#include "events.h"
#include "config.h"
+#if 0
+GC tile_clip_gc;
+Bitmap *pix[NUM_BITMAPS];
+#endif
Bitmap *bitmap_db_field, *bitmap_db_door;
+#if 0
+Pixmap tile_clipmask[NUM_TILES];
+#endif
DrawBuffer *fieldbuffer;
DrawBuffer *drawto_field;
short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int FX = SX, FY = SY;
int ScrollStepSize;
-int ScreenMovDir = MV_NONE, ScreenMovPos = 0;
+int ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
int ScreenGfxPos = 0;
int BorderElement = EL_STEELWALL;
int GameFrameDelay = GAME_FRAME_DELAY;
{
"balloon_switch_left",
"balloon_switch",
- "wind switch (left)"
+ "send balloon to the left"
},
{
"balloon_switch_right",
"balloon_switch",
- "wind switch (right)"
+ "send balloon to the right"
},
{
"balloon_switch_up",
"balloon_switch",
- "wind switch (up)"
+ "send balloon up"
},
{
"balloon_switch_down",
"balloon_switch",
- "wind switch (down)"
+ "send balloon down"
},
{
"balloon_switch_any",
"balloon_switch",
- "wind switch (any direction)"
+ "send balloon in pressed direction"
},
{
"emc_steelwall_1",
{
"balloon_switch_none",
"balloon_switch",
- "wind switch (off)"
+ "stop moving balloon"
},
{
"emc_gate_5",
{ ".slurped_by_spring", ACTION_SLURPED_BY_SPRING, FALSE },
{ ".twinkling", ACTION_TWINKLING, FALSE },
{ ".splashing", ACTION_SPLASHING, FALSE },
- { ".page[1]", ACTION_PAGE_1, FALSE },
- { ".page[2]", ACTION_PAGE_2, FALSE },
- { ".page[3]", ACTION_PAGE_3, FALSE },
- { ".page[4]", ACTION_PAGE_4, FALSE },
- { ".page[5]", ACTION_PAGE_5, FALSE },
- { ".page[6]", ACTION_PAGE_6, FALSE },
- { ".page[7]", ACTION_PAGE_7, FALSE },
- { ".page[8]", ACTION_PAGE_8, FALSE },
- { ".page[9]", ACTION_PAGE_9, FALSE },
- { ".page[10]", ACTION_PAGE_10, FALSE },
- { ".page[11]", ACTION_PAGE_11, FALSE },
- { ".page[12]", ACTION_PAGE_12, FALSE },
- { ".page[13]", ACTION_PAGE_13, FALSE },
- { ".page[14]", ACTION_PAGE_14, FALSE },
- { ".page[15]", ACTION_PAGE_15, FALSE },
- { ".page[16]", ACTION_PAGE_16, FALSE },
- { ".page[17]", ACTION_PAGE_17, FALSE },
- { ".page[18]", ACTION_PAGE_18, FALSE },
- { ".page[19]", ACTION_PAGE_19, FALSE },
- { ".page[20]", ACTION_PAGE_20, FALSE },
- { ".page[21]", ACTION_PAGE_21, FALSE },
- { ".page[22]", ACTION_PAGE_22, FALSE },
- { ".page[23]", ACTION_PAGE_23, FALSE },
- { ".page[24]", ACTION_PAGE_24, FALSE },
- { ".page[25]", ACTION_PAGE_25, FALSE },
- { ".page[26]", ACTION_PAGE_26, FALSE },
- { ".page[27]", ACTION_PAGE_27, FALSE },
- { ".page[28]", ACTION_PAGE_28, FALSE },
- { ".page[29]", ACTION_PAGE_29, FALSE },
- { ".page[30]", ACTION_PAGE_30, FALSE },
- { ".page[31]", ACTION_PAGE_31, FALSE },
- { ".page[32]", ACTION_PAGE_32, FALSE },
{ ".other", ACTION_OTHER, FALSE },
/* empty suffix always matches -- check as last entry in InitSoundInfo() */