fixed element graphic on properties page in level editor
[rocksndiamonds.git] / src / main.h
index 7f70cea7ca544c23d7157c1f32068f5a594e3ea5..063ce800dd5f6bf6cb6c6c9e5dece794218336d0 100644 (file)
                                         (e) == EL_BD_CONVEYOR_DIR_SWITCH ||    \
                                         (e) == EL_BD_CONVEYOR_DIR_SWITCH_ACTIVE)
 
+#define IS_BD_RUNTIME_ELEMENT(e)       ((e) >= EL_BD_RUNTIME_START &&          \
+                                        (e) <= EL_BD_RUNTIME_END)
+
 #define IS_SOKOBAN_OBJECT_OR_FIELD(e)  ((e) == EL_SOKOBAN_OBJECT ||            \
                                         (e) == EL_SOKOBAN_FIELD_EMPTY ||       \
                                         (e) == EL_SOKOBAN_FIELD_FULL)
 #define EL_BD_NUT_BREAKING_4                   1486
 #define EL_BD_END                              EL_BD_NUT_BREAKING_4
 
+#define EL_BD_RUNTIME_START                    EL_BD_SAND_BALL_FALLING
+#define EL_BD_RUNTIME_END                      EL_BD_NUT_BREAKING_4
+
 #define NUM_FILE_ELEMENTS                      1487
 
 
@@ -2745,6 +2751,7 @@ enum
   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
+  GFX_SPECIAL_ARG_SETUP_SHORTCUTS_6,
   GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
   GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,