork configuration */
+// values for toon animation configuration
+#define MAX_NUM_TOONS 20
+
+// values for global animation configuration (must match those from main.c)
+#define NUM_GLOBAL_ANIMS MAX_GLOBAL_ANIMS
+#define NUM_GLOBAL_ANIM_PARTS MAX_GLOBAL_ANIM_PARTS
+#define NUM_GLOBAL_ANIM_PARTS_ALL (NUM_GLOBAL_ANIM_PARTS + 1)
+#define NUM_GLOBAL_ANIM_TOKENS (2 * NUM_GLOBAL_ANIMS)
+
+#define GLOBAL_ANIM_ID_GRAPHIC_FIRST 0
+#define GLOBAL_ANIM_ID_GRAPHIC_LAST (NUM_GLOBAL_ANIMS - 1)
+#define GLOBAL_ANIM_ID_CONTROL_FIRST (NUM_GLOBAL_ANIMS)
+#define GLOBAL_ANIM_ID_CONTROL_LAST (2 * NUM_GLOBAL_ANIMS - 1)
+
+#define GLOBAL_ANIM_ID_PART_FIRST 0
+#define GLOBAL_ANIM_ID_PART_LAST (NUM_GLOBAL_ANIM_PARTS - 1)
+#define GLOBAL_ANIM_ID_PART_BASE (NUM_GLOBAL_ANIM_PARTS)
+
+// values for global border graphics
+#define IMG_GLOBAL_BORDER_FIRST IMG_GLOBAL_BORDER
+#define IMG_GLOBAL_BORDER_LAST IMG_GLOBAL_BORDER_PLAYING
+
+// values for game_status (must match special image configuration suffixes)
+#define GAME_MODE_DEFAULT GFX_SPECIAL_ARG_DEFAULT
+#define GAME_MODE_LOADING GFX_SPECIAL_ARG_LOADING
+#define GAME_MODE_TITLE_INITIAL GFX_SPECIAL_ARG_TITLE_INITIAL
+#define GAME_MODE_TITLE_INITIAL_1 GFX_SPECIAL_ARG_TITLE_INITIAL_1
+#define GAME_MODE_TITLE_INITIAL_2 GFX_SPECIAL_ARG_TITLE_INITIAL_2
+#define GAME_MODE_TITLE_INITIAL_3 GFX_SPECIAL_ARG_TITLE_INITIAL_3
+#define GAME_MODE_TITLE_INITIAL_4 GFX_SPECIAL_ARG_TITLE_INITIAL_4
+#define GAME_MODE_TITLE_INITIAL_5 GFX_SPECIAL_ARG_TITLE_INITIAL_5
+#define GAME_MODE_TITLE GFX_SPECIAL_ARG_TITLE
+#define GAME_MODE_TITLE_1 GFX_SPECIAL_ARG_TITLE_1
+#define GAME_MODE_TITLE_2 GFX_SPECIAL_ARG_TITLE_2
+#define GAME_MODE_TITLE_3 GFX_SPECIAL_ARG_TITLE_3
+#define GAME_MODE_TITLE_4 GFX_SPECIAL_ARG_TITLE_4
+#define GAME_MODE_TITLE_5 GFX_SPECIAL_ARG_TITLE_5
+#define GAME_MODE_MAIN GFX_SPECIAL_ARG_MAIN
+#define GAME_MODE_LEVELS GFX_SPECIAL_ARG_LEVELS
+#define GAME_MODE_LEVELNR GFX_SPECIAL_ARG_LEVELNR
+#define GAME_MODE_SCORES GFX_SPECIAL_ARG_SCORES
+#define GAME_MODE_EDITOR GFX_SPECIAL_ARG_EDITOR
+#define GAME_MODE_INFO GFX_SPECIAL_ARG_INFO
+#define GAME_MODE_SETUP GFX_SPECIAL_ARG_SETUP
+#define GAME_MODE_PLAYING GFX_SPECIAL_ARG_PLAYING
+#define GAME_MODE_PSEUDO_DOOR GFX_SPECIAL_ARG_DOOR
+#define GAME_MODE_PSEUDO_TAPE GFX_SPECIAL_ARG_TAPE
+#define GAME_MODE_PSEUDO_PANEL GFX_SPECIAL_ARG_PANEL
+#define GAME_MODE_PSEUDO_PREVIEW GFX_SPECIAL_ARG_PREVIEW
+#define GAME_MODE_PSEUDO_CRUMBLED GFX_SPECIAL_ARG_CRUMBLED
+#define GAME_MODE_PSEUDO_MAINONLY GFX_SPECIAL_ARG_MAINONLY
+#define GAME_MODE_PSEUDO_TYPENAME GFX_SPECIAL_ARG_TYPENAME
+#define GAME_MODE_PSEUDO_SUBMENU GFX_SPECIAL_ARG_SUBMENU
+#define GAME_MODE_PSEUDO_MENU GFX_SPECIAL_ARG_MENU
+#define GAME_MODE_PSEUDO_TOONS GFX_SPECIAL_ARG_TOONS
+#define GAME_MODE_PSEUDO_SCORESOLD GFX_SPECIAL_ARG_SCORESOLD
+#define GAME_MODE_PSEUDO_SCORESNEW GFX_SPECIAL_ARG_SCORESNEW
+#define GAME_MODE_PSEUDO_NO_TITLE GFX_SPECIAL_ARG_NO_TITLE
+#define GAME_MODE_PSEUDO_FADING GFX_SPECIAL_ARG_FADING
+#define GAME_MODE_QUIT GFX_SPECIAL_ARG_QUIT
+
+#define NUM_GAME_MODES NUM_SPECIAL_GFX_ARGS
+
+// special definitions currently only used for custom artwork configuration
#define MUSIC_PREFIX_BACKGROUND 0
#define NUM_MUSIC_PREFIXES 1
-#define MAX_LEVELS 1000
-/* definitions for demo animation lists */
+// definitions for demo animation lists
#define HELPANIM_LIST_NEXT -1
#define HELPANIM_LIST_END -999
-/* program information and versioning definitions */
-
-#define PROGRAM_VERSION_MAJOR 3
-#define PROGRAM_VERSION_MINOR 2
-#define PROGRAM_VERSION_PATCH 0
-#define PROGRAM_VERSION_BUILD 1
+// program information and versioning definitions
+#define PROGRAM_VERSION_SUPER 4
+#define PROGRAM_VERSION_MAJOR 2
+#define PROGRAM_VERSION_MINOR 0
+#define PROGRAM_VERSION_PATCH 1
+#define PROGRAM_VERSION_EXTRA ""
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"
-#define PROGRAM_COPYRIGHT_STRING "Copyright ©1995-2004 by Holger Schemel"
+#define PROGRAM_EMAIL_STRING "info@artsoft.org"
+#define PROGRAM_WEBSITE_STRING "http://www.artsoft.org/"
+#define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2020 by Holger Schemel"
+#define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment"
-#define ICON_TITLE_STRING PROGRAM_TITLE_STRING
-#define COOKIE_PREFIX "ROCKSNDIAMONDS"
-#define FILENAME_PREFIX "Rocks"
+#define PROGRAM_ICON_FILENAME "RocksIcon32x32.png"
-#if defined(PLATFORM_UNIX)
-#define USERDATA_DIRECTORY ".rocksndiamonds"
-#elif defined(PLATFORM_WIN32)
-#define USERDATA_DIRECTORY PROGRAM_TITLE_STRING
-#else
-#define USERDATA_DIRECTORY "userdata"
-#endif
+#define COOKIE_PREFIX "ROCKSNDIAMONDS"
-#define X11_ICON_FILENAME "rocks_icon.xbm"
-#define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
-#define MSDOS_POINTER_FILENAME "mouse.pcx"
+#define USERDATA_DIRECTORY_OTHER "userdata"
/* file version numbers for resource files (levels, tapes, score, setup, etc.)
