int anim_mode;
int align;
int valign;
+ int sort_priority;
boolean autowrap;
boolean centered;
boolean wrap_single_words;
+
+ // run-time values
+ Bitmap *bitmap;
+ int sx, sy;
+ int xsize, ysize;
};
struct PreviewInfo
extern DrawBuffer *drawto_field;
extern int game_status;
-extern boolean game_status_last_screen;
+extern int game_status_last_screen;
extern boolean level_editor_test_game;
extern boolean network_playing;