#define EP_BIT_HAS_CONTENT (1 << 26)
#define EP_BIT_EATABLE (1 << 27)
#define EP_BIT_SP_ELEMENT (1 << 28)
+#define EP_BIT_QUICK_GATE (1 << 29)
+#define EP_BIT_OVER_PLAYER (1 << 30)
#define IS_AMOEBALIVE(e) (Elementeigenschaften[e] & EP_BIT_AMOEBALIVE)
#define IS_AMOEBOID(e) (Elementeigenschaften[e] & EP_BIT_AMOEBOID)
#define HAS_CONTENT(e) (Elementeigenschaften[e] & EP_BIT_HAS_CONTENT)
#define IS_EATABLE(e) (Elementeigenschaften[e] & EP_BIT_EATABLE)
#define IS_SP_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_SP_ELEMENT)
+#define IS_QUICK_GATE(e) (Elementeigenschaften[e] & EP_BIT_QUICK_GATE)
+#define IS_OVER_PLAYER(e) (Elementeigenschaften[e] & EP_BIT_OVER_PLAYER)
#define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
#define MAX_ELEMENTS 512
#define MAX_NUM_AMOEBA 100
+/* values for elements with content */
+#define MIN_ELEMENT_CONTENTS 1
+#define STD_ELEMENT_CONTENTS 4
+#define MAX_ELEMENT_CONTENTS 8
+
#define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
/* fundamental game speed values */
byte effective_action; /* action aknowledged from network server
or summarized over all configured input
devices when in single player mode */
+ byte programmed_action; /* action forced by game itself (like moving
+ through doors); overrides other actions */
int joystick_fd; /* file descriptor of player's joystick */
int Frame;
boolean Pushing;
- boolean gone, LevelSolved, GameOver;
+ boolean LevelSolved, GameOver;
boolean snapped;
unsigned long move_delay;
+ int move_delay_value;
+
int last_move_dir;
unsigned long push_delay;
int fieldx;
int fieldy;
int time;
- int edelsteine;
+ int gems_needed;
char name[MAX_LEVEL_NAME_LEN + 1];
char author[MAX_LEVEL_AUTHOR_LEN + 1];
int score[LEVEL_SCORE_ELEMENTS];
- int mampfer_inhalt[8][3][3];
- int tempo_amoebe;
- int dauer_sieb;
- int dauer_ablenk;
- int amoebe_inhalt;
- boolean high_speed;
+ int yam_content[MAX_ELEMENT_CONTENTS][3][3];
+ int num_yam_contents;
+ int amoeba_speed;
+ int amoeba_content;
+ int time_magic_wall;
+ int time_wheel;
+ boolean double_speed;
+ boolean gravity;
};
struct LevelDirInfo
int sort_priority;
boolean user_defined;
boolean readonly;
+ int color;
};
struct TapeInfo
} pos[MAX_TAPELEN];
};
+struct GameInfo
+{
+ int emulation;
+ int yam_content_nr;
+ boolean magic_wall_active;
+ int magic_wall_time_left;
+};
+
+struct GlobalInfo
+{
+};
+
extern Display *display;
extern Visual *visual;
extern int screen;
extern int BorderElement;
extern int GameFrameDelay;
extern int FfwdFrameDelay;
-extern int MoveSpeed;
extern int BX1,BY1, BX2,BY2;
extern int SBX_Left, SBX_Right;
extern int SBY_Upper, SBY_Lower;
extern int ZX,ZY, ExitX,ExitY;
extern int AllPlayersGone;
extern int FrameCounter, TimeFrames, TimePlayed, TimeLeft;
-extern int MampferMax, MampferNr;
extern boolean SiebAktiv;
extern int SiebCount;
-extern int game_emulation;
-
extern boolean network_player_action_received;
extern struct LevelDirInfo leveldir[];
extern struct SetupInfo setup;
extern struct SetupFileList *setup_list;
extern struct SetupFileList *level_setup_list;
+extern struct GameInfo game;
+extern struct GlobalInfo global;
extern char *sound_name[];
extern int background_loop[];
extern int num_bg_loops;
+extern char *element_info[];
/* often used screen positions */
#define FONT3_YSIZE 14
#define FONT4_XSIZE 16
#define FONT4_YSIZE 16
+#define FONT5_XSIZE 10
+#define FONT5_YSIZE 14
#define GFX_STARTX SX
#define GFX_STARTY SY
#define MICRO_GFX_PER_LINE 128
#define HEROES_PER_LINE 16
#define MINI_MORE_STARTX 0
-#define MINI_MORE_STARTY 224
+#define MINI_MORE_STARTY 352
#define MICRO_MORE_STARTX 0
-#define MICRO_MORE_STARTY 336
+#define MICRO_MORE_STARTY 448
#define MORE_PER_LINE 16
#define MINI_MORE_PER_LINE 16
-#define MICRO_MORE_PER_LINE 16
+#define MICRO_MORE_PER_LINE 64
#define FONT_CHARS_PER_LINE 16
#define FONT_LINES_PER_FONT 4
#define EL_AUSGANG_AUF 107
-#define EL_UNUSED_108 108
+#define EL_BLACK_ORB 108
#define EL_AMOEBA2DIAM 109
#define EL_MAULWURF 110
#define EL_SCHWEIN 117
#define EL_DRACHE 118
-#define EL_UNUSED_119 119
+#define EL_EM_KEY_1_FILE 119
#define EL_CHAR_START 120
#define EL_CHAR_ASCII0 (EL_CHAR_START-32)
#define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
#define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
+#define EL_CHAR_RAUTE (EL_CHAR_ASCII0+35)
#define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
#define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
+#define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0+38)
#define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
#define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
