/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-2001 Artsoft Entertainment *
+* (c) 1995-2002 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#define WIN_XSIZE 672
#define WIN_YSIZE 560
-#if !defined(PLATFORM_MSDOS)
-#define WIN_XPOS 0
-#define WIN_YPOS 0
-#else
-#define WIN_XPOS ((XRES - WIN_XSIZE) / 2)
-#define WIN_YPOS ((YRES - WIN_YSIZE) / 2)
-#endif
-
#define SCR_FIELDX 17
#define SCR_FIELDY 17
#define MAX_BUF_XSIZE (SCR_FIELDX + 2)
#define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
#define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
#define TAPE_IS_EMPTY(x) ((x).length == 0)
-#define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
+#define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
#define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
#define SHIELD_ON(p) ((p)->shield_passive_time_left > 0)
boolean LevelSolved, GameOver;
boolean snapped;
- unsigned long move_delay;
- int move_delay_value;
-
int last_move_dir;
int is_moving;
+ unsigned long move_delay;
+ int move_delay_value;
+
unsigned long push_delay;
unsigned long push_delay_value;
struct LevelInfo
{
int file_version; /* file format version the level is stored with */
- int game_version; /* game engine version the level was created with */
+ int game_version; /* game release version the level was created with */
+
boolean encoding_16bit_field; /* level contains 16-bit elements */
boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
struct TapeInfo
{
- int file_version; /* file format version the tape is stored with */
- int game_version; /* game engine version the tape was created with */
- int version;
+ int file_version; /* file format version the tape is stored with */
+ int game_version; /* game release version the tape was created with */
+ int engine_version; /* game engine version the tape was recorded with */
+
int level_nr;
unsigned long random_seed;
unsigned long date;
boolean fast_forward;
boolean index_search;
boolean quick_resume;
+ boolean single_step;
boolean changed;
boolean player_participates[MAX_PLAYERS];
int num_participating_players;
struct GameInfo
{
- int version;
+ /* constant within running game */
+ int engine_version;
int emulation;
+ int initial_move_delay;
+ int initial_move_delay_value;
+
+ /* variable within running game */
int yam_content_nr;
boolean magic_wall_active;
int magic_wall_time_left;
int fps_slowdown_factor;
};
+struct ElementInfo
+{
+ char *sound_class_name;
+ char *editor_description;
+};
+
extern GC tile_clip_gc;
extern Bitmap *pix[];
extern Pixmap tile_clipmask[];
extern struct TapeInfo tape;
extern struct GameInfo game;
extern struct GlobalInfo global;
-
-extern char *sound_name[];
-extern int background_loop[];
-extern int num_bg_loops;
-extern char *element_info[];
-extern int num_element_info;
+extern struct ElementInfo element_info[];
+extern struct SoundEffectInfo sound_effects[];
/* often used screen positions */
#define SX 8
#define EL_TRAP_INACTIVE 356
#define EL_DX_SUPABOMB 357
+#define NUM_LEVEL_ELEMENTS 358
+
+
/* "real" (and therefore drawable) runtime elements */
#define EL_FIRST_RUNTIME_EL 500
#define NUM_SOUNDS 55
+
