extended support for slime settings in BD engine to level editor
[rocksndiamonds.git] / src / main.c
index 783ecf42a1be436923a21b3dae3f542d921e0667..dd4014bf508e35f8061269fe71ad3703a0467ecf 100644 (file)
@@ -6705,7 +6705,7 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
   {
     "bd_nut",
     "bd_nut",
-    "Nut with diamond"
+    "Nut (BD style)"
   },
   {
     "bd_amoeba_2",
@@ -7165,7 +7165,7 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
   {
     "bd_nut.falling",
     "bd_nut",
-    "Nut with diamond (falling)"
+    "Nut (falling)"
   },
   {
     "bd_falling_wall.falling",
@@ -8376,12 +8376,22 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
   {
     "internal_cascade_bd_native",
     "internal",
-    "Show native Boulder Dash elements"
+    "Show Boulder Dash native elements"
   },
   {
     "internal_cascade_bd_native.active",
     "internal",
-    "Hide native Boulder Dash elements"
+    "Hide Boulder Dash native elements"
+  },
+  {
+    "internal_cascade_bd_effects",
+    "internal",
+    "Show Boulder Dash effects elements"
+  },
+  {
+    "internal_cascade_bd_effects.active",
+    "internal",
+    "Hide Boulder Dash effects elements"
   },
   {
     "internal_cascade_em",
@@ -8623,6 +8633,7 @@ struct ElementActionInfo element_action_info[NUM_ACTIONS + 1 + 1] =
   { ".twinkling",              ACTION_TWINKLING,               FALSE   },
   { ".splashing",              ACTION_SPLASHING,               FALSE   },
   { ".hitting",                        ACTION_HITTING,                 FALSE   },
+  { ".flying",                 ACTION_FLYING,                  FALSE   },
   { ".page[1]",                        ACTION_PAGE_1,                  FALSE   },
   { ".page[2]",                        ACTION_PAGE_2,                  FALSE   },
   { ".page[3]",                        ACTION_PAGE_3,                  FALSE   },