added support for PAL timing in BD engine to level editor
[rocksndiamonds.git] / src / main.h
index c98b7d2f4d32259af56c0fe6a5e5df8aa2e94894..06be311c4782b4558b1870865b4a59652abe5e5d 100644 (file)
@@ -3480,6 +3480,7 @@ struct LevelInfo
   int initial_inventory_size[MAX_PLAYERS];
   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
 
+  boolean bd_pal_timing;               // BD engine special timing
   boolean bd_intermission;             // BD level is intermission
   boolean bd_diagonal_movements;       // BD style diagonal movements
   boolean em_slippery_gems;            // EM style "gems slip from wall" behaviour