+/* values for sound effects */
+#define SND_BD_EMPTY_SPACE_DIGGING 0
+#define SND_BD_SAND_DIGGING 1
+#define SND_BD_DIAMOND_COLLECTING 2
+#define SND_BD_DIAMOND_IMPACT 3
+#define SND_BD_ROCK_PUSHING 4
+#define SND_BD_ROCK_IMPACT 5
+#define SND_BD_MAGIC_WALL_ACTIVATING 6
+#define SND_BD_MAGIC_WALL_CHANGING 7
+#define SND_BD_MAGIC_WALL_RUNNING 8
+#define SND_BD_AMOEBA_WAITING 9
+#define SND_BD_AMOEBA_CREATING 10
+#define SND_BD_AMOEBA_TURNING_TO_GEM 11
+#define SND_BD_AMOEBA_TURNING_TO_ROCK 12
+#define SND_BD_BUTTERFLY_MOVING 13
+#define SND_BD_BUTTERFLY_WAITING 14
+#define SND_BD_FIREFLY_MOVING 15
+#define SND_BD_FIREFLY_WAITING 16
+#define SND_BD_EXIT_ENTERING 17
+#define SND_SP_EMPTY_SPACE_DIGGING 18
+#define SND_SP_BASE_DIGGING 19
+#define SND_SP_BUGGY_BASE_DIGGING 20
+#define SND_SP_BUGGY_BASE_ACTIVATING 21
+#define SND_SP_INFOTRON_COLLECTING 22
+#define SND_SP_INFOTRON_IMPACT 23
+#define SND_SP_ZONK_PUSHING 24
+#define SND_SP_ZONK_IMPACT 25
+#define SND_SP_DISK_RED_COLLECTING 26
+#define SND_SP_DISK_ORANGE_PUSHING 27
+#define SND_SP_DISK_YELLOW_PUSHING 28
+#define SND_SP_PORT_PASSING 29
+#define SND_SP_EXIT_ENTERING 30
+#define SND_SP_ELEMENT_EXPLODING 31
+#define SND_SP_SNIKSNAK_MOVING 32
+#define SND_SP_SNIKSNAK_WAITING 33
+#define SND_SP_ELECTRON_MOVING 34
+#define SND_SP_ELECTRON_WAITING 35
+#define SND_SP_TERMINAL_ACTIVATING 36
+#define SND_SOKOBAN_OBJECT_PUSHING 37
+#define SND_SOKOBAN_FIELD_FILLING 38
+#define SND_SOKOBAN_FIELD_CLEARING 39
+#define SND_SOKOBAN_GAME_SOLVING 40
+#define SND_EMPTY_SPACE_DIGGING 41
+#define SND_SAND_DIGGING 42
+#define SND_EMERALD_COLLECTING 43
+#define SND_EMERALD_IMPACT 44
+#define SND_DIAMOND_COLLECTING 45
+#define SND_DIAMOND_IMPACT 46
+#define SND_DIAMOND_BREAKING 47
+#define SND_ROCK_PUSHING 48
+#define SND_ROCK_IMPACT 49
+#define SND_BOMB_PUSHING 50
+#define SND_NUT_PUSHING 51
+#define SND_NUT_CRACKING 52
+#define SND_NUT_IMPACT 53
+#define SND_DYNAMITE_COLLECTING 54
+#define SND_DYNAMITE_PLACING 55
+#define SND_DYNAMITE_BURNING 56
+#define SND_KEY_COLLECTING 57
+#define SND_GATE_PASSING 58
+#define SND_BUG_MOVING 59
+#define SND_BUG_WAITING 60
+#define SND_SPACESHIP_MOVING 61
+#define SND_SPACESHIP_WAITING 62
+#define SND_YAMYAM_MOVING 63
+#define SND_YAMYAM_WAITING 64
+#define SND_YAMYAM_EATING_DIAMOND 65
+#define SND_ROBOT_STEPPING 66
+#define SND_ROBOT_WAITING 67
+#define SND_ROBOT_WHEEL_ACTIVATING 68
+#define SND_ROBOT_WHEEL_RUNNING 69
+#define SND_MAGIC_WALL_ACTIVATING 70
+#define SND_MAGIC_WALL_CHANGING 71
+#define SND_MAGIC_WALL_RUNNING 72
+#define SND_AMOEBA_WAITING 73
+#define SND_AMOEBA_CREATING 74
+#define SND_AMOEBA_DROPPING 75
+#define SND_ACID_SPLASHING 76
+#define SND_QUICKSAND_FILLING 77
+#define SND_QUICKSAND_SLIPPING_THROUGH 78
+#define SND_QUICKSAND_EMPTYING 79
+#define SND_EXIT_OPENING 80
+#define SND_EXIT_ENTERING 81
+#define SND_BALLOON_MOVING 82
+#define SND_BALLOON_WAITING 83
+#define SND_BALLOON_PUSHING 84
+#define SND_BALLOON_SWITCH_ACTIVATING 85
+#define SND_SPRING_MOVING 86
+#define SND_SPRING_PUSHING 87
+#define SND_SPRING_IMPACT 88
+#define SND_WALL_GROWING 89
+#define SND_PEARL_COLLECTING 90
+#define SND_PEARL_BREAKING 91
