#define MIN_ELEMENT_CONTENTS 1
#define STD_ELEMENT_CONTENTS 4
#define MAX_ELEMENT_CONTENTS 8
+#define NUM_MAGIC_BALL_CONTENTS 8
#define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
/* the following EMC style elements are currently not implemented in R'n'D */
#define EL_BALLOON_SWITCH_NONE 667
-#define EL_EMC_LEVEL_BORDER 668
-#define EL_EMC_ANDROID 669
-#define EL_EMC_GRASS 670
-#define EL_EMC_MAGIC_BALL 671
-#define EL_EMC_MAGIC_BALL_SWITCH 672
-#define EL_EMC_GATE_5 673
-#define EL_EMC_GATE_6 674
-#define EL_EMC_GATE_7 675
-#define EL_EMC_GATE_8 676
-#define EL_EMC_GATE_5_GRAY 677
-#define EL_EMC_GATE_6_GRAY 678
-#define EL_EMC_GATE_7_GRAY 679
-#define EL_EMC_GATE_8_GRAY 680
-#define EL_EMC_KEY_5 681
-#define EL_EMC_KEY_6 682
-#define EL_EMC_KEY_7 683
-#define EL_EMC_KEY_8 684
-#define EL_EMC_BUMPER 685
-#define EL_EMC_PLANT 686
-#define EL_EMC_LENSES 687
-#define EL_EMC_MAGNIFIER 688
-#define EL_EMC_WALL_9 689
-#define EL_EMC_WALL_10 690
-#define EL_EMC_WALL_11 691
-#define EL_EMC_WALL_12 692
-#define EL_EMC_WALL_13 693
-#define EL_EMC_WALL_14 694
-#define EL_EMC_WALL_15 695
-#define EL_EMC_WALL_16 696
-#define EL_EMC_WALL_SLIPPERY_1 697
-#define EL_EMC_WALL_SLIPPERY_2 698
-#define EL_EMC_WALL_SLIPPERY_3 699
-#define EL_EMC_WALL_SLIPPERY_4 700
+#define EL_EM_GATE_5 668
+#define EL_EM_GATE_6 669
+#define EL_EM_GATE_7 670
+#define EL_EM_GATE_8 671
+#define EL_EM_GATE_5_GRAY 672
+#define EL_EM_GATE_6_GRAY 673
+#define EL_EM_GATE_7_GRAY 674
+#define EL_EM_GATE_8_GRAY 675
+#define EL_EM_KEY_5 676
+#define EL_EM_KEY_6 677
+#define EL_EM_KEY_7 678
+#define EL_EM_KEY_8 679
+#define EL_EMC_ANDROID 680
+#define EL_EMC_GRASS 681
+#define EL_EMC_MAGIC_BALL 682
+#define EL_EMC_MAGIC_BALL_SWITCH 683
+#define EL_EMC_SPRING_BUMPER 684
+#define EL_EMC_PLANT 685
+#define EL_EMC_LENSES 686
+#define EL_EMC_MAGNIFIER 687
+#define EL_EMC_WALL_9 688
+#define EL_EMC_WALL_10 689
+#define EL_EMC_WALL_11 690
+#define EL_EMC_WALL_12 691
+#define EL_EMC_WALL_13 692
+#define EL_EMC_WALL_14 693
+#define EL_EMC_WALL_15 694
+#define EL_EMC_WALL_16 695
+#define EL_EMC_WALL_SLIPPERY_1 696
+#define EL_EMC_WALL_SLIPPERY_2 697
+#define EL_EMC_WALL_SLIPPERY_3 698
+#define EL_EMC_WALL_SLIPPERY_4 699
+#define EL_EMC_DRIPPER 700
#define NUM_FILE_ELEMENTS 701
{
struct LevelFileInfo file_info;
- /* level stored in native format for the native game engines */
- struct LevelInfo_EM *native_em_level;
-
int game_engine_type;
+ /* level stored in native format for the alternative native game engines */
+ struct LevelInfo_EM *native_em_level;
+
int file_version; /* file format version the level is stored with */
int game_version; /* game release version the level was created with */
int fieldx, fieldy;
- int time;
+ int time; /* available time (seconds) */
int gems_needed;
char name[MAX_LEVEL_NAME_LEN + 1];
int time_light;
int time_timegate;
+ /* values for the new EMC elements */
+ int android_move_time;
+ int android_clone_time;
+ boolean ball_random;
+ boolean ball_state_initial;
+ int ball_time;
+ int lenses_score;
+ int magnify_score;
+ int slurp_score;
+ int lenses_time;
+ int magnify_time;
+ int wind_direction_initial;
+ int ball_content[NUM_MAGIC_BALL_CONTENTS][3][3];
+ boolean android_array[16];
+
int can_move_into_acid_bits; /* bitfield to store property for elements */
int dont_collide_with_bits; /* bitfield to store property for elements */