#define EL_EMPTY EL_EMPTY_SPACE
#define EL_SAND 1
#define EL_WALL 2
-#define EL_WALL_CRUMBLED 3
+#define EL_WALL_SLIPPERY 3
#define EL_ROCK 4
#define EL_KEY_OBSOLETE 5 /* obsolete; mapped to EL_KEY_1 */
#define EL_EMERALD 6
#define EL_MOLE_RIGHT 312
#define EL_MOLE_UP 313
#define EL_MOLE_DOWN 314
-#define EL_STEELWALL_SLANTED 315
+#define EL_STEELWALL_SLIPPERY 315
#define EL_INVISIBLE_SAND 316
#define EL_DX_UNKNOWN_15 317
#define EL_DX_UNKNOWN_42 318
#define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
#define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
#define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
-#define EL_SAND_CRUMBLED (EL_FIRST_DUMMY + 12)
-#define EL_DYNABOMB (EL_FIRST_DUMMY + 13)
-#define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 14)
-#define EL_DYNABOMB_PLAYER_1 (EL_FIRST_DUMMY + 15)
-#define EL_DYNABOMB_PLAYER_2 (EL_FIRST_DUMMY + 16)
-#define EL_DYNABOMB_PLAYER_3 (EL_FIRST_DUMMY + 17)
-#define EL_DYNABOMB_PLAYER_4 (EL_FIRST_DUMMY + 18)
-#define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 19)
-#define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 20)
-#define EL_DEFAULT (EL_FIRST_DUMMY + 21)
-#define EL_BD_DEFAULT (EL_FIRST_DUMMY + 22)
-#define EL_SP_DEFAULT (EL_FIRST_DUMMY + 23)
-#define EL_SB_DEFAULT (EL_FIRST_DUMMY + 24)
-
-#define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 25)
+#define EL_DYNABOMB (EL_FIRST_DUMMY + 12)
+#define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
+#define EL_DYNABOMB_PLAYER_1 (EL_FIRST_DUMMY + 14)
+#define EL_DYNABOMB_PLAYER_2 (EL_FIRST_DUMMY + 15)
+#define EL_DYNABOMB_PLAYER_3 (EL_FIRST_DUMMY + 16)
+#define EL_DYNABOMB_PLAYER_4 (EL_FIRST_DUMMY + 17)
+#define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 18)
+#define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 19)
+#define EL_DEFAULT (EL_FIRST_DUMMY + 20)
+#define EL_BD_DEFAULT (EL_FIRST_DUMMY + 21)
+#define EL_SP_DEFAULT (EL_FIRST_DUMMY + 22)
+#define EL_SB_DEFAULT (EL_FIRST_DUMMY + 23)
+
+#define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 24)
/* values for graphics/sounds action types */
#define GAME_MODE_PSEUDO_TYPENAME 10
#define GAME_MODE_QUIT 11
-#define PROGRAM_VERSION_MAJOR 2
-#define PROGRAM_VERSION_MINOR 2
+#define PROGRAM_VERSION_MAJOR 3
+#define PROGRAM_VERSION_MINOR 0
#define PROGRAM_VERSION_PATCH 0
-#define PROGRAM_VERSION_RELEASE 8
-#define PROGRAM_VERSION_STRING "2.2.0rc8"
+#define PROGRAM_VERSION_RELEASE 0
+#define PROGRAM_VERSION_STRING "3.0.0"
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"