** currently supported/known file version numbers:
#define FILE_VERSION_1_2 VERSION_IDENT(1,2,0,0)
#define FILE_VERSION_1_4 VERSION_IDENT(1,4,0,0)
#define FILE_VERSION_2_0 VERSION_IDENT(2,0,0,0)
+#define FILE_VERSION_3_0 VERSION_IDENT(3,0,0,0)
/* file version does not change for every program version, but is changed
when new features are introduced that are incompatible with older file
versions, so that they can be treated accordingly */
-#define FILE_VERSION_ACTUAL FILE_VERSION_2_0
+#define FILE_VERSION_ACTUAL FILE_VERSION_3_0
#define GAME_VERSION_1_0 FILE_VERSION_1_0
#define GAME_VERSION_1_2 FILE_VERSION_1_2
#define GAME_VERSION_1_4 FILE_VERSION_1_4
#define GAME_VERSION_2_0 FILE_VERSION_2_0
+#define GAME_VERSION_3_0 FILE_VERSION_3_0
-#define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
+#define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_SUPER, \
+ PROGRAM_VERSION_MAJOR, \
PROGRAM_VERSION_MINOR, \
- PROGRAM_VERSION_PATCH, \
- PROGRAM_VERSION_BUILD)
+ PROGRAM_VERSION_PATCH)
-/* values for game_emulation */
+// values for game_emulation
#define EMU_NONE 0
#define EMU_BOULDERDASH 1
#define EMU_SOKOBAN 2
#define EMU_SUPAPLEX 3
-/* values for level file type identifier */
+// values for level file type identifier
#define LEVEL_FILE_TYPE_UNKNOWN 0
#define LEVEL_FILE_TYPE_RND 1
#define LEVEL_FILE_TYPE_BD 2
#define LEVEL_FILE_TYPE_DX 5
#define LEVEL_FILE_TYPE_SB 6
#define LEVEL_FILE_TYPE_DC 7
+#define LEVEL_FILE_TYPE_MM 8
-#define NUM_LEVEL_FILE_TYPES 8
+#define NUM_LEVEL_FILE_TYPES 9
-/* values for game engine type identifier */
+// values for game engine type identifier
#define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN
#define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND
#define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM
+#define GAME_ENGINE_TYPE_SP LEVEL_FILE_TYPE_SP
+#define GAME_ENGINE_TYPE_MM LEVEL_FILE_TYPE_MM
-#define NUM_ENGINE_TYPES 3
+#define NUM_ENGINE_TYPES 4
+// values for automatically playing tapes
+#define AUTOPLAY_NONE 0
+#define AUTOPLAY_PLAY (1 << 0)
+#define AUTOPLAY_FFWD (1 << 1)
+#define AUTOPLAY_WARP (1 << 2)
+#define AUTOPLAY_TEST (1 << 3)
+#define AUTOPLAY_WARP_NO_DISPLAY AUTOPLAY_TEST
+
+#define AUTOPLAY_MODE_NONE 0
+#define AUTOPLAY_MODE_PLAY (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
+#define AUTOPLAY_MODE_FFWD (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
+#define AUTOPLAY_MODE_WARP (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
+#define AUTOPLAY_MODE_TEST (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
+#define AUTOPLAY_MODE_WARP_NO_DISPLAY AUTOPLAY_MODE_TEST
+
+
+struct BorderInfo
+{
+ boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
+ boolean draw_masked_when_fading;
+};
+
+struct RequestButtonInfo
+{
+ struct TextPosInfo yes;
+ struct TextPosInfo no;
+ struct TextPosInfo confirm;
+
+ struct TextPosInfo player_1;
+ struct TextPosInfo player_2;
+ struct TextPosInfo player_3;
+ struct TextPosInfo player_4;
+
+ struct TextPosInfo touch_yes;
+ struct TextPosInfo touch_no;
+ struct TextPosInfo touch_confirm;
+};
+
+struct MenuMainButtonInfo
+{
+ struct MenuPosInfo name;
+ struct MenuPosInfo levels;
+ struct MenuPosInfo scores;
+ struct MenuPosInfo editor;
+ struct MenuPosInfo info;
+ struct MenuPosInfo game;
+ struct MenuPosInfo setup;
+ struct MenuPosInfo quit;
+
+ struct MenuPosInfo prev_level;
+ struct MenuPosInfo next_level;
+
+ struct MenuPosInfo first_level;
+ struct MenuPosInfo last_level;
+ struct MenuPosInfo level_number;
+
+ struct MenuPosInfo insert_solution;
+ struct MenuPosInfo play_solution;
+
+ struct MenuPosInfo switch_ecs_aga;
+};
+
+struct MenuMainTextInfo
+{
+ struct TextPosInfo name;
+ struct TextPosInfo levels;
+ struct TextPosInfo scores;
+ struct TextPosInfo editor;
+ struct TextPosInfo info;
+ struct TextPosInfo game;
+ struct TextPosInfo setup;
+ struct TextPosInfo quit;
+
+ struct TextPosInfo first_level;
+ struct TextPosInfo last_level;
+ struct TextPosInfo level_number;
+ struct TextPosInfo level_info_1;
+ struct TextPosInfo level_info_2;
+ struct TextPosInfo level_name;
+ struct TextPosInfo level_author;
+ struct TextPosInfo level_year;
+ struct TextPosInfo level_imported_from;
+ struct TextPosInfo level_imported_by;
+ struct TextPosInfo level_tested_by;
+ struct TextPosInfo title_1;
+ struct TextPosInfo title_2;
+ struct TextPosInfo title_3;
+};
+
+struct MenuMainInputInfo
+{
+ struct TextPosInfo name;
+};
+
+struct MenuMainInfo
+{
+ struct MenuMainButtonInfo button;
+ struct MenuMainTextInfo text;
+ struct MenuMainInputInfo input;
+
+ struct TextPosInfo preview_players;
+ struct TextPosInfo network_players;
+};
+
+struct MenuSetupButtonInfo
+{
+ struct MenuPosInfo prev_player;
+ struct MenuPosInfo next_player;
+
+ struct MenuPosInfo touch_back;
+ struct MenuPosInfo touch_next;
+ struct MenuPosInfo touch_back2;
+ struct MenuPosInfo touch_next2;
+};
+
+struct MenuSetupInfo
+{
+ struct MenuSetupButtonInfo button;
+};
+
+struct TitleFadingInfo
+{
+ int fade_mode;
+ int fade_delay;
+ int post_delay;
+ int auto_delay;
+ int auto_delay_unit;
+};
+
+struct TitleMessageInfo
+{
+ int x, y;
+ int width, height;
+ int chars, lines;
+ int align, valign;
+ int font;
+ boolean autowrap;
+ boolean centered;
+ boolean parse_comments;
+ int sort_priority;
+
+ int fade_mode;
+ int fade_delay;
+ int post_delay;
+ int auto_delay;
+ int auto_delay_unit;
+};
+
+struct InitInfo
+{
+ struct MenuPosInfo busy;
+};
struct MenuInfo
{
- int draw_xoffset_default;
- int draw_yoffset_default;
int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
+ int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
+ int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
+ int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
+ int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
int scrollbar_xoffset;
- int list_size_default;
+ struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
+
int list_size[NUM_SPECIAL_GFX_ARGS];
+ int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
+
+ int left_spacing[NUM_SPECIAL_GFX_ARGS];
+ int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
+ int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
+ int right_spacing[NUM_SPECIAL_GFX_ARGS];
+ int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
+ int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
+ int top_spacing[NUM_SPECIAL_GFX_ARGS];
+ int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
+ int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
+ int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
+ int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
+ int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
+
+ int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
+ int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
+ int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
+ int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
