#include "init.h"
#include "events.h"
#include "sound.h"
+#include "joystick.h"
Display *display;
int screen;
GC gc, clip_gc[NUM_PIXMAPS];
Pixmap pix[NUM_PIXMAPS];
Pixmap clipmask[NUM_PIXMAPS];
+
+#ifdef XPM_INCLUDE_FILE
XpmAttributes xpm_att[NUM_PICTURES];
-Drawable drawto, drawto_field, backbuffer;
+#endif
+
+Drawable drawto, drawto_field, backbuffer, fieldbuffer;
Colormap cmap;
int sound_pipe[2];
int toons_on = TRUE;
int direct_draw_on = FALSE;
int scroll_delay_on = FALSE;
+int soft_scrolling_on = TRUE;
int fading_on = FALSE;
int autorecord_on = FALSE;
int joystick_nr = 0;
int quick_doors = FALSE;
-BOOL redraw[SCR_FIELDX][SCR_FIELDY];
+BOOL redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
+int redraw_x1 = 0, redraw_y1 = 0;
int redraw_mask;
int redraw_tiles;
int level_nr, leveldir_nr, num_leveldirs;
int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
-int LevelSolved,GameOver, JX,JY, ZX,ZY;
+int FX = SX, FY = SY, ScreenMovPos = 0;
+int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
+int JX,JY, JX2,JY2, ZX,ZY, ExitX,ExitY;
+int PlayerMovDir, PlayerMovPos, PlayerFrame, PlayerPushing;
+int PlayerGone,LevelSolved,GameOver;
int FrameCounter,TimeFrames,TimeLeft,Score;
-int Gems,SokobanFields,Lights,Dynamite,Key[4],MampferNr;
+int Gems,SokobanFields,Lights,Friends;
+int Dynamite,Key[4],MampferNr;
int DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL;
int SiebAktiv;