#define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
+#define EL_CHAR_MULT (EL_CHAR_ASCII0+42)
#define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
#define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
#define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
#define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
#define EL_CHAR_END (EL_CHAR_START+79)
-#define EL_CHAR(x) (EL_CHAR_A + x - 'A')
+#define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \
+ (x) == 'Ö' ? EL_CHAR_OE : \
+ (x) == 'Ü' ? EL_CHAR_UE : \
+ EL_CHAR_A + (x) - 'A')
#define EL_MAUER_X 200
#define EL_MAUER_Y 201
#define EL_MAUER_XY 202
-#define EL_UNUSED_203 203
-#define EL_UNUSED_204 204
-#define EL_UNUSED_205 205
-#define EL_UNUSED_206 206
-#define EL_UNUSED_207 207
-#define EL_UNUSED_208 208
-#define EL_UNUSED_209 209
+#define EL_EM_GATE_1 203
+#define EL_EM_GATE_2 204
+#define EL_EM_GATE_3 205
+#define EL_EM_GATE_4 206
+
+#define EL_EM_KEY_2_FILE 207
+#define EL_EM_KEY_3_FILE 208
+#define EL_EM_KEY_4_FILE 209
#define EL_SP_START 210
#define EL_SP_EMPTY (EL_SP_START + 0)
#define EL_SP_CHIP_LOWER (EL_SP_START + 39)
#define EL_SP_END (EL_SP_START + 39)
-#define EL_UNUSED_250 250
-#define EL_UNUSED_251 251
-#define EL_UNUSED_252 252
-#define EL_UNUSED_253 253
+#define EL_EM_GATE_1X 250
+#define EL_EM_GATE_2X 251
+#define EL_EM_GATE_3X 252
+#define EL_EM_GATE_4X 253
+
#define EL_UNUSED_254 254
#define EL_UNUSED_255 255
#define EL_AUSGANG_ACT 306
#define EL_SP_TERMINAL_ACTIVE 307
#define EL_SP_BUG_ACTIVE 308
+#define EL_EM_KEY_1 309
+#define EL_EM_KEY_2 310
+#define EL_EM_KEY_3 311
+#define EL_EM_KEY_4 312
/* "unreal" (and therefore not drawable) runtime elements */
#define EL_BLOCKED 400
#define GFX_EDELSTEIN_ROT 152
#define GFX_EDELSTEIN_LILA 154
#define GFX_DYNABOMB_XL 156
+#define GFX_BLACK_ORB 157
#define GFX_SPEED_PILL 158
#define GFX_SONDE 159
/* Zeile 10 (160) */
#define GFX_FIREFLY_U 207
/* only available as size MINI_TILE */
-#define GFX_STEEL_UPPER_LEFT 208
-#define GFX_STEEL_UPPER_RIGHT 209
-#define GFX_STEEL_LOWER_LEFT 210
-#define GFX_STEEL_LOWER_RIGHT 211
-#define GFX_STEEL_HORIZONTAL 212
-#define GFX_STEEL_VERTICAL 213
+#define GFX_VSTEEL_UPPER_LEFT 208
+#define GFX_VSTEEL_UPPER_RIGHT 209
+#define GFX_VSTEEL_LOWER_LEFT 210
+#define GFX_VSTEEL_LOWER_RIGHT 211
+#define GFX_VSTEEL_HORIZONTAL 212
+#define GFX_VSTEEL_VERTICAL 213
+#define GFX_ISTEEL_UPPER_LEFT 214
+#define GFX_ISTEEL_UPPER_RIGHT 215
+#define GFX_ISTEEL_LOWER_LEFT 216
+#define GFX_ISTEEL_LOWER_RIGHT 217
+#define GFX_ISTEEL_HORIZONTAL 218
+#define GFX_ISTEEL_VERTICAL 219
/* elements with graphics borrowed from other elements */
#define GFX_SCHLUESSEL GFX_SCHLUESSEL1
#define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
/* graphics from "RocksMore" */
-#define GFX_SP_EMPTY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0)
-#define GFX_SP_ZONK (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1)
-#define GFX_SP_BASE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2)
-#define GFX_SP_MURPHY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3)
-#define GFX_SP_INFOTRON (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4)
-#define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 5)
-#define GFX_SP_HARD_GRAY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 6)
-#define GFX_SP_EXIT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7)
-#define GFX_SP_DISK_ORANGE (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0)
-#define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1)
-#define GFX_SP_PORT1_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2)
-#define GFX_SP_PORT1_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3)
-#define GFX_SP_PORT1_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4)
-#define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 5)
-#define GFX_SP_PORT2_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 6)
-#define GFX_SP_PORT2_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7)
-#define GFX_SP_PORT2_UP (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0)
-#define GFX_SP_SNIKSNAK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1)
-#define GFX_SP_DISK_YELLOW (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 2)
-#define GFX_SP_TERMINAL (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 3)
-#define GFX_SP_DISK_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4)
-#define GFX_SP_PORT_Y (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 5)
-#define GFX_SP_PORT_X (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 6)
-#define GFX_SP_PORT_XY (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 7)
