#define CP_HALF_DESTRUCTIVE 1
#define CP_FULL_DESTRUCTIVE 2
+/* values for special move patterns (bits 0-3: basic move directions) */
+#define MV_BIT_TOWARDS_PLAYER 4
+#define MV_BIT_AWAY_FROM_PLAYER 5
+#define MV_BIT_ALONG_LEFT_SIDE 6
+#define MV_BIT_ALONG_RIGHT_SIDE 7
+#define MV_BIT_TURNING_LEFT 8
+#define MV_BIT_TURNING_RIGHT 9
+
+/* values for special move patterns for custom elements */
+#define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
+#define MV_VERTICAL (MV_UP | MV_DOWN)
+#define MV_ALL_DIRECTIONS (MV_HORIZONTAL | MV_VERTICAL)
+#define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
+#define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
+#define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
+#define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE)
+#define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE)
+#define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT)
+#define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT)
+
+/* values for slippery property for custom elements */
+#define SLIPPERY_ANY_RANDOM 0
+#define SLIPPERY_ANY_LEFT_RIGHT 1
+#define SLIPPERY_ANY_RIGHT_LEFT 2
+#define SLIPPERY_ONLY_LEFT 3
+#define SLIPPERY_ONLY_RIGHT 4
/* macros for configurable properties */
#define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE)
boolean gravity;
boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
+ short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+
boolean use_custom_template; /* use custom properties from template file */
boolean no_level_file;
int move_direction_initial; /* initial direction element moves to */
int move_stepsize; /* step size element moves with */
+ int slippery_type; /* how/where other elements slip away */
+
int content[3][3]; /* new elements after explosion */
struct ElementChangeInfo change;
extern int redraw_x1, redraw_y1;
extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern boolean Changing[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short AmoebaCnt[MAX_NUM_AMOEBA];
extern int graphics_action_mapping[];
-extern struct LevelInfo level;
+extern struct LevelInfo level, level_template;
extern struct PlayerInfo stored_player[], *local_player;
extern struct HiScore highscore[];
extern struct TapeInfo tape;