"letter '$'"
},
{
- "char_procent",
+ "char_percent",
"char",
"letter '%'"
},
{
"balloon_switch_any",
"balloon_switch",
- "send balloon in any direction"
+ "send balloon in pressed direction"
},
{
"emc_steelwall_1",
"balloon_switch",
"stop moving balloon"
},
- {
- "emc_level_border",
- "wall",
- "level border steelwall",
- },
- {
- "emc_android",
- "emc_android",
- "android",
- },
- {
- "emc_grass",
- "emc_grass",
- "grass",
- },
- {
- "emc_magic_ball",
- "emc_magic_ball",
- "magic ball",
- },
- {
- "emc_magic_ball_switch",
- "emc_magic_ball_switch",
- "magic ball switch",
- },
{
"emc_gate_5",
"gate",
"key 8 (EMC style)",
},
{
- "emc_bumper",
- "emc_bumper",
- "bumper",
+ "emc_android",
+ "emc_android",
+ "android",
+ },
+ {
+ "emc_grass",
+ "emc_grass",
+ "grass",
+ },
+ {
+ "emc_magic_ball",
+ "emc_magic_ball",
+ "magic ball",
+ },
+ {
+ "emc_magic_ball.active",
+ "emc_magic_ball",
+ "magic ball (activated)",
+ },
+ {
+ "emc_magic_ball_switch",
+ "emc_magic_ball_switch",
+ "magic ball switch (off)",
+ },
+ {
+ "emc_magic_ball_switch.active",
+ "emc_magic_ball_switch",
+ "magic ball switch (on)",
+ },
+ {
+ "emc_spring_bumper",
+ "emc_spring_bumper",
+ "spring bumper",
},
{
"emc_plant",
"wall",
"slippery wall"
},
+ {
+ "emc_fake_grass",
+ "fake grass",
+ "fake grass"
+ },
+ {
+ "emc_fake_acid",
+ "fake acid",
+ "fake acid"
+ },
+ {
+ "emc_dripper",
+ "dripper",
+ "dripper"
+ },
/* ----------------------------------------------------------------------- */
/* "real" (and therefore drawable) runtime elements */
{ ".turning_from_right", ACTION_TURNING_FROM_RIGHT, FALSE },
{ ".turning_from_up", ACTION_TURNING_FROM_UP, FALSE },
{ ".turning_from_down", ACTION_TURNING_FROM_DOWN, FALSE },
+ { ".smashed_by_rock", ACTION_SMASHED_BY_ROCK, FALSE },
+ { ".smashed_by_spring", ACTION_SMASHED_BY_SPRING, FALSE },
+ { ".slurped_by_spring", ACTION_SLURPED_BY_SPRING, FALSE },
+ { ".twinkling", ACTION_TWINKLING, FALSE },
{ ".other", ACTION_OTHER, FALSE },
/* empty suffix always matches -- check as last entry in InitSoundInfo() */