-#define GFX_SP_ELECTRON (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0)
-#define GFX_SP_BUG (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1)
-#define GFX_SP_CHIP_LEFT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2)
-#define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3)
-#define GFX_SP_HARD_BASE1 (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 4)
-#define GFX_SP_HARD_GREEN (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 5)
-#define GFX_SP_HARD_BLUE (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 6)
-#define GFX_SP_HARD_RED (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 7)
-#define GFX_SP_HARD_YELLOW (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0)
-#define GFX_SP_HARD_BASE2 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 1)
-#define GFX_SP_HARD_BASE3 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 2)
-#define GFX_SP_HARD_BASE4 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 3)
-#define GFX_SP_HARD_BASE5 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 4)
-#define GFX_SP_HARD_BASE6 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 5)
-#define GFX_SP_CHIP_UPPER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 6)
-#define GFX_SP_CHIP_LOWER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 7)
-
-#define GFX_INVISIBLE_STEEL (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3)
-#define GFX_UNSICHTBAR (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 7)
-
-#define GFX_SP_BUG_WARNING (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE +15)
-#define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 8)
-#define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 8)
-#define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 8)
-#define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSMORE + 8 * MORE_PER_LINE + 8)
-#define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSMORE + 8 * MORE_PER_LINE +12)
-#define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSMORE + 9 * MORE_PER_LINE + 8)
-#define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSMORE + 9 * MORE_PER_LINE +12)
-
-#define GFX2_SP_ELECTRON (GFX_START_ROCKSMORE + 10 * MORE_PER_LINE + 8)
-#define GFX2_SP_TERMINAL (GFX_START_ROCKSMORE + 11 * MORE_PER_LINE + 8)
-#define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSMORE + 12 * MORE_PER_LINE + 8)
+#define GFX_SP_EMPTY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0)
+/*
+#define GFX_SP_ZONK (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1)
+*/
+#define GFX_SP_BASE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2)
+#define GFX_SP_MURPHY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3)
+#define GFX_SP_INFOTRON (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4)
+#define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 5)
+#define GFX_SP_HARD_GRAY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 6)
+#define GFX_SP_EXIT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7)
+#define GFX_SP_DISK_ORANGE (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0)
+#define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1)
+#define GFX_SP_PORT1_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2)
+#define GFX_SP_PORT1_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3)
+#define GFX_SP_PORT1_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4)
+#define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 5)
+#define GFX_SP_PORT2_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 6)
+#define GFX_SP_PORT2_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7)
+#define GFX_SP_PORT2_UP (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0)
+#define GFX_SP_SNIKSNAK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1)
+#define GFX_SP_DISK_YELLOW (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 2)
+#define GFX_SP_TERMINAL (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 3)
+#define GFX_SP_DISK_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4)
+#define GFX_SP_PORT_Y (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 5)
+#define GFX_SP_PORT_X (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 6)
+#define GFX_SP_PORT_XY (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 7)
+#define GFX_SP_ELECTRON (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0)
+#define GFX_SP_BUG (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1)
+#define GFX_SP_CHIP_LEFT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2)
+#define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3)
+#define GFX_SP_HARD_BASE1 (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 4)
