added dedicated empty space element for BD engine (currently not used)
[rocksndiamonds.git] / src / main.h
index 68b2cd695d0b50fc80a4d3f89f2405fd1435ce69..03d144c1b8e76a7fb285cd9c8b517ce50c3fc06d 100644 (file)
 #define EL_DF_END_2                            EL_DF_SLOPE_END
 
 // BD style elements
-#define EL_BD_PLAYER                           1253
+#define EL_BD_EMPTY_SPACE                      1253
+#define EL_BD_EMPTY                            EL_BD_EMPTY_SPACE
 #define EL_BD_SAND                             1254
 #define EL_BD_SAND_2                           1255
 #define EL_BD_SAND_BALL                                1256
 #define EL_BD_DRAGONFLY_DOWN                   1377
 #define EL_BD_BOMB                             1378
 #define EL_BD_NITRO_PACK                       1379
-#define EL_BD_PLAYER_WITH_BOMB                 1380
-#define EL_BD_PLAYER_GLUED                     1381
-#define EL_BD_PLAYER_STIRRING                  1382
-#define EL_BD_FAKE_BONUS                       1383
-#define EL_BD_COVERED                          1384
-
-#define NUM_FILE_ELEMENTS                      1385
+#define EL_BD_PLAYER                           1380
+#define EL_BD_PLAYER_WITH_BOMB                 1381
+#define EL_BD_PLAYER_GLUED                     1382
+#define EL_BD_PLAYER_STIRRING                  1383
+#define EL_BD_FAKE_BONUS                       1384
+#define EL_BD_COVERED                          1385
+
+#define NUM_FILE_ELEMENTS                      1386
 
 
 // "real" (and therefore drawable) runtime elements