#define EL_EMPTY EL_EMPTY_SPACE
#define EL_SAND 1
#define EL_WALL 2
-#define EL_WALL_CRUMBLED 3
+#define EL_WALL_SLIPPERY 3
#define EL_ROCK 4
#define EL_KEY_OBSOLETE 5 /* obsolete; mapped to EL_KEY_1 */
#define EL_EMERALD 6
#define EL_MOLE_RIGHT 312
#define EL_MOLE_UP 313
#define EL_MOLE_DOWN 314
-#define EL_STEELWALL_SLANTED 315
+#define EL_STEELWALL_SLIPPERY 315
#define EL_INVISIBLE_SAND 316
#define EL_DX_UNKNOWN_15 317
#define EL_DX_UNKNOWN_42 318
#define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
#define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
#define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
-#define EL_SAND_CRUMBLED (EL_FIRST_DUMMY + 12)
-#define EL_DYNABOMB (EL_FIRST_DUMMY + 13)
-#define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 14)
-#define EL_DYNABOMB_PLAYER_1 (EL_FIRST_DUMMY + 15)
-#define EL_DYNABOMB_PLAYER_2 (EL_FIRST_DUMMY + 16)
-#define EL_DYNABOMB_PLAYER_3 (EL_FIRST_DUMMY + 17)
-#define EL_DYNABOMB_PLAYER_4 (EL_FIRST_DUMMY + 18)
-#define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 19)
-#define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 20)
-#define EL_DEFAULT (EL_FIRST_DUMMY + 21)
-#define EL_BD_DEFAULT (EL_FIRST_DUMMY + 22)
-#define EL_SP_DEFAULT (EL_FIRST_DUMMY + 23)
-#define EL_SB_DEFAULT (EL_FIRST_DUMMY + 24)
-
-#define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 25)
+#define EL_DYNABOMB (EL_FIRST_DUMMY + 12)
+#define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
+#define EL_DYNABOMB_PLAYER_1 (EL_FIRST_DUMMY + 14)
+#define EL_DYNABOMB_PLAYER_2 (EL_FIRST_DUMMY + 15)
+#define EL_DYNABOMB_PLAYER_3 (EL_FIRST_DUMMY + 16)
+#define EL_DYNABOMB_PLAYER_4 (EL_FIRST_DUMMY + 17)
+#define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 18)
+#define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 19)
+#define EL_DEFAULT (EL_FIRST_DUMMY + 20)
+#define EL_BD_DEFAULT (EL_FIRST_DUMMY + 21)
+#define EL_SP_DEFAULT (EL_FIRST_DUMMY + 22)
+#define EL_SB_DEFAULT (EL_FIRST_DUMMY + 23)
+
+#define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 24)
/* values for graphics/sounds action types */
#define GFX_SPECIAL_ARG_SETUP 5
#define GFX_SPECIAL_ARG_DOOR 6
#define GFX_SPECIAL_ARG_PREVIEW 7
+#define GFX_SPECIAL_ARG_CRUMBLED 8
-#define NUM_SPECIAL_GFX_ARGS 8
+#define NUM_SPECIAL_GFX_ARGS 9
/* values for image configuration suffixes */
#define GFX_ARG_DELAY 13
#define GFX_ARG_ANIM_MODE 14
#define GFX_ARG_GLOBAL_SYNC 15
-#define GFX_ARG_STEP_OFFSET 16
-#define GFX_ARG_STEP_DELAY 17
-#define GFX_ARG_DIRECTION 18
-#define GFX_ARG_POSITION 19
-#define GFX_ARG_DRAW_XOFFSET 20
-#define GFX_ARG_DRAW_YOFFSET 21
-#define GFX_ARG_NAME 22
+#define GFX_ARG_CRUMBLED_LIKE 16
+#define GFX_ARG_DIGGABLE_LIKE 17
+#define GFX_ARG_STEP_OFFSET 18
+#define GFX_ARG_STEP_DELAY 19
+#define GFX_ARG_DIRECTION 20
+#define GFX_ARG_POSITION 21
+#define GFX_ARG_DRAW_XOFFSET 22
+#define GFX_ARG_DRAW_YOFFSET 23
+#define GFX_ARG_NAME 24
-#define NUM_GFX_ARGS 23
+#define NUM_GFX_ARGS 25
/* values for sound configuration suffixes */
#define GAME_MODE_SETUP 5
#define GAME_MODE_PSEUDO_DOOR 6
#define GAME_MODE_PSEUDO_PREVIEW 7
+#define GAME_MODE_PSEUDO_CRUMBLED 8
/* there are no special config file suffixes for these modes */
-#define GAME_MODE_PLAYING 8
-#define GAME_MODE_PSEUDO_TYPENAME 9
-#define GAME_MODE_QUIT 10
+#define GAME_MODE_PLAYING 9
+#define GAME_MODE_PSEUDO_TYPENAME 10
+#define GAME_MODE_QUIT 11
-#define PROGRAM_VERSION_MAJOR 2
-#define PROGRAM_VERSION_MINOR 2
+#define PROGRAM_VERSION_MAJOR 3
+#define PROGRAM_VERSION_MINOR 0
#define PROGRAM_VERSION_PATCH 0
-#define PROGRAM_VERSION_RELEASE 8
-#define PROGRAM_VERSION_STRING "2.2.0rc8"
+#define PROGRAM_VERSION_RELEASE 0
+#define PROGRAM_VERSION_STRING "3.0.0"
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"
int graphic[NUM_ACTIONS]; /* default graphics for several actions */
int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
/* special graphics for left/right/up/down */
+
+ int crumbled[NUM_ACTIONS]; /* crumbled graphics for several actions */
+ int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
+ /* crumbled graphics for left/right/up/down */
+
int special_graphic[NUM_SPECIAL_GFX_ARGS];
/* special graphics for certain screens */
int anim_delay; /* important: delay of 1 means "no delay"! */
int anim_mode;
boolean anim_global_sync;
+ int crumbled_like; /* element for cloning crumble graphics */
+ int diggable_like; /* element for cloning digging graphics */
int step_offset; /* optional step offset of toon animations */
int step_delay; /* optional step delay of toon animations */