{
"quicksand_empty",
"quicksand",
- "empty quicksand"
+ "quicksand (empty)"
},
{
"quicksand_full",
"quicksand",
- "quicksand with rock"
+ "quicksand (with rock)"
},
{
"amoeba_drop",
"wall with crystal"
},
{
- "door_white",
+ "dc_gate_white",
"gate",
- "white door"
+ "white gate"
},
{
- "door_white_gray",
+ "dc_gate_white_gray",
"gate",
"gray door (opened by white key)"
},
{
- "key_white",
+ "dc_key_white",
"key",
"white key"
},
},
{
"dc_landmine",
- "landmine",
- "land mine (removable)"
+ "dc_landmine",
+ "land mine (DC style, removable)"
},
{
"expandable_steelwall",
"steelwall",
"growing steel wall (any direction)"
},
+ {
+ "em_exit_closed",
+ "em_exit",
+ "closed exit (EM style)"
+ },
+ {
+ "em_exit_open",
+ "em_exit",
+ "open exit (EM style)"
+ },
+ {
+ "em_steel_exit_closed",
+ "em_steel_exit",
+ "closed steel exit (EM style)"
+ },
+ {
+ "em_steel_exit_open",
+ "em_steel_exit",
+ "open steel exit (EM style)"
+ },
+ {
+ "dc_gate_fake_gray",
+ "gate",
+ "gray door (opened by no key)"
+ },
+ {
+ "dc_magic_wall",
+ "dc_magic_wall",
+ "magic wall (DC style)"
+ },
+ {
+ "quicksand_fast_empty",
+ "quicksand",
+ "fast quicksand (empty)"
+ },
+ {
+ "quicksand_fast_full",
+ "quicksand",
+ "fast quicksand (with rock)"
+ },
/* ----------------------------------------------------------------------- */
/* "real" (and therefore drawable) runtime elements */
"steel_exit",
"-"
},
+ {
+ "em_exit.opening",
+ "em_exit",
+ "-"
+ },
+ {
+ "em_exit.closing",
+ "em_exit",
+ "-"
+ },
+ {
+ "em_steel_exit.opening",
+ "em_steel_exit",
+ "-"
+ },
+ {
+ "em_steel_exit.closing",
+ "em_steel_exit",
+ "-"
+ },
{
"sp_exit.opening",
"sp_exit",
"quicksand",
"-"
},
+ {
+ "quicksand_fast.emptying",
+ "quicksand",
+ "-"
+ },
{
"magic_wall.active",
"magic_wall",
"magic_wall",
"-"
},
+ {
+ "dc_magic_wall.active",
+ "magic_wall",
+ "-"
+ },
{
"magic_wall_full",
"magic_wall",
"magic_wall",
"-"
},
+ {
+ "dc_magic_wall_full",
+ "magic_wall",
+ "-"
+ },
{
"magic_wall.emptying",
"magic_wall",
"magic_wall",
"-"
},
+ {
+ "dc_magic_wall.emptying",
+ "magic_wall",
+ "-"
+ },
{
"magic_wall_dead",
"magic_wall",
"magic_wall",
"-"
},
+ {
+ "dc_magic_wall_dead",
+ "magic_wall",
+ "-"
+ },
{
"emc_fake_grass.active",
"gate",
"",
},
+ {
+ "dc_gate_white_gray.active",
+ "gate",
+ "",
+ },
{
"emc_dripper.active",
"dripper",
"quicksand",
"-"
},
+ {
+ "quicksand_fast.filling",
+ "quicksand",
+ "-"
+ },
{
"magic_wall.filling",
"-",
"-",
"-"
},
+ {
+ "dc_magic_wall.filling",
+ "-",
+ "-"
+ },
{
"element.snapping",
"-",
&menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_PROGRAM] },
{ "menu.draw_yoffset.INFO[PROGRAM]",
&menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_PROGRAM] },
+ { "menu.draw_xoffset.INFO[VERSION]",
+ &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_VERSION] },
+ { "menu.draw_yoffset.INFO[VERSION]",
+ &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_VERSION] },
{ "menu.draw_xoffset.INFO[LEVELSET]",
&menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_LEVELSET] },
{ "menu.draw_yoffset.INFO[LEVELSET]",
{ "menu.list_size.SCORES", &menu.list_size[GFX_SPECIAL_ARG_SCORES] },
{ "menu.list_size.INFO", &menu.list_size[GFX_SPECIAL_ARG_INFO] },
- { "main.button.name.x", &menu.main.button.name.x },
- { "main.button.name.y", &menu.main.button.name.y },
- { "main.button.levels.x", &menu.main.button.levels.x },
- { "main.button.levels.y", &menu.main.button.levels.y },
- { "main.button.scores.x", &menu.main.button.scores.x },
- { "main.button.scores.y", &menu.main.button.scores.y },
- { "main.button.editor.x", &menu.main.button.editor.x },
- { "main.button.editor.y", &menu.main.button.editor.y },
- { "main.button.info.x", &menu.main.button.info.x },
- { "main.button.info.y", &menu.main.button.info.y },
- { "main.button.game.x", &menu.main.button.game.x },
- { "main.button.game.y", &menu.main.button.game.y },
