added support for pushing settings in BD engine to level editor
[rocksndiamonds.git] / src / main.h
index 59dfc59ea57c3e1e3efb33e23893c999ab831541..08ba56d5053b1a810ed6756491aaec89f93fbf89 100644 (file)
@@ -3489,8 +3489,14 @@ struct LevelInfo
   boolean bd_line_shifting_borders;    // BD engine uses line-shifting wrap-around
   boolean bd_wraparound_objects;       // BD cave object rendering uses wrap-around
   boolean bd_scan_first_and_last_row;  // BD engine scans top and bottom border rows
+  boolean bd_short_explosions;         // BD engine uses four game cycles for explosions
+  boolean bd_gravity_affects_all;      // BD engine gravity affects all falling objects
   boolean bd_intermission;             // BD level is intermission
   boolean bd_diagonal_movements;       // BD style diagonal movements
+  boolean bd_topmost_player_active;    // BD engine uses first player found on playfield
+  int bd_pushing_prob;                 // BD player probability to push rocks
+  int bd_pushing_prob_with_sweet;      // BD player probability to push rocks after eating sweet
+  boolean bd_push_mega_rock_with_sweet;        // BD player can push mega rocks after eating sweet
   boolean em_slippery_gems;            // EM style "gems slip from wall" behaviour
   boolean em_explodes_by_fire;         // EM style chain explosion behaviour
   boolean use_spring_bug;              // for compatibility with old levels