boolean level_editor_test_game = FALSE;
boolean network_playing = FALSE;
+#if defined(TARGET_SDL)
+boolean network_server = FALSE;
+SDL_Thread *server_thread;
+#endif
+
int key_joystick_mapping = 0;
boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
unsigned long ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short AmoebaCnt[MAX_NUM_AMOEBA];
short AmoebaCnt2[MAX_NUM_AMOEBA];
/* element definitions */
/* ------------------------------------------------------------------------- */
-struct ElementInfo element_info[MAX_NUM_ELEMENTS + 1] =
+struct ElementInfo element_info[MAX_NUM_ELEMENTS + 1];
+
+/* this contains predefined structure elements to initialize "element_info" */
+struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
{
/* keyword to start parser: "ELEMENT_INFO_START" <-- do not change! */
"trigger",
"player triggering change"
},
+ {
+ "sp_gravity_on_port_right",
+ "sp_port",
+ "gravity on port (leading right)"
+ },
+ {
+ "sp_gravity_on_port_down",
+ "sp_port",
+ "gravity on port (leading down)"
+ },
+ {
+ "sp_gravity_on_port_left",
+ "sp_port",
+ "gravity on port (leading left)"
+ },
+ {
+ "sp_gravity_on_port_up",
+ "sp_port",
+ "gravity on port (leading up)"
+ },
+ {
+ "sp_gravity_off_port_right",
+ "sp_port",
+ "gravity off port (leading right)"
+ },
+ {
+ "sp_gravity_off_port_down",
+ "sp_port",
+ "gravity off port (leading down)"
+ },
+ {
+ "sp_gravity_off_port_left",
+ "sp_port",
+ "gravity off port (leading left)"
+ },
+ {
+ "sp_gravity_off_port_up",
+ "sp_port",
+ "gravity off port (leading up)"
+ },
+ {
+ "balloon_switch_none",
+ "balloon_switch",
+ "stop moving balloon"
+ },
+ {
+ "emc_level_border",
+ "wall",
+ "level border steelwall",
+ },
+ {
+ "emc_android",
+ "emc_android",
+ "android",
+ },
+ {
+ "emc_android_right",
+ "emc_android",
+ "android",
+ },
+ {
+ "emc_android_up",
+ "emc_android",
+ "android",
+ },
+ {
+ "emc_android_left",
+ "emc_android",
+ "android",
+ },
+ {
+ "emc_android_down",
+ "emc_android",
+ "android",
+ },
+ {
+ "emc_android_left_up",
+ "emc_android",
+ "android",
+ },
+ {
+ "emc_android_left_down",
+ "emc_android",
+ "android",
+ },
+ {
+ "emc_android_right_up",
+ "emc_android",
+ "android",
+ },
+ {
+ "emc_android_right_down",
+ "emc_android",
+ "android",
+ },
+ {
+ "emc_grass",
+ "emc_grass",
+ "grass",
+ },
+ {
+ "emc_generator_ball",
+ "emc_generator_ball",
+ "generator ball",
+ },
+ {
+ "emc_gate_1",
+ "gate",
+ "door 1 (EMC style)",
+ },
+ {
+ "emc_gate_2",
+ "gate",
+ "door 2 (EMC style)",
+ },
+ {
+ "emc_gate_3",
+ "gate",
+ "door 3 (EMC style)",
+ },
+ {
+ "emc_gate_4",
+ "gate",
+ "door 4 (EMC style)",
+ },
+ {
+ "emc_gate_5",
+ "gate",
+ "door 5 (EMC style)",
+ },
+ {
+ "emc_gate_6",
+ "gate",
+ "door 6 (EMC style)",
+ },
+ {
+ "emc_gate_7",
+ "gate",
+ "door 7 (EMC style)",
+ },
+ {
+ "emc_gate_8",
+ "gate",
+ "door 8 (EMC style)",
+ },
+ {
+ "emc_gate_1_gray",
+ "gate",
+ "gray door (EMC style, key 1)",
+ },
+ {
+ "emc_gate_2_gray",
+ "gate",
+ "gray door (EMC style, key 2)",
+ },
+ {
+ "emc_gate_3_gray",
+ "gate",
+ "gray door (EMC style, key 3)",
+ },
+ {
+ "emc_gate_4_gray",
+ "gate",
+ "gray door (EMC style, key 4)",
+ },
+ {
+ "emc_gate_5_gray",
+ "gate",
+ "gray door (EMC style, key 5)",
+ },
+ {
+ "emc_gate_6_gray",
+ "gate",
+ "gray door (EMC style, key 6)",
+ },
+ {
+ "emc_gate_7_gray",
+ "gate",
+ "gray door (EMC style, key 7)",
+ },
+ {
+ "emc_gate_8_gray",
+ "gate",
+ "gray door (EMC style, key 8)",
+ },
+ {
+ "emc_key_1",
+ "key",
+ "key 1 (EMC style)",
+ },
+ {
+ "emc_key_2",
+ "key",
+ "key 2 (EMC style)",
+ },
+ {
+ "emc_key_3",
+ "key",
+ "key 3 (EMC style)",
+ },
+ {
+ "emc_key_4",
+ "key",
+ "key 4 (EMC style)",
+ },
+ {
+ "emc_key_5",
+ "key",
+ "key 5 (EMC style)",
+ },
+ {
+ "emc_key_6",
+ "key",
+ "key 6 (EMC style)",
+ },
+ {
+ "emc_key_7",
+ "key",
+ "key 7 (EMC style)",
+ },
+ {
+ "emc_key_8",
+ "key",
+ "key 8 (EMC style)",
+ },
+ {
+ "emc_bumper",
+ "emc_bumper",
+ "bumper",
+ },
+ {
+ "emc_plant",
+ "emc_plant",
+ "plant",
+ },
+ {
+ "emc_lenses",
+ "emc_lenses",
+ "lenses",
+ },
+ {
+ "emc_magnifier",
+ "emc_magnifier",
+ "magnifier",
+ },
/* ----------------------------------------------------------------------- */
/* "real" (and therefore drawable) runtime elements */
" --serveronly only start network server\n"
" -v, --verbose verbose mode\n"
" --debug display debugging information\n"
- " -e, --execute COMMAND execute batch COMMAND:\n"
+ " -e, --execute COMMAND execute batch COMMAND\n"
"\n"
"Valid commands for '--execute' option:\n"
" \"print graphicsinfo.conf\" print default graphics config\n"
" \"print helptext.conf\" print default helptext config\n"
" \"dump level FILE\" dump level data from FILE\n"
" \"dump tape FILE\" dump tape data from FILE\n"
- " \"autoplay LEVELDIR\" play level tapes for LEVELDIR\n"
+ " \"autoplay LEVELDIR [NR]\" play level tapes for LEVELDIR\n"
+ " \"convert LEVELDIR [NR]\" convert levels in LEVELDIR\n"
"\n",
program.command_basename);
}