- { "main.button.setup.x", &menu.main.button.setup.x },
- { "main.button.setup.y", &menu.main.button.setup.y },
- { "main.button.quit.x", &menu.main.button.quit.x },
- { "main.button.quit.y", &menu.main.button.quit.y },
+ { "main.button.name.x", &menu.main.button.name.x },
+ { "main.button.name.y", &menu.main.button.name.y },
+ { "main.button.levels.x", &menu.main.button.levels.x },
+ { "main.button.levels.y", &menu.main.button.levels.y },
+ { "main.button.scores.x", &menu.main.button.scores.x },
+ { "main.button.scores.y", &menu.main.button.scores.y },
+ { "main.button.editor.x", &menu.main.button.editor.x },
+ { "main.button.editor.y", &menu.main.button.editor.y },
+ { "main.button.info.x", &menu.main.button.info.x },
+ { "main.button.info.y", &menu.main.button.info.y },
+ { "main.button.game.x", &menu.main.button.game.x },
+ { "main.button.game.y", &menu.main.button.game.y },
+ { "main.button.setup.x", &menu.main.button.setup.x },
+ { "main.button.setup.y", &menu.main.button.setup.y },
+ { "main.button.quit.x", &menu.main.button.quit.x },
+ { "main.button.quit.y", &menu.main.button.quit.y },
- { "main.button.prev_level.x", &menu.main.button.prev_level.x },
- { "main.button.prev_level.y", &menu.main.button.prev_level.y },
- { "main.button.next_level.x", &menu.main.button.next_level.x },
- { "main.button.next_level.y", &menu.main.button.next_level.y },
+ { "main.button.prev_level.x", &menu.main.button.prev_level.x },
+ { "main.button.prev_level.y", &menu.main.button.prev_level.y },
+ { "main.button.next_level.x", &menu.main.button.next_level.x },
+ { "main.button.next_level.y", &menu.main.button.next_level.y },
- { "main.text.name.x", &menu.main.text.name.x },
- { "main.text.name.y", &menu.main.text.name.y },
- { "main.text.name.width", &menu.main.text.name.width },
- { "main.text.name.height", &menu.main.text.name.height },
- { "main.text.name.align", &menu.main.text.name.align },
- { "main.text.levels.x", &menu.main.text.levels.x },
- { "main.text.levels.y", &menu.main.text.levels.y },
- { "main.text.levels.width", &menu.main.text.levels.width },
- { "main.text.levels.height", &menu.main.text.levels.height },
- { "main.text.levels.align", &menu.main.text.levels.align },
- { "main.text.scores.x", &menu.main.text.scores.x },
- { "main.text.scores.y", &menu.main.text.scores.y },
- { "main.text.scores.width", &menu.main.text.scores.width },
- { "main.text.scores.height", &menu.main.text.scores.height },
- { "main.text.scores.align", &menu.main.text.scores.align },
- { "main.text.editor.x", &menu.main.text.editor.x },
- { "main.text.editor.y", &menu.main.text.editor.y },
- { "main.text.editor.width", &menu.main.text.editor.width },
- { "main.text.editor.height", &menu.main.text.editor.height },
- { "main.text.editor.align", &menu.main.text.editor.align },
- { "main.text.info.x", &menu.main.text.info.x },
- { "main.text.info.y", &menu.main.text.info.y },
- { "main.text.info.width", &menu.main.text.info.width },
- { "main.text.info.height", &menu.main.text.info.height },
- { "main.text.info.align", &menu.main.text.info.align },
- { "main.text.game.x", &menu.main.text.game.x },
- { "main.text.game.y", &menu.main.text.game.y },
- { "main.text.game.width", &menu.main.text.game.width },
- { "main.text.game.height", &menu.main.text.game.height },
- { "main.text.game.align", &menu.main.text.game.align },
- { "main.text.setup.x", &menu.main.text.setup.x },
- { "main.text.setup.y", &menu.main.text.setup.y },
- { "main.text.setup.width", &menu.main.text.setup.width },
- { "main.text.setup.height", &menu.main.text.setup.height },
- { "main.text.setup.align", &menu.main.text.setup.align },
- { "main.text.quit.x", &menu.main.text.quit.x },
- { "main.text.quit.y", &menu.main.text.quit.y },
- { "main.text.quit.width", &menu.main.text.quit.width },
- { "main.text.quit.height", &menu.main.text.quit.height },