+ int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
+ int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
+ int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
+ int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
+ int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
+ int line_spacing[NUM_SPECIAL_GFX_ARGS];
+ int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
+ int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
+ int extra_spacing[NUM_SPECIAL_GFX_ARGS];
+ int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
+ int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
+
+ struct TitleFadingInfo enter_menu;
+ struct TitleFadingInfo leave_menu;
+ struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
+ struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
+ struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
int sound[NUM_SPECIAL_GFX_ARGS];
int music[NUM_SPECIAL_GFX_ARGS];
+
+ struct MenuMainInfo main;
+ struct MenuSetupInfo setup;
};
struct DoorInfo
{
+ struct DoorPartPosInfo part_1;
+ struct DoorPartPosInfo part_2;
+ struct DoorPartPosInfo part_3;
+ struct DoorPartPosInfo part_4;
+ struct DoorPartPosInfo part_5;
+ struct DoorPartPosInfo part_6;
+ struct DoorPartPosInfo part_7;
+ struct DoorPartPosInfo part_8;
+
+ struct DoorPartPosInfo panel;
+
+ int width;
+ int height;
int step_offset;
int step_delay;
+ int post_delay;
int anim_mode;
};
-struct HiScore
+struct RequestInfo
{
- char Name[MAX_PLAYER_NAME_LEN + 1];
- int Score;
+ struct RequestButtonInfo button;
+ int x, y;
+ int width, height;
+ int border_size;
+ int line_spacing;
+ int step_offset;
+ int step_delay;
+ int anim_mode;
+ int align;
+ int valign;
+ boolean autowrap;
+ boolean centered;
+ boolean wrap_single_words;
};
-struct PlayerInfo
+struct PreviewInfo
{
- boolean present; /* player present in level playfield */
- boolean connected; /* player connected (locally or via network) */
- boolean active; /* player present and connected */
-
- int index_nr; /* player number (0 to 3) */
- int index_bit; /* player number bit (1 << 0 to 1 << 3) */
- int element_nr; /* element (EL_PLAYER_1 to EL_PLAYER_4) */
- int client_nr; /* network client identifier */
-
- byte action; /* action from local input device */
- byte effective_action; /* action acknowledged from network server
- or summarized over all configured input
- devices when in single player mode */
- byte programmed_action; /* action forced by game itself (like moving
- through doors); overrides other actions */
-
- int jx, jy, last_jx, last_jy;
- int MovDir, MovPos, GfxDir, GfxPos;
- int Frame, StepFrame;
-
- int GfxAction;
-
- boolean use_murphy_graphic;
-
- boolean block_last_field;
- int block_delay;
-
- boolean can_fall_into_acid;
-
- boolean LevelSolved, GameOver;
-
- int last_move_dir;
-
- boolean is_waiting;
- boolean is_moving;
- boolean is_auto_moving;
- boolean is_digging;
- boolean is_snapping;
- boolean is_collecting;
- boolean is_pushing;
- boolean is_switching;
- boolean is_dropping;
+ int x, y;
+ int align, valign;
+ int xsize, ysize;
+ int xoffset, yoffset;
+ int tile_size;
+ int step_offset;
+ int step_delay;
+ int anim_mode;
- boolean is_bored;
- boolean is_sleeping;
+ boolean redefined; // redefined by custom artwork
+};
- int frame_counter_bored;
- int frame_counter_sleeping;
+struct EditorTabsInfo
+{
+ int x;
+ int y;
+ int yoffset2;
+ int width;
+ int height;
+ int draw_xoffset;
+ int draw_yoffset;
+};
- int anim_delay_counter;
- int post_delay_counter;
+struct EditorSettingsInfo
+{
+ struct MenuPosInfo headline;
- int action_waiting, last_action_waiting;
- int special_action_bored;
- int special_action_sleeping;
+ struct XY element_graphic;
+ struct XY element_name;
- int num_special_action_bored;
- int num_special_action_sleeping;
+ struct EditorTabsInfo tabs;
- int switch_x, switch_y;
+ struct XY tooltip;
+};
- int show_envelope;
+struct EditorGadgetInfo
+{
+ int normal_spacing;
+ int small_spacing;
+ int tiny_spacing;
+ int line_spacing;
+ int text_spacing;
+ int tab_spacing;
+
+ struct Rect separator_line;
+};
-#if 1 /* USE_NEW_MOVE_DELAY */
- int move_delay;
- int move_delay_value;
-#else
- unsigned long move_delay;
- int move_delay_value;
-#endif
+struct EditorButtonInfo
+{
+ struct XYTileSize prev_level;
+ struct XYTileSize next_level;
+
+ struct XYTileSize properties;
+ struct XYTileSize element_left;
+ struct XYTileSize element_middle;
+ struct XYTileSize element_right;
+ struct XYTileSize palette;
+
+ struct XYTileSize draw_single;
+ struct XYTileSize draw_connected;
+ struct XYTileSize draw_line;
+ struct XYTileSize draw_arc;
+ struct XYTileSize draw_rectangle;
+ struct XYTileSize draw_filled_box;
+ struct XYTileSize rotate_up;
+ struct XYTileSize draw_text;
+ struct XYTileSize flood_fill;
+ struct XYTileSize rotate_left;
+ struct XYTileSize zoom_level;
+ struct XYTileSize rotate_right;
+ struct XYTileSize draw_random;
+ struct XYTileSize grab_brush;
+ struct XYTileSize rotate_down;
+ struct XYTileSize pick_element;
+
+ struct XYTileSize ce_copy_from;
+ struct XYTileSize ce_copy_to;
+ struct XYTileSize ce_swap;
+ struct XYTileSize ce_copy;
+ struct XYTileSize ce_paste;
+
+ struct XYTileSize undo;
+ struct XYTileSize conf;
+ struct XYTileSize save;
+ struct XYTileSize clear;
+ struct XYTileSize test;
+ struct XYTileSize exit;
+};
- int move_delay_reset_counter;
+struct EditorInputInfo
+{
+ struct XY level_number;
+};
-#if 1 /* USE_NEW_PUSH_DELAY */
- int push_delay;
- int push_delay_value;
-#else
- unsigned long push_delay;
- unsigned long push_delay_value;
-#endif
+struct EditorPaletteInfo
+{
+ int x, y;
+ int cols, rows;
+ int tile_size;
+ boolean show_as_separate_screen;
+ boolean show_on_element_buttons;
+
+ struct XYTileSize element_left;
+ struct XYTileSize element_middle;
+ struct XYTileSize element_right;
+};
- unsigned long actual_frame_counter;
+struct EditorDrawingAreaInfo
+{
+ int tile_size;
+};
- int drop_delay;
+struct EditorInfo
+{
+ struct EditorSettingsInfo settings;
+ struct EditorGadgetInfo gadget;
+ struct EditorButtonInfo button;
+ struct EditorInputInfo input;
+ struct EditorPaletteInfo palette;
+ struct EditorDrawingAreaInfo drawingarea;
+};
- int step_counter;
+struct ViewportInfo
+{
+ struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
+ struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
+ struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
+ struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
+};
- int score;
- int gems_still_needed;
- int sokobanfields_still_needed;
- int lights_still_needed;
- int friends_still_needed;
- int key[4];
- int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
- int shield_normal_time_left;
- int shield_deadly_time_left;
+struct HiScore
+{
+ char Name[MAX_PLAYER_NAME_LEN + 1];
+ int Score;
+};
- int inventory_element[MAX_INVENTORY_SIZE];
- int inventory_infinite_element;
- int inventory_size;
+struct Content
+{
