rnd-20041017-2-src
[rocksndiamonds.git] / src / main.h
index 739e75f15a613402709d69b0186f06682052bb16..134ce8033b2017703137d83a6a9e4c947616f729 100644 (file)
 #define MIN_ELEMENT_CONTENTS   1
 #define STD_ELEMENT_CONTENTS   4
 #define MAX_ELEMENT_CONTENTS   8
+#define NUM_MAGIC_BALL_CONTENTS        8
 
 #define LEVEL_SCORE_ELEMENTS   16      /* level elements with score */
 
 #define EL_SP_GRAVITY_OFF_PORT_LEFT    665
 #define EL_SP_GRAVITY_OFF_PORT_UP      666
 
-#define NUM_FILE_ELEMENTS              667
+
+/* the following EMC style elements are currently not implemented in R'n'D */
+#define EL_BALLOON_SWITCH_NONE         667
+#define EL_EM_GATE_5                   668
+#define EL_EM_GATE_6                   669
+#define EL_EM_GATE_7                   670
+#define EL_EM_GATE_8                   671
+#define EL_EM_GATE_5_GRAY              672
+#define EL_EM_GATE_6_GRAY              673
+#define EL_EM_GATE_7_GRAY              674
+#define EL_EM_GATE_8_GRAY              675
+#define EL_EM_KEY_5                    676
+#define EL_EM_KEY_6                    677
+#define EL_EM_KEY_7                    678
+#define EL_EM_KEY_8                    679
+#define EL_EMC_ANDROID                 680
+#define EL_EMC_GRASS                   681
+#define EL_EMC_MAGIC_BALL              682
+#define EL_EMC_MAGIC_BALL_SWITCH       683
+#define EL_EMC_SPRING_BUMPER           684
+#define EL_EMC_PLANT                   685
+#define EL_EMC_LENSES                  686
+#define EL_EMC_MAGNIFIER               687
+#define EL_EMC_WALL_9                  688
+#define EL_EMC_WALL_10                 689
+#define EL_EMC_WALL_11                 690
+#define EL_EMC_WALL_12                 691
+#define EL_EMC_WALL_13                 692
+#define EL_EMC_WALL_14                 693
+#define EL_EMC_WALL_15                 694
+#define EL_EMC_WALL_16                 695
+#define EL_EMC_WALL_SLIPPERY_1         696
+#define EL_EMC_WALL_SLIPPERY_2         697
+#define EL_EMC_WALL_SLIPPERY_3         698
+#define EL_EMC_WALL_SLIPPERY_4         699
+#define EL_EMC_DRIPPER                 700
+
+#define NUM_FILE_ELEMENTS              701
 
 
 /* "real" (and therefore drawable) runtime elements */
 #define GFX_ARG_POST_DELAY_FIXED               28
 #define GFX_ARG_POST_DELAY_RANDOM              29
 #define GFX_ARG_NAME                           30
-#define GFX_ARG_SCALE_UP                       31
+#define GFX_ARG_SCALE_UP_FACTOR                        31
 
 #define NUM_GFX_ARGS                           32
 
 
 /* values for sound configuration suffixes */
 #define SND_ARG_MODE_LOOP                      0
+#define SND_ARG_VOLUME                         1
+#define SND_ARG_PRIORITY                       2
 
-#define NUM_SND_ARGS                           1
+#define NUM_SND_ARGS                           3
 
 
 /* values for music configuration suffixes */
@@ -1480,6 +1520,9 @@ struct LevelInfo
 
   int game_engine_type;
 
+  /* level stored in native format for the alternative native game engines */
+  struct LevelInfo_EM *native_em_level;
+
   int file_version;    /* file format version the level is stored with    */
   int game_version;    /* game release version the level was created with */
 
@@ -1489,7 +1532,7 @@ struct LevelInfo
 
   int fieldx, fieldy;
 
-  int time;
+  int time;                            /* available time (seconds) */
   int gems_needed;
 
   char name[MAX_LEVEL_NAME_LEN + 1];
@@ -1511,6 +1554,21 @@ struct LevelInfo
   int time_light;
   int time_timegate;
 
+  /* values for the new EMC elements */
+  int android_move_time;
+  int android_clone_time;
+  boolean ball_random;
+  boolean ball_state_initial;
+  int ball_time;
+  int lenses_score;
+  int magnify_score;
+  int slurp_score;
+  int lenses_time;
+  int magnify_time;
+  int wind_direction_initial;
+  int ball_content[NUM_MAGIC_BALL_CONTENTS][3][3];
+  boolean android_array[16];
+
   int can_move_into_acid_bits; /* bitfield to store property for elements */
   int dont_collide_with_bits;  /* bitfield to store property for elements */
 
@@ -1843,6 +1901,8 @@ struct GraphicInfo
 struct SoundInfo
 {
   boolean loop;
+  int volume;
+  int priority;
 };
 
 struct MusicInfo