- { "main.text.quit.align", &menu.main.text.quit.align },
+ { "main.text.name.x", &menu.main.text.name.x },
+ { "main.text.name.y", &menu.main.text.name.y },
+ { "main.text.name.width", &menu.main.text.name.width },
+ { "main.text.name.height", &menu.main.text.name.height },
+ { "main.text.name.align", &menu.main.text.name.align },
+ { "main.text.levels.x", &menu.main.text.levels.x },
+ { "main.text.levels.y", &menu.main.text.levels.y },
+ { "main.text.levels.width", &menu.main.text.levels.width },
+ { "main.text.levels.height", &menu.main.text.levels.height },
+ { "main.text.levels.align", &menu.main.text.levels.align },
+ { "main.text.scores.x", &menu.main.text.scores.x },
+ { "main.text.scores.y", &menu.main.text.scores.y },
+ { "main.text.scores.width", &menu.main.text.scores.width },
+ { "main.text.scores.height", &menu.main.text.scores.height },
+ { "main.text.scores.align", &menu.main.text.scores.align },
+ { "main.text.editor.x", &menu.main.text.editor.x },
+ { "main.text.editor.y", &menu.main.text.editor.y },
+ { "main.text.editor.width", &menu.main.text.editor.width },
+ { "main.text.editor.height", &menu.main.text.editor.height },
+ { "main.text.editor.align", &menu.main.text.editor.align },
+ { "main.text.info.x", &menu.main.text.info.x },
+ { "main.text.info.y", &menu.main.text.info.y },
+ { "main.text.info.width", &menu.main.text.info.width },
+ { "main.text.info.height", &menu.main.text.info.height },
+ { "main.text.info.align", &menu.main.text.info.align },
+ { "main.text.game.x", &menu.main.text.game.x },
+ { "main.text.game.y", &menu.main.text.game.y },
+ { "main.text.game.width", &menu.main.text.game.width },
+ { "main.text.game.height", &menu.main.text.game.height },
+ { "main.text.game.align", &menu.main.text.game.align },
+ { "main.text.setup.x", &menu.main.text.setup.x },
+ { "main.text.setup.y", &menu.main.text.setup.y },
+ { "main.text.setup.width", &menu.main.text.setup.width },
+ { "main.text.setup.height", &menu.main.text.setup.height },
+ { "main.text.setup.align", &menu.main.text.setup.align },
+ { "main.text.quit.x", &menu.main.text.quit.x },
+ { "main.text.quit.y", &menu.main.text.quit.y },
+ { "main.text.quit.width", &menu.main.text.quit.width },
+ { "main.text.quit.height", &menu.main.text.quit.height },
+ { "main.text.quit.align", &menu.main.text.quit.align },
{ "main.text.current_level.x", &menu.main.text.current_level.x },
{ "main.text.current_level.y", &menu.main.text.current_level.y },
{ "main.text.level_info_1.x", &menu.main.text.level_info_1.x },
{ "main.text.level_info_1.y", &menu.main.text.level_info_1.y },
{ "main.text.level_info_1.align", &menu.main.text.level_info_1.align },
+ { "main.text.level_info_1.chars", &menu.main.text.level_info_1.chars },
{ "main.text.level_info_2.x", &menu.main.text.level_info_2.x },
{ "main.text.level_info_2.y", &menu.main.text.level_info_2.y },
{ "main.text.level_info_2.align", &menu.main.text.level_info_2.align },
+ { "main.text.level_info_2.chars", &menu.main.text.level_info_2.chars },
{ "main.text.title_1.x", &menu.main.text.title_1.x },
{ "main.text.title_1.y", &menu.main.text.title_1.y },
{ "main.text.title_1.align", &menu.main.text.title_1.align },
{ "main.text.title_3.y", &menu.main.text.title_3.y },
{ "main.text.title_3.align", &menu.main.text.title_3.align },
- { "main.input.name.x", &menu.main.input.name.x },
- { "main.input.name.y", &menu.main.input.name.y },
- { "main.input.name.align", &menu.main.input.name.align },
+ { "main.input.name.x", &menu.main.input.name.x },
+ { "main.input.name.y", &menu.main.input.name.y },
+ { "main.input.name.align", &menu.main.input.name.align },
- { "preview.x", &preview.x },
- { "preview.y", &preview.y },
- { "preview.align", &preview.align },
- { "preview.xsize", &preview.xsize },
- { "preview.ysize", &preview.ysize },
- { "preview.xoffset", &preview.xoffset },
