#include "init.h"
#include "game.h"
#include "events.h"
+#include "config.h"
#if 0
GC tile_clip_gc;
short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-unsigned long Properties1[MAX_NUM_ELEMENTS];
-unsigned long Properties2[MAX_NUM_ELEMENTS];
+unsigned long Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
"blue key"
},
{
- "gate_1",
+ "gate_1_closed",
"gate",
"red door"
},
{
- "gate_2",
+ "gate_2_closed",
"gate",
"yellow door"
},
{
- "gate_3",
+ "gate_3_closed",
"gate",
"green door"
},
{
- "gate_4",
+ "gate_4_closed",
"gate",
"blue door"
},
{
- "gate_1_gray",
+ "gate_1_gray_closed",
"gate",
"gray door (opened by red key)"
},
{
- "gate_2_gray",
+ "gate_2_gray_closed",
"gate",
- "gray door (opened by yellow key)"},
+ "gray door (opened by yellow key)"
+ },
{
- "gate_3_gray",
+ "gate_3_gray_closed",
"gate",
- "gray door (opened by green key)"},
+ "gray door (opened by green key)"
+ },
{
- "gate_4_gray",
+ "gate_4_gray_closed",
"gate",
- "gray door (opened by blue key)"},
+ "gray door (opened by blue key)"
+ },
{
"dynamite",
"dynamite",
"letter 'Z'"
},
{
- "char_ae",
+ "char_bracketleft",
"char",
- "letter 'Ä'"
+ "letter '['"
},
{
- "char_oe",
+ "char_backslash",
"char",
- "letter 'Ö'"
+ "letter '\\'"
},
{
- "char_ue",
+ "char_bracketright",
"char",
- "letter 'Ü'"
+ "letter ']'"
},
{
- "char_copyright",
+ "char_asciicircum",
"char",
"letter '^'"
},
{
"char_underscore",
"char",
- "letter ''"
+ "letter '_'"
},
{
- "char_empty",
+ "char_copyright",
"char",
- "letter ''"
+ "letter '©'"
},
{
- "char_degree",
+ "char_aumlaut",
"char",
- "letter ''"
+ "letter 'Ä'"
},
{
- "char_tm",
+ "char_oumlaut",
"char",
- "letter ''"
+ "letter 'Ö'"
},
{
- "char_cursor",
+ "char_uumlaut",
"char",
- "letter ''"
+ "letter 'Ü'"
},
{
- "char_unused",
+ "char_degree",
"char",
- "letter ''"
+ "letter '°'"
},
{
- "char_unused",
+ "char_trademark",
"char",
- "letter ''"
+ "letter '®'"
},
{
- "char_unused",
+ "char_cursor",
"char",
- "letter ''"
+ "letter ' '"
},
{
"char_unused",
"growing wall (any direction)"
},
{
- "em_gate_1",
+ "em_gate_1_closed",
"gate",
"red door (EM style)"
},
{
- "em_gate_2",
+ "em_gate_2_closed",
"gate",
"yellow door (EM style)"
},
{
- "em_gate_3",
+ "em_gate_3_closed",
"gate",
"green door (EM style)"
},
{
- "em_gate_4",
+ "em_gate_4_closed",
"gate",
"blue door (EM style)"
},
"chip (lower half)"
},
{
- "em_gate_1_gray",
+ "em_gate_1_gray_closed",
"gate",
"gray door (EM style, red key)"
},
{
- "em_gate_2_gray",
+ "em_gate_2_gray_closed",
"gate",
"gray door (EM style, yellow key)"
},
{
- "em_gate_3_gray",
+ "em_gate_3_gray_closed",
"gate",
"gray door (EM style, green key)"
},
{
- "em_gate_4_gray",
+ "em_gate_4_gray_closed",
"gate",
"gray door (EM style, blue key)"
},
"magic_wall",
"-"
},
+ {
+ "gate_1_open",
+ "gate",
+ "red door"
+ },
+ {
+ "gate_2_open",
+ "gate",
+ "yellow door"
+ },
+ {
+ "gate_3_open",
+ "gate",
+ "green door"
+ },
+ {
+ "gate_4_open",
+ "gate",
+ "blue door"
+ },
+ {
+ "gate_1_gray_open",
+ "gate",
+ "gray door (opened by red key)"
+ },
+ {
+ "gate_2_gray_open",
+ "gate",
+ "gray door (opened by yellow key)"
+ },
+ {
+ "gate_3_gray_open",
+ "gate",
+ "gray door (opened by green key)"
+ },
+ {
+ "gate_4_gray_open",
+ "gate",
+ "gray door (opened by blue key)"
+ },
+ {
+ "em_gate_1_open",
+ "gate",
+ "red door (EM style)"
+ },
+ {
+ "em_gate_2_open",
+ "gate",
+ "yellow door (EM style)"
+ },
+ {
+ "em_gate_3_open",
+ "gate",
+ "green door (EM style)"
+ },
+ {
+ "em_gate_4_open",
+ "gate",
+ "blue door (EM style)"
+ },
+ {
+ "em_gate_1_gray_open",
+ "gate",
+ "gray door (EM style, red key)"
+ },
+ {
+ "em_gate_2_gray_open",
+ "gate",
+ "gray door (EM style, yellow key)"
+ },
+ {
+ "em_gate_3_gray_open",
+ "gate",
+ "gray door (EM style, green key)"
+ },
+ {
+ "em_gate_4_gray_open",
+ "gate",
+ "gray door (EM style, blue key)"
+ },
/* ----------------------------------------------------------------------- */
/* "unreal" (and therefore not drawable) runtime elements */
int main(int argc, char *argv[])
{
- InitCommandName(argv[0]);
+ InitProgramInfo(argv[0], USERDATA_DIRECTORY,
+ PROGRAM_TITLE_STRING, getWindowTitleString(),
+ ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
+ MSDOS_POINTER_FILENAME,
+ COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
+
InitExitFunction(CloseAllAndExit);
InitPlatformDependantStuff();