+ int e[3][3];
};
-struct LevelSetInfo
+struct EnvelopeInfo
{
- int music[MAX_LEVELS];
+ int xsize;
+ int ysize;
+
+ boolean autowrap;
+ boolean centered;
+
+ char text[MAX_ENVELOPE_TEXT_LEN + 1];
};
struct LevelFileInfo
char *filename;
};
+struct DateInfo
+{
+ int year;
+ int month;
+ int day;
+
+ enum
+ {
+ DATE_SRC_CLOCK,
+ DATE_SRC_LEVELFILE
+ } src;
+};
+
struct LevelInfo
{
struct LevelFileInfo file_info;
int game_engine_type;
- /* level stored in native format for the alternative native game engines */
+ // level stored in native format for the alternative native game engines
struct LevelInfo_EM *native_em_level;
+ struct LevelInfo_SP *native_sp_level;
+ struct LevelInfo_MM *native_mm_level;
- int file_version; /* file format version the level is stored with */
- int game_version; /* game release version the level was created with */
+ int file_version; // file format version the level is stored with
+ int game_version; // game release version the level was created with
- boolean encoding_16bit_field; /* level contains 16-bit elements */
- boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
- boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
+ struct DateInfo creation_date;
+
+ boolean encoding_16bit_field; // level contains 16-bit elements
+ boolean encoding_16bit_yamyam; // yamyam contains 16-bit elements
+ boolean encoding_16bit_amoeba; // amoeba contains 16-bit elements
int fieldx, fieldy;
- int time; /* available time (seconds) */
+ int time; // available time (seconds)
int gems_needed;
+ boolean auto_count_gems;
char name[MAX_LEVEL_NAME_LEN + 1];
char author[MAX_LEVEL_AUTHOR_LEN + 1];
- char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
- int envelope_xsize[4], envelope_ysize[4];
+ int random_seed;
+
+ struct EnvelopeInfo envelope[NUM_ENVELOPES];
int score[LEVEL_SCORE_ELEMENTS];
- int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
+ struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
int num_yamyam_contents;
int amoeba_speed;
int amoeba_content;
+ int game_of_life[4];
+ int biomaze[4];
+
int time_magic_wall;
int time_wheel;
int time_light;
int time_timegate;
- /* values for the new EMC elements */
+ int shield_normal_time;
+ int shield_deadly_time;
+
+ int extra_time;
+ int time_orb_time;
+
+ int extra_time_score;
+
+ int start_element[MAX_PLAYERS];
+ boolean use_start_element[MAX_PLAYERS];
+
+ int artwork_element[MAX_PLAYERS];
+ boolean use_artwork_element[MAX_PLAYERS];
+
+ int explosion_element[MAX_PLAYERS];
+ boolean use_explosion_element[MAX_PLAYERS];
+
+ // values for the new EMC elements
int android_move_time;
int android_clone_time;
boolean ball_random;
- boolean ball_state_initial;
+ boolean ball_active_initial;
int ball_time;
int lenses_score;
int magnify_score;
int lenses_time;
int magnify_time;
int wind_direction_initial;
- int ball_content[NUM_MAGIC_BALL_CONTENTS][3][3];
- boolean android_array[16];
-
- int can_move_into_acid_bits; /* bitfield to store property for elements */
- int dont_collide_with_bits; /* bitfield to store property for elements */
- boolean double_speed;
- boolean initial_gravity;
- boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
- boolean use_spring_bug; /* for compatibility with old levels */
- boolean instant_relocation; /* no visual delay when relocating player */
- boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
- boolean grow_into_diggable; /* amoeba can grow into anything diggable */
+ struct Content ball_content[MAX_ELEMENT_CONTENTS];
+ int num_ball_contents;
+
+ int num_android_clone_elements;
+ int android_clone_element[MAX_ANDROID_ELEMENTS];
+
+ int can_move_into_acid_bits; // bitfield to store property for elements
+ int dont_collide_with_bits; // bitfield to store property for elements
+
+ int initial_player_stepsize[MAX_PLAYERS]; // initial player speed
+ boolean initial_player_gravity[MAX_PLAYERS];
+
+ boolean use_initial_inventory[MAX_PLAYERS];
+ int initial_inventory_size[MAX_PLAYERS];
+ int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
+
+ boolean em_slippery_gems; // EM style "gems slip from wall" behaviour
+ boolean em_explodes_by_fire; // EM style chain explosion behaviour
+ boolean use_spring_bug; // for compatibility with old levels
+ boolean use_time_orb_bug; // for compatibility with old levels
+ boolean use_life_bugs; // for compatibility with old levels
+ boolean instant_relocation; // no visual delay when relocating player
+ boolean shifted_relocation; // no level centering when relocating player
+ boolean lazy_relocation; // only redraw off-screen player relocation
+ boolean can_pass_to_walkable; // player can pass to empty or walkable tile
+ boolean grow_into_diggable; // amoeba can grow into anything diggable
+ boolean sb_fields_needed; // all Sokoban fields must be solved
+ boolean sb_objects_needed; // all Sokoban objects must be solved
+ boolean auto_exit_sokoban; // automatically finish solved Sokoban levels
+ boolean solved_by_one_player; // level is solved if one player enters exit
+
+ boolean continuous_snapping; // repeated snapping without releasing key
+ boolean block_snap_field; // snapping blocks field to show animation
+ boolean block_last_field; // player blocks previous field while moving
+ boolean sp_block_last_field; // player blocks previous field while moving
+
+ // values for MM/DF elements
+ boolean mm_laser_red, mm_laser_green, mm_laser_blue;
+ boolean df_laser_red, df_laser_green, df_laser_blue;
+ int mm_time_fuse;
+ int mm_time_bomb;
+ int mm_time_ball;
+ int mm_time_block;
+
+ // ('int' instead of 'boolean' because used as selectbox value in editor)
+ int use_step_counter; // count steps instead of seconds for level
- boolean block_last_field; /* player blocks previous field while moving */
- boolean sp_block_last_field; /* player blocks previous field while moving */
- int block_delay; /* delay for blocking previous field */
- int sp_block_delay; /* delay for blocking previous field */
+ short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
- /* ('int' instead of 'boolean' because used as selectbox value in editor) */
- int use_step_counter; /* count steps instead of seconds for level */
+ boolean use_custom_template; // use custom properties from template file
- short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+ boolean file_has_custom_elements; // set when level file contains CEs
- boolean use_custom_template; /* use custom properties from template file */
+ boolean no_valid_file; // set when level file missing or invalid
+ boolean no_level_file; // set when falling back to level template
- boolean no_valid_file; /* set when level file missing or invalid */
+ boolean changed; // set when level was changed in the editor
- boolean changed; /* set when level was changed in the editor */
+ // runtime flags to handle bugs in old levels (not stored in level file)
+ boolean use_action_after_change_bug;
};
-struct TapeInfo