+#define SND_PEARL_IMPACT 92
+#define SND_CRYSTAL_COLLECTING 93
+#define SND_CRYSTAL_IMPACT 94
+#define SND_ENVELOPE_COLLECTING 95
+#define SND_SAND_INVISIBLE_DIGGING 96
+#define SND_SHIELD_PASSIVE_COLLECTING 97
+#define SND_SHIELD_PASSIVE_ACTIVATED 98
+#define SND_SHIELD_ACTIVE_COLLECTING 99
+#define SND_SHIELD_ACTIVE_ACTIVATED 100
+#define SND_EXTRA_TIME_COLLECTING 101
+#define SND_MOLE_MOVING 102
+#define SND_MOLE_WAITING 103
+#define SND_MOLE_EATING_AMOEBA 104
+#define SND_SWITCHGATE_SWITCH_ACTIVATING 105
+#define SND_SWITCHGATE_OPENING 106
+#define SND_SWITCHGATE_CLOSING 107
+#define SND_SWITCHGATE_PASSING 108
+#define SND_TIMEGATE_WHEEL_ACTIVATING 109
+#define SND_TIMEGATE_WHEEL_RUNNING 110
+#define SND_TIMEGATE_OPENING 111
+#define SND_TIMEGATE_CLOSING 112
+#define SND_TIMEGATE_PASSING 113
+#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 114
+#define SND_CONVEYOR_BELT_RUNNING 115
+#define SND_LIGHT_SWITCH_ACTIVATING 116
+#define SND_LIGHT_SWITCH_DEACTIVATING 117
+#define SND_DX_BOMB_PUSHING 118
+#define SND_TRAP_INACTIVE_DIGGING 119
+#define SND_TRAP_ACTIVATING 120
+#define SND_TUBE_PASSING 121
+#define SND_AMOEBA_TURNING_TO_GEM 122
+#define SND_AMOEBA_TURNING_TO_ROCK 123
+#define SND_SPEED_PILL_COLLECTING 124
+#define SND_DYNABOMB_NR_COLLECTING 125
+#define SND_DYNABOMB_SZ_COLLECTING 126
+#define SND_DYNABOMB_XL_COLLECTING 127
+#define SND_DYNABOMB_PLACING 128
+#define SND_DYNABOMB_BURNING 129
+#define SND_SATELLITE_MOVING 130
+#define SND_SATELLITE_WAITING 131
+#define SND_SATELLITE_PUSHING 132
+#define SND_LAMP_ACTIVATING 133
+#define SND_LAMP_DEACTIVATING 134
+#define SND_TIME_ORB_FULL_COLLECTING 135
+#define SND_TIME_ORB_FULL_IMPACT 136
+#define SND_TIME_ORB_EMPTY_PUSHING 137
+#define SND_TIME_ORB_EMPTY_IMPACT 138
+#define SND_GAMEOFLIFE_WAITING 139
+#define SND_GAMEOFLIFE_CREATING 140
+#define SND_BIOMAZE_WAITING 141
+#define SND_BIOMAZE_CREATING 142
+#define SND_PACMAN_MOVING 143
+#define SND_PACMAN_WAITING 144
+#define SND_PACMAN_EATING_AMOEBA 145
+#define SND_DARK_YAMYAM_MOVING 146
+#define SND_DARK_YAMYAM_WAITING 147
+#define SND_DARK_YAMYAM_EATING_ANY 148
+#define SND_PENGUIN_MOVING 149
+#define SND_PENGUIN_WAITING 150
+#define SND_PENGUIN_ENTERING_EXIT 151
+#define SND_PIG_MOVING 152
+#define SND_PIG_WAITING 153
+#define SND_PIG_EATING_GEM 154
+#define SND_DRAGON_MOVING 155
+#define SND_DRAGON_WAITING 156
+#define SND_DRAGON_ATTACKING 157
+#define SND_PLAYER_DYING 158
+#define SND_ELEMENT_EXPLODING 159
+#define SND_GAME_STARTING 160
+#define SND_GAME_RUNNING_OUT_OF_TIME 161
+#define SND_GAME_LEVELTIME_BONUS 162
+#define SND_GAME_LOSING 163
+#define SND_GAME_WINNING 164
+#define SND_MENU_DOOR_OPENING 165
+#define SND_MENU_DOOR_CLOSING 166
+#define SND_MENU_HALL_OF_FAME 167
+#define SND_MENU_INFO_SCREEN 168
+
+#define NUM_SOUND_EFFECTS 169
+
+
/* values for game_status */
#define EXITGAME 0
#define MAINMENU 1
#define SETUP 8
#define PROGRAM_VERSION_MAJOR 2
-#define PROGRAM_VERSION_MINOR 0
+#define PROGRAM_VERSION_MINOR 1
#define PROGRAM_VERSION_PATCH 2
-#define PROGRAM_VERSION_STRING "2.0.2"
+#define PROGRAM_VERSION_STRING "2.1.2"
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"