added support for pushing settings in BD engine to level editor
[rocksndiamonds.git] / src / main.h
index 85b69174b1e7fc1efc629550a7d43b5fcff753fc..08ba56d5053b1a810ed6756491aaec89f93fbf89 100644 (file)
@@ -3493,6 +3493,10 @@ struct LevelInfo
   boolean bd_gravity_affects_all;      // BD engine gravity affects all falling objects
   boolean bd_intermission;             // BD level is intermission
   boolean bd_diagonal_movements;       // BD style diagonal movements
+  boolean bd_topmost_player_active;    // BD engine uses first player found on playfield
+  int bd_pushing_prob;                 // BD player probability to push rocks
+  int bd_pushing_prob_with_sweet;      // BD player probability to push rocks after eating sweet
+  boolean bd_push_mega_rock_with_sweet;        // BD player can push mega rocks after eating sweet
   boolean em_slippery_gems;            // EM style "gems slip from wall" behaviour
   boolean em_explodes_by_fire;         // EM style chain explosion behaviour
   boolean use_spring_bug;              // for compatibility with old levels