+struct NetworkLevelInfo
{
- int file_version; /* file format version the tape is stored with */
- int game_version; /* game release version the tape was created with */
- int engine_version; /* game engine version the tape was recorded with */
-
- char *level_identifier;
- int level_nr;
- unsigned long random_seed;
- unsigned long date;
- unsigned long counter;
- unsigned long length;
- unsigned long length_seconds;
- unsigned int delay_played;
- boolean pause_before_death;
- boolean recording, playing, pausing;
- boolean fast_forward;
- boolean warp_forward;
- boolean deactivate_display;
- boolean auto_play;
- boolean auto_play_level_solved;
- boolean quick_resume;
- boolean single_step;
- boolean changed;
- boolean player_participates[MAX_PLAYERS];
- int num_participating_players;
-
- struct
- {
- byte action[MAX_PLAYERS];
- byte delay;
- } pos[MAX_TAPELEN];
+ char *leveldir_identifier; // network levelset identifier
- boolean no_valid_file; /* set when tape file missing or invalid */
-};
+ struct LevelFileInfo file_info; // file info for level file
+ struct LevelFileInfo tmpl_info; // file info for level template
-struct GameInfo
-{
- /* values for engine initialization */
- int default_push_delay_fixed;
- int default_push_delay_random;
-
- /* constant within running game */
- int engine_version;
- int emulation;
- int initial_move_delay;
- int initial_move_delay_value;
- int initial_push_delay_value;
-
- /* flags to handle bugs in and changes between different engine versions */
- /* (for the latest engine version, these flags should always be "FALSE") */
- boolean use_bug_change_when_pushing;
-
- /* variable within running game */
- int yamyam_content_nr;
- boolean magic_wall_active;
- int magic_wall_time_left;
- int light_time_left;
- int timegate_time_left;
- int belt_dir[4];
- int belt_dir_nr[4];
- int switchgate_pos;
- int balloon_dir;
- boolean gravity;
- boolean explosions_delayed;
- boolean envelope_active;
-
- /* values for player idle animation (no effect on engine) */
- int player_boring_delay_fixed;
- int player_boring_delay_random;
- int player_sleeping_delay_fixed;
- int player_sleeping_delay_random;
+ boolean use_network_level_files; // use levels from network server
+ boolean use_custom_template; // use CEs from level template
};
struct GlobalInfo
{
char *autoplay_leveldir;
- int autoplay_level_nr;
+ int autoplay_level[MAX_TAPES_PER_SET];
+ boolean autoplay_all;
+ boolean autoplay_mode;
char *convert_leveldir;
int convert_level_nr;
+ char *create_images_dir;
+
int num_toons;
float frames_per_second;
- boolean fps_slowdown;
- int fps_slowdown_factor;
+ boolean show_frames_per_second;
+
+ // global values for fading screens and masking borders
+ int border_status;
+
+ // values for global animations
+ int anim_status;
+ int anim_status_next;
+
+ boolean use_envelope_request;
};
struct ElementChangeInfo
{
- boolean can_change; /* use or ignore this change info */
+ boolean can_change; // use or ignore this change info
+
+ boolean has_event[NUM_CHANGE_EVENTS]; // change events
- unsigned long events; /* change events */
+ int trigger_player; // player triggering change
+ int trigger_side; // side triggering change
+ int trigger_page; // page triggering change
- int trigger_player; /* player triggering change */
- int trigger_side; /* side triggering change */
- int trigger_page; /* page triggering change */
+ int target_element; // target element after change
- short target_element; /* target element after change */
+ int delay_fixed; // added frame delay before changed (fixed)
+ int delay_random; // added frame delay before changed (random)
+ int delay_frames; // either 1 (frames) or 50 (seconds; 50 fps)
- int delay_fixed; /* added frame delay before changed (fixed) */
- int delay_random; /* added frame delay before changed (random) */
- int delay_frames; /* either 1 (frames) or 50 (seconds; 50 fps) */
+ int initial_trigger_element; // initial element triggering change
- short trigger_element; /* element triggering change */
+ struct Content target_content;// elements for extended change target
+ boolean use_target_content; // use extended change target
+ boolean only_if_complete; // only use complete target content
+ boolean use_random_replace; // use random value for replacing elements
+ int random_percentage; // random value for replacing elements
+ int replace_when; // type of elements that can be replaced
- int target_content[3][3]; /* elements for extended change target */
- boolean use_target_content; /* use extended change target */
- boolean only_if_complete; /* only use complete target content */
- boolean use_random_replace; /* use random value for replacing elements */
- int random_percentage; /* random value for replacing elements */
- int replace_when; /* type of elements that can be replaced */
+ boolean explode; // explode instead of change
- boolean explode; /* explode instead of change */
+ boolean has_action; // execute action on specified condition
+ int action_type; // type of action
+ int action_mode; // mode of action
+ int action_arg; // parameter of action
+ int action_element; // element related to action
- /* ---------- internal values used at runtime when playing ---------- */
+ // ---------- internal values used at runtime when playing ----------
+
+ int trigger_element; // element triggering change
/* functions that are called before, while and after the change of an
element -- currently only used for non-custom elements */
void (*change_function)(int x, int y);
void (*post_change_function)(int x, int y);
- short actual_trigger_element; /* element that actually triggered change */
- int actual_trigger_player; /* player which actually triggered change */
+ short actual_trigger_element; // element that actually triggered change
+ int actual_trigger_side; // element side that triggered the change
+ int actual_trigger_player; // player which actually triggered change
+ int actual_trigger_player_bits; // player bits of triggering players
+ int actual_trigger_ce_value; // CE value of element that triggered change
+ int actual_trigger_ce_score; // CE score of element that triggered change
+
+ boolean can_change_or_has_action; // can_change | has_action
- /* ---------- internal values used in level editor ---------- */
+ // ---------- internal values used in level editor ----------
- int direct_action; /* change triggered by actions on element */
- int other_action; /* change triggered by other element actions */
+ int direct_action; // change triggered by actions on element
+ int other_action; // change triggered by other element actions
};
struct ElementGroupInfo
{
- int num_elements; /* number of elements in this group */
- short element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */
+ int num_elements; // number of elements in this group
+ int element[MAX_ELEMENTS_IN_GROUP]; // list of elements in this group
