#define GFX_ARG_NAME 36
#define GFX_ARG_SCALE_UP_FACTOR 37
#define GFX_ARG_CLONE_FROM 38
-#define GFX_ARG_FADE_DELAY 39
-#define GFX_ARG_POST_DELAY 40
-#define GFX_ARG_AUTO_DELAY 41
-#define GFX_ARG_ALIGN 42
-#define GFX_ARG_VALIGN 43
-#define GFX_ARG_SORT_PRIORITY 44
+#define GFX_ARG_FADE_MODE 39
+#define GFX_ARG_FADE_DELAY 40
+#define GFX_ARG_POST_DELAY 41
+#define GFX_ARG_AUTO_DELAY 42
+#define GFX_ARG_ALIGN 43
+#define GFX_ARG_VALIGN 44
+#define GFX_ARG_SORT_PRIORITY 45
-#define NUM_GFX_ARGS 45
+#define NUM_GFX_ARGS 46
/* values for sound configuration suffixes */
struct TitleFadingInfo
{
- int anim_mode;
+ int fade_mode;
int fade_delay;
int post_delay;
int auto_delay;
boolean parse_comments;
int sort_priority;
- int anim_mode;
+ int fade_mode;
int fade_delay;
int post_delay;
int auto_delay;
int list_size[NUM_SPECIAL_GFX_ARGS];
- struct TitleFadingInfo navigation;
- struct TitleFadingInfo destination;
+ struct TitleFadingInfo enter_menu;
+ struct TitleFadingInfo leave_menu;
+ struct TitleFadingInfo start_item;
int sound[NUM_SPECIAL_GFX_ARGS];
int music[NUM_SPECIAL_GFX_ARGS];
boolean use_spring_bug; /* for compatibility with old levels */
boolean use_time_orb_bug; /* for compatibility with old levels */
boolean instant_relocation; /* no visual delay when relocating player */
+ boolean shifted_relocation; /* no level centering when relocating player */
boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
boolean grow_into_diggable; /* amoeba can grow into anything diggable */
int draw_masked; /* optional setting for drawing envelope gfx */
+ int fade_mode; /* optional setting for drawing title screens */
int fade_delay; /* optional setting for drawing title screens */
int post_delay; /* optional setting for drawing title screens */
int auto_delay; /* optional setting for drawing title screens */