added support for short explosions in BD engine to level editor
[rocksndiamonds.git] / src / main.h
index 59dfc59ea57c3e1e3efb33e23893c999ab831541..07eabfb9321728cefff04f136be3729b02b70cfb 100644 (file)
@@ -3489,6 +3489,7 @@ struct LevelInfo
   boolean bd_line_shifting_borders;    // BD engine uses line-shifting wrap-around
   boolean bd_wraparound_objects;       // BD cave object rendering uses wrap-around
   boolean bd_scan_first_and_last_row;  // BD engine scans top and bottom border rows
+  boolean bd_short_explosions;         // BD engine uses four game cycles for explosions
   boolean bd_intermission;             // BD level is intermission
   boolean bd_diagonal_movements;       // BD style diagonal movements
   boolean em_slippery_gems;            // EM style "gems slip from wall" behaviour