- int choice_mode; /* how to choose element from group */
+ int choice_mode; // how to choose element from group
- /* ---------- internal values used at runtime when playing ---------- */
+ // ---------- internal values used at runtime when playing ----------
/* the following is the same as above, but with recursively resolved group
elements (group elements may also contain further group elements!) */
int num_elements_resolved;
short element_resolved[NUM_FILE_ELEMENTS];
- int choice_pos; /* current element choice position */
+ int choice_pos; // current element choice position
};
struct ElementNameInfo
{
- /* ---------- token and description strings ---------- */
+ // ---------- token and description strings ----------
- char *token_name; /* element token used in config files */
- char *class_name; /* element class used in config files */
- char *editor_description; /* pre-defined description for level editor */
+ char *token_name; // element token used in config files
+ char *class_name; // element class used in config files
+ char *editor_description; // pre-defined description for level editor
};
struct ElementInfo
{
- /* ---------- token and description strings ---------- */
+ // ---------- token and description strings ----------
- char *token_name; /* element token used in config files */
- char *class_name; /* element class used in config files */
- char *editor_description; /* pre-defined description for level editor */
- char *custom_description; /* alternative description from config file */
- char description[MAX_ELEMENT_NAME_LEN + 1]; /* for custom/group elements */
+ char *token_name; // element token used in config files
+ char *class_name; // element class used in config files
+ char *editor_description; // pre-defined description for level editor
+ char *custom_description; // alternative description from config file
+ char description[MAX_ELEMENT_NAME_LEN + 1]; // for custom/group elements
- /* ---------- graphic and sound definitions ---------- */
+ // ---------- graphic and sound definitions ----------
- int graphic[NUM_ACTIONS]; /* default graphics for several actions */
- int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
- /* special graphics for left/right/up/down */
+ int graphic[NUM_ACTIONS]; // default graphics for several actions
+ int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
+ // special graphics for left/right/up/down
- int crumbled[NUM_ACTIONS]; /* crumbled graphics for several actions */
- int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
- /* crumbled graphics for left/right/up/down */
+ int crumbled[NUM_ACTIONS]; // crumbled graphics for several actions
+ int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
+ // crumbled graphics for left/right/up/down
int special_graphic[NUM_SPECIAL_GFX_ARGS];
- /* special graphics for certain screens */
+ // special graphics for certain screens
+
+ int sound[NUM_ACTIONS]; // default sounds for several actions
+
+ // ---------- special element property values ----------
- int sound[NUM_ACTIONS]; /* default sounds for several actions */
+ unsigned int properties[NUM_EP_BITFIELDS]; // element base properties
- /* ---------- special element property values ---------- */
+ boolean use_gfx_element; // use custom graphic element
+ int gfx_element_initial; // initial optional custom graphic element
- boolean use_gfx_element; /* use custom graphic element */
- short gfx_element; /* optional custom graphic element */
+ int access_direction; // accessible from which direction
- int access_direction; /* accessible from which direction */
+ int collect_score_initial; // initial score value for collecting
+ int collect_count_initial; // initial count value for collecting
- int collect_score; /* score value for collecting */
- int collect_count; /* count value for collecting */
+ int ce_value_fixed_initial; // initial value for custom variable (fix)
+ int ce_value_random_initial; // initial value for custom variable (rnd)
+ boolean use_last_ce_value; // use value from element before change
- int push_delay_fixed; /* constant delay before pushing */
- int push_delay_random; /* additional random delay before pushing */
- int drop_delay_fixed; /* constant delay after dropping */
- int drop_delay_random; /* additional random delay after dropping */
- int move_delay_fixed; /* constant delay after moving */
- int move_delay_random; /* additional random delay after moving */
+ int push_delay_fixed; // constant delay before pushing
+ int push_delay_random; // additional random delay before pushing
+ int drop_delay_fixed; // constant delay after dropping
+ int drop_delay_random; // additional random delay after dropping
+ int move_delay_fixed; // constant delay after moving
+ int move_delay_random; // additional random delay after moving
- int move_pattern; /* direction movable element moves to */
- int move_direction_initial; /* initial direction element moves to */
- int move_stepsize; /* step size element moves with */
+ int move_pattern; // direction movable element moves to
+ int move_direction_initial; // initial direction element moves to
+ int move_stepsize; // step size element moves with
- int move_enter_element; /* element that can be entered (and removed) */
- int move_leave_element; /* element that can be left behind */
- int move_leave_type; /* change (limited) or leave (unlimited) */
+ int move_enter_element; // element that can be entered (and removed)
+ int move_leave_element; // element that can be left behind
+ int move_leave_type; // change (limited) or leave (unlimited)
- int slippery_type; /* how/where other elements slip away */
+ int slippery_type; // how/where other elements slip away
- int content[3][3]; /* new elements after explosion */
+ struct Content content; // new elements after explosion
- int explosion_type; /* type of explosion, like 3x3, 3+3 or 1x1 */
- int explosion_delay; /* duration of explosion of this element */
- int ignition_delay; /* delay for explosion by other explosion */
+ int explosion_type; // type of explosion, like 3x3, 3+3 or 1x1
+ int explosion_delay; // duration of explosion of this element
+ int ignition_delay; // delay for explosion by other explosion
- struct ElementChangeInfo *change_page; /* actual list of change pages */
- struct ElementChangeInfo *change; /* pointer to current change page */
+ struct ElementChangeInfo *change_page; // actual list of change pages
+ struct ElementChangeInfo *change; // pointer to current change page
- int num_change_pages; /* actual number of change pages */
- int current_change_page; /* currently edited change page */
+ int num_change_pages; // actual number of change pages
+ int current_change_page; // currently edited change page
- struct ElementGroupInfo *group; /* pointer to element group info */
+ struct ElementGroupInfo *group; // pointer to element group info
- /* ---------- internal values used at runtime when playing ---------- */
