GC tile_clip_gc;
Bitmap *pix[NUM_BITMAPS];
-Bitmap *pix_default[NUM_BITMAPS];
-Bitmap *pix_custom[NUM_BITMAPS];
Pixmap tile_clipmask[NUM_TILES];
DrawBuffer *fieldbuffer;
DrawBuffer *drawto_field;
"gate.wav"
};
-/* background music */
-int background_loop[] =
-{
-#if 0
- SND_ALCHEMY,
- SND_CHASE,
- SND_NETWORK,
- SND_CZARDASZ,
- SND_TYGER,
- SND_