#define CE_PRESSED_BY_MOUSE 45
#define CE_MOUSE_CLICKED_ON_X 46
#define CE_MOUSE_PRESSED_ON_X 47
+#define CE_NEXT_TO_PLAYER 48
+#define CE_NEXT_TO_X 49
+#define CE_PLAYER_NEXT_TO_X 50
-#define NUM_CHANGE_EVENTS 48
+#define NUM_CHANGE_EVENTS 51
#define NUM_CE_BITFIELDS ((NUM_CHANGE_EVENTS + 31) / 32)
extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern int GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];