- { "preview.yoffset", &preview.yoffset },
- { "preview.tile_size", &preview.tile_size },
- { "preview.step_offset", &preview.step_offset },
- { "preview.step_delay", &preview.step_delay },
- { "preview.anim_mode", &preview.anim_mode },
+ { "preview.x", &preview.x },
+ { "preview.y", &preview.y },
+ { "preview.align", &preview.align },
+ { "preview.xsize", &preview.xsize },
+ { "preview.ysize", &preview.ysize },
+ { "preview.xoffset", &preview.xoffset },
+ { "preview.yoffset", &preview.yoffset },
+ { "preview.tile_size", &preview.tile_size },
+ { "preview.step_offset", &preview.step_offset },
+ { "preview.step_delay", &preview.step_delay },
+ { "preview.anim_mode", &preview.anim_mode },
- { "door_1.width", &door_1.width },
- { "door_1.height", &door_1.height },
- { "door_1.step_offset", &door_1.step_offset },
- { "door_1.step_delay", &door_1.step_delay },
- { "door_1.anim_mode", &door_1.anim_mode },
- { "door_2.width", &door_2.width },
- { "door_2.height", &door_2.height },
- { "door_2.step_offset", &door_2.step_offset },
- { "door_2.step_delay", &door_2.step_delay },
- { "door_2.anim_mode", &door_2.anim_mode },
+ { "door_1.width", &door_1.width },
+ { "door_1.height", &door_1.height },
+ { "door_1.step_offset", &door_1.step_offset },
+ { "door_1.step_delay", &door_1.step_delay },
+ { "door_1.anim_mode", &door_1.anim_mode },
+ { "door_2.width", &door_2.width },
+ { "door_2.height", &door_2.height },
+ { "door_2.step_offset", &door_2.step_offset },
+ { "door_2.step_delay", &door_2.step_delay },
+ { "door_2.anim_mode", &door_2.anim_mode },
- { "game.panel.level.x", &game.panel.level.x },
- { "game.panel.level.y", &game.panel.level.y },
- { "game.panel.gems.x", &game.panel.gems.x },
- { "game.panel.gems.y", &game.panel.gems.y },
- { "game.panel.inventory.x", &game.panel.inventory.x },
- { "game.panel.inventory.y", &game.panel.inventory.y },
- { "game.panel.keys.x", &game.panel.keys.x },
- { "game.panel.keys.y", &game.panel.keys.y },
- { "game.panel.score.x", &game.panel.score.x },
- { "game.panel.score.y", &game.panel.score.y },
- { "game.panel.time.x", &game.panel.time.x },
- { "game.panel.time.y", &game.panel.time.y },
+ { "game.panel.level.x", &game.panel.level.x },
+ { "game.panel.level.y", &game.panel.level.y },
+ { "game.panel.level.align", &game.panel.level.align },
+ { "game.panel.level.digits", &game.panel.level.chars },
+ { "game.panel.gems.x", &game.panel.gems.x },
+ { "game.panel.gems.y", &game.panel.gems.y },
+ { "game.panel.gems.align", &game.panel.gems.align },
+ { "game.panel.gems.digits", &game.panel.gems.chars },
+ { "game.panel.inventory.x", &game.panel.inventory.x },
+ { "game.panel.inventory.y", &game.panel.inventory.y },
+ { "game.panel.inventory.align", &game.panel.inventory.align },
+ { "game.panel.inventory.digits", &game.panel.inventory.chars },
+ { "game.panel.keys.x", &game.panel.keys.x },
+ { "game.panel.keys.y", &game.panel.keys.y },
+ { "game.panel.keys.align", &game.panel.keys.align },
+ { "game.panel.score.x", &game.panel.score.x },
+ { "game.panel.score.y", &game.panel.score.y },
+ { "game.panel.score.align", &game.panel.score.align },
+ { "game.panel.score.digits", &game.panel.score.chars },
+ { "game.panel.time.x", &game.panel.time.x },
+ { "game.panel.time.y", &game.panel.time.y },
+ { "game.panel.time.align", &game.panel.time.align },
+ { "game.panel.time.digits", &game.panel.time.chars },
{ "[player].boring_delay_fixed", &game.player_boring_delay_fixed },
{ "[player].boring_delay_random", &game.player_boring_delay_random },
{ "[player].sleeping_delay_fixed", &game.player_sleeping_delay_fixed },
{ "[player].sleeping_delay_random", &game.player_sleeping_delay_random },
- { NULL, NULL, }
+ { NULL, NULL, }
};
{ "font.level_number" },
{ "font.tape_recorder" },
{ "font.game_info" },
+ { "font.info.elements" },
+ { "font.info.levelset" },
};