+#define GFX_SP_HARD_GREEN (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 5)
+#define GFX_SP_HARD_BLUE (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 6)
+#define GFX_SP_HARD_RED (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 7)
+#define GFX_SP_HARD_YELLOW (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0)
+#define GFX_SP_HARD_BASE2 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 1)
+#define GFX_SP_HARD_BASE3 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 2)
+#define GFX_SP_HARD_BASE4 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 3)
+#define GFX_SP_HARD_BASE5 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 4)
+#define GFX_SP_HARD_BASE6 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 5)
+#define GFX_SP_CHIP_UPPER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 6)
+#define GFX_SP_CHIP_LOWER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 7)
+
+#define GFX_INVISIBLE_STEEL (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3)
+#define GFX_UNSICHTBAR (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 7)
+#define GFX_SP_ZONK (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 0)
+
+#define GFX_EM_KEY_1 (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 4)
+#define GFX_EM_KEY_2 (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 5)
+#define GFX_EM_KEY_3 (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 6)
+#define GFX_EM_KEY_4 (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 7)
+#define GFX_EM_GATE_1 (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 0)
+#define GFX_EM_GATE_2 (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 1)
+#define GFX_EM_GATE_3 (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 2)
+#define GFX_EM_GATE_4 (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 3)
+#define GFX_EM_GATE_1X (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 4)
+#define GFX_EM_GATE_2X (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 5)
+#define GFX_EM_GATE_3X (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 6)
+#define GFX_EM_GATE_4X (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 7)
+
+#define GFX_MURPHY_GO_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 8)
+#define GFX_MURPHY_ANY_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 9)
+#define GFX_MURPHY_GO_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 11)
+#define GFX_MURPHY_ANY_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 12)
+#define GFX_MURPHY_SNAP_UP (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 14)
+#define GFX_MURPHY_SNAP_DOWN (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 15)
+#define GFX_MURPHY_SNAP_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 8)
+#define GFX_MURPHY_SNAP_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 9)
+#define GFX_MURPHY_PUSH_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 10)
+#define GFX_MURPHY_PUSH_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 11)
+
+#define GFX_SP_BUG_WARNING (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 15)
+#define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 8)
+#define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 8)
+#define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 8)
+#define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSMORE + 8 * MORE_PER_LINE + 8)
+#define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSMORE + 8 * MORE_PER_LINE + 12)
+#define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSMORE + 9 * MORE_PER_LINE + 8)
+#define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSMORE + 9 * MORE_PER_LINE + 12)
+
+#define GFX2_SP_ELECTRON (GFX_START_ROCKSMORE + 10 * MORE_PER_LINE + 8)
+#define GFX2_SP_TERMINAL (GFX_START_ROCKSMORE + 11 * MORE_PER_LINE + 8)
+#define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSMORE + 12 * MORE_PER_LINE + 8)
/* graphics from "RocksFont" */
#define GFX_CHAR_START (GFX_START_ROCKSFONT)
#define FC_YELLOW 3
#define FC_SPECIAL1 4
#define FC_SPECIAL2 5
+#define FC_SPECIAL3 6
/* values for game_status */
#define EXITGAME 0
#define TAPES_DIRECTORY "tapes"
#define SCORES_DIRECTORY "scores"
-#define PROGRAM_VERSION_STRING "1.2.1"
+#define PROGRAM_VERSION_STRING "1.3.0"
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"
#define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_VERSION_STRING
#define MB_MENU_MARK TRUE
#define MB_MENU_INITIALIZE (-1)
#define MB_LEFT 1
-#ifdef MSDOS
-#define MB_MIDDLE 4
-#define MB_RIGHT 2
-#else
#define MB_MIDDLE 2
#define MB_RIGHT 3
-#endif
/* values for redraw_mask */
#define REDRAW_ALL (1 << 0)