+ // ---------- internal values used at runtime when playing ----------
- unsigned long change_events; /* bitfield for combined change events */
+ boolean has_change_event[NUM_CHANGE_EVENTS];
- int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
- struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
+ int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
+ struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
boolean in_group[NUM_GROUP_ELEMENTS];
-#if 0
- boolean can_leave_element; /* element can leave other element behind */
- boolean can_leave_element_last;
-#endif
+ int gfx_element; // runtime optional custom graphic element
+
+ int collect_score; // runtime score value for collecting
+
+ // count of this element on playfield, calculated after each frame
+ int element_count;
- /* ---------- internal values used in level editor ---------- */
+ // ---------- internal values used in level editor ----------
- int access_type; /* walkable or passable */
- int access_layer; /* accessible over/inside/under */
- int access_protected; /* protection against deadly elements */
- int walk_to_action; /* diggable/collectible/pushable */
- int smash_targets; /* can smash player/enemies/everything */
- int deadliness; /* deadly when running/colliding/touching */
+ int access_type; // walkable or passable
+ int access_layer; // accessible over/inside/under
+ int access_protected; // protection against deadly elements
+ int walk_to_action; // diggable/collectible/pushable
+ int smash_targets; // can smash player/enemies/everything
+ int deadliness; // deadly when running/colliding/touching
- boolean can_explode_by_fire; /* element explodes by fire */
- boolean can_explode_smashed; /* element explodes when smashed */
- boolean can_explode_impact; /* element explodes on impact */
+ boolean can_explode_by_fire; // element explodes by fire
+ boolean can_explode_smashed; // element explodes when smashed
+ boolean can_explode_impact; // element explodes on impact
- boolean modified_settings; /* set for all modified custom elements */
+ boolean modified_settings; // set for all modified custom elements
};
struct FontInfo
{
- char *token_name; /* font token used in config files */
+ char *token_name; // font token used in config files
- int graphic; /* default graphic for this font */
+ int graphic; // default graphic for this font
int special_graphic[NUM_SPECIAL_GFX_ARGS];
- /* special graphics for certain screens */
+ // special graphics for certain screens
int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
- /* internal bitmap ID for special graphics */
+ // internal bitmap ID for special graphics
+};
+
+struct GlobalAnimNameInfo
+{
+ char *token_name; // global animation token in config files
+};
+
+struct GlobalAnimInfo
+{
+ char *token_name; // global animation token in config files
+
+ // global animation graphic and control definitions
+ int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
+
+ // global animation sound and music definitions
+ int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
+ int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
+};
+
+struct GlobalAnimEventListInfo
+{
+ int *event_value;
+ int num_event_values;
+};
+
+struct GlobalAnimEventInfo
+{
+ struct GlobalAnimEventListInfo **event_list;
+ int num_event_lists;
};
struct GraphicInfo
{
- Bitmap *bitmap;
- int src_x, src_y; /* start position of animation frames */
- int width, height; /* width/height of each animation frame */
- int offset_x, offset_y; /* x/y offset to next animation frame */
- int offset2_x, offset2_y; /* x/y offset to second movement tile */
- boolean double_movement; /* animation has second movement tile */
- int swap_double_tiles; /* explicitely force or forbid tile swapping */
+ Bitmap **bitmaps; // bitmaps in all required sizes
+ Bitmap *bitmap; // bitmap in default size
+
+ int src_image_width; // scaled bitmap size, but w/o small images
+ int src_image_height; // scaled bitmap size, but w/o small images
+
+ int src_x, src_y; // start position of animation frames
+ int width, height; // width/height of each animation frame
+
+ int offset_x, offset_y; // x/y offset to next animation frame
+ int offset2_x, offset2_y; // x/y offset to second movement tile
+
+ boolean double_movement; // animation has second movement tile
+ int swap_double_tiles; // explicitely force or forbid tile swapping
+
int anim_frames;
int anim_frames_per_line;
int anim_start_frame;
- int anim_delay; /* important: delay of 1 means "no delay"! */
+ int anim_delay; // important: delay of 1 means "no delay"!
int anim_mode;
- boolean anim_global_sync;
- int crumbled_like; /* element for cloning crumble graphics */
- int diggable_like; /* element for cloning digging graphics */
- int border_size; /* border size for "crumbled" graphics */
- int scale_up_factor; /* optional factor for scaling image up */
-
- int anim_delay_fixed; /* optional delay values for bored and */
- int anim_delay_random; /* sleeping player animations (animation */
- int post_delay_fixed; /* intervall and following pause before */
- int post_delay_random; /* next intervall (bored animation only) */
-
- int step_offset; /* optional step offset of toon animations */
- int step_delay; /* optional step delay of toon animations */
- int draw_x, draw_y; /* optional offset for drawing fonts chars */
-
- int draw_masked; /* optional setting for drawing envelope gfx */
+ boolean anim_global_sync;
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- Pixmap clip_mask; /* single-graphic-only clip mask for X11 */
- GC clip_gc; /* single-graphic-only clip gc for X11 */
-#endif
+ int crumbled_like; // element for cloning crumble graphics
+ int diggable_like; // element for cloning digging graphics
+
+ int border_size; // border size for "crumbled" graphics
+
+ int scale_up_factor; // optional factor for scaling image up
+ int tile_size; // optional explicitly defined tile size
+
+ int clone_from; // graphic for cloning *all* settings
+
+ int init_delay_fixed; // optional initial delay values for global
+ int init_delay_random; // animations (pause interval before start)
+ int init_delay_action; // optional action called on animation start
+ int anim_delay_fixed; // optional delay values for bored/sleeping
+ int anim_delay_random; // and global animations (animation length)
+ int anim_delay_action; // optional action called on animation end
+ int post_delay_fixed; // optional delay values after bored/global
+ int post_delay_random; // animations (pause before next animation)
+ int post_delay_action; // optional action called after post delay
+
+ int init_event; // optional event triggering animation start
+ int init_event_action; // optional action called on animation start
+ int anim_event; // optional event triggering animation end
+ int anim_event_action; // optional action called on animation end
+
+ int step_offset; // optional step offset of toon animations
