int dauer_sieb;
int dauer_ablenk;
int amoebe_inhalt;
+ boolean high_speed;
};
struct LevelDirInfo
#define EL_TROPFEN 18
#define EL_BOMBE 19
#define EL_SIEB_INAKTIV 20
-
-#define EL_UNUSED_21 21
-
+#define EL_SPEED_PILL 21
#define EL_SALZSAEURE 22
#define EL_AMOEBE_NASS 23
#define EL_AMOEBE_NORM 24
#define GFX_EDELSTEIN_ROT 152
#define GFX_EDELSTEIN_LILA 154
#define GFX_DYNABOMB_XL 156
+#define GFX_SPEED_PILL 158
#define GFX_SONDE 159
/* Zeile 10 (160) */
#define GFX_EDELSTEIN_BD 163