Bitmap *bitmap_db_cross;
Bitmap *bitmap_db_field;
Bitmap *bitmap_db_panel;
+#if 0
Bitmap *bitmap_db_door;
+#endif
+Bitmap *bitmap_db_door_1;
+Bitmap *bitmap_db_door_2;
Bitmap *bitmap_db_toons;
DrawBuffer *fieldbuffer;
DrawBuffer *drawto_field;
int main(int argc, char *argv[])
{
- char * window_title_string = getWindowTitleString();
+#if 1
+ InitProgramInfo(argv[0], USERDATA_DIRECTORY, USERDATA_DIRECTORY_UNIX,
+ PROGRAM_TITLE_STRING, ICON_TITLE_STRING,
+ X11_ICON_FILENAME, X11_ICONMASK_FILENAME, SDL_ICON_FILENAME,
+ COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
+#else
+ char *window_title_string = getWindowTitleString();
InitProgramInfo(argv[0], USERDATA_DIRECTORY, USERDATA_DIRECTORY_UNIX,
PROGRAM_TITLE_STRING, window_title_string, ICON_TITLE_STRING,
X11_ICON_FILENAME, X11_ICONMASK_FILENAME, SDL_ICON_FILENAME,
- MSDOS_POINTER_FILENAME,
COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
+#endif
+ InitWindowTitleFunction(getWindowTitleString);
InitExitMessageFunction(DisplayExitMessage);
InitExitFunction(CloseAllAndExit);
InitPlatformDependentStuff();