+ int step_xoffset; // optional step offset of toon animations
+ int step_yoffset; // optional step offset of toon animations
+ int step_delay; // optional step delay of toon animations
+ int direction; // optional move direction of toon animations
+ int position; // optional draw position of toon animations
+ int x; // optional draw position of toon animations
+ int y; // optional draw position of toon animations
+
+ int draw_xoffset; // optional offset for drawing font chars
+ int draw_yoffset; // optional offset for drawing font chars
+
+ int draw_masked; // optional setting for drawing envelope gfx
+ int draw_order; // optional draw order for global animations
+
+ int fade_mode; // optional setting for drawing title screens
+ int fade_delay; // optional setting for drawing title screens
+ int post_delay; // optional setting for drawing title screens
+ int auto_delay; // optional setting for drawing title screens
+ int auto_delay_unit; // optional setting for drawing title screens
+ int align, valign; // optional setting for drawing title screens
+ int sort_priority; // optional setting for drawing title screens
+
+ int class;
+ int style;
+
+ int active_xoffset;
+ int active_yoffset;
+ int pressed_xoffset;
+ int pressed_yoffset;
+
+ boolean use_image_size; // use image size as default width and height
};
struct SoundInfo
};
-#if 0
-extern GC tile_clip_gc;
-extern Bitmap *pix[];
-#endif
-extern Bitmap *bitmap_db_field, *bitmap_db_door;
-extern Pixmap tile_clipmask[];
-extern DrawBuffer *fieldbuffer;
-extern DrawBuffer *drawto_field;
+extern Bitmap *bitmap_db_field;
+extern Bitmap *bitmap_db_panel;
+extern Bitmap *bitmap_db_door_1;
+extern Bitmap *bitmap_db_door_2;
+extern Bitmap *bitmap_db_store_1;
+extern Bitmap *bitmap_db_store_2;
+extern DrawBuffer *fieldbuffer;
+extern DrawBuffer *drawto_field;
extern int game_status;
+extern boolean game_status_last_screen;
extern boolean level_editor_test_game;
extern boolean network_playing;
-
-#if defined(TARGET_SDL)
extern boolean network_server;
extern SDL_Thread *server_thread;
-#endif
extern int key_joystick_mapping;
-extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
-extern int redraw_x1, redraw_y1;
-
extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern unsigned long Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern unsigned long ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short AmoebaCnt[MAX_NUM_AMOEBA];
extern short AmoebaCnt2[MAX_NUM_AMOEBA];
extern int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern unsigned long Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
-
extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+
+extern int ActiveElement[MAX_NUM_ELEMENTS];
+extern int ActiveButton[NUM_IMAGE_FILES];
+extern int ActiveFont[NUM_FONTS];
extern int lev_fieldx, lev_fieldy;
extern int scroll_x, scroll_y;
+extern int WIN_XSIZE, WIN_YSIZE;
+extern int SCR_FIELDX, SCR_FIELDY;
+extern int REAL_SX, REAL_SY;
+extern int SX, SY;
+extern int DX, DY;
+extern int VX, VY;
+extern int EX, EY;
+extern int dDX, dDY;
+extern int FULL_SXSIZE, FULL_SYSIZE;
+extern int SXSIZE, SYSIZE;
+extern int DXSIZE, DYSIZE;
+extern int VXSIZE, VYSIZE;
+extern int EXSIZE, EYSIZE;
+extern int TILESIZE_VAR;
+
+extern int FADE_SX, FADE_SY;
+extern int FADE_SXSIZE, FADE_SYSIZE;
+
extern int FX, FY;
extern int ScrollStepSize;
extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
extern int BorderElement;
+extern int MenuFrameDelay;
extern int GameFrameDelay;
extern int FfwdFrameDelay;
extern int BX1, BY1;
extern int BX2, BY2;
extern int SBX_Left, SBX_Right;
extern int SBY_Upper, SBY_Lower;
-extern int ZX, ZY;
-extern int ExitX, ExitY;
-extern int AllPlayersGone;
extern int TimeFrames, TimePlayed, TimeLeft, TapeTime;
-extern boolean SiebAktiv;
-extern int SiebCount;
extern boolean network_player_action_received;
extern int graphics_action_mapping[];
-extern struct LevelSetInfo levelset;
extern struct LevelInfo level, level_template;
-extern struct PlayerInfo stored_player[], *local_player;
extern struct HiScore highscore[];
extern struct TapeInfo tape;
-extern struct GameInfo game;
extern struct GlobalInfo global;
+extern struct BorderInfo border;
+extern struct ViewportInfo viewport;
+extern struct TitleFadingInfo fading;
+extern struct TitleFadingInfo fading_none;
+extern struct TitleFadingInfo title_initial_first_default;
+extern struct TitleFadingInfo title_initial_default;
+extern struct TitleFadingInfo title_first_default;
+extern struct TitleFadingInfo title_default;
+extern struct TitleMessageInfo titlescreen_initial_first_default;
+extern struct TitleMessageInfo titlescreen_initial_first[];
+extern struct TitleMessageInfo titlescreen_initial_default;
+extern struct TitleMessageInfo titlescreen_initial[];
+extern struct TitleMessageInfo titlescreen_first_default;
+extern struct TitleMessageInfo titlescreen_first[];
+extern struct TitleMessageInfo titlescreen_default;
+extern struct TitleMessageInfo titlescreen[];
+extern struct TitleMessageInfo titlemessage_initial_first_default;
+extern struct TitleMessageInfo titlemessage_initial_first[];
+extern struct TitleMessageInfo titlemessage_initial_default;
+extern struct TitleMessageInfo titlemessage_initial[];
+extern struct TitleMessageInfo titlemessage_first_default;
+extern struct TitleMessageInfo titlemessage_first[];
+extern struct TitleMessageInfo titlemessage_default;
+extern struct TitleMessageInfo titlemessage[];
+extern struct TitleMessageInfo readme;
+extern struct InitInfo init, init_last;
extern struct MenuInfo menu;
extern struct DoorInfo door_1, door_2;
+extern struct RequestInfo request;
+extern struct PreviewInfo preview;
+extern struct EditorInfo editor;
extern struct ElementInfo element_info[];
extern struct ElementNameInfo element_name_info[];
extern struct ElementActionInfo element_action_info[];
extern struct SpecialSuffixInfo special_suffix_info[];
extern struct TokenIntPtrInfo image_config_vars[];
extern struct FontInfo font_info[];
+extern struct GlobalAnimInfo global_anim_info[];
+extern struct GlobalAnimNameInfo global_anim_name_info[];
+extern struct GlobalAnimEventInfo global_anim_event_info;
extern struct MusicPrefixInfo music_prefix_info[];
extern struct GraphicInfo *graphic_info;
extern struct SoundInfo *sound_info;
extern struct MusicFileInfo *music_file_info;
extern struct HelpAnimInfo *helpanim_info;
extern SetupFileHash *helptext_info;
+extern SetupFileHash *image_config_hash;
+extern SetupFileHash *element_token_hash;
+extern SetupFileHash *graphic_token_hash;
+extern SetupFileHash *font_token_hash;
+extern SetupFileHash *hide_setup_hash;
extern struct ConfigTypeInfo image_config_suffix[];
extern struct ConfigTypeInfo sound_config_suffix[];
extern struct ConfigTypeInfo music_config_suffix[];
extern struct ConfigInfo helpanim_config[];
extern struct ConfigInfo helptext_config[];
-#endif /* MAIN_H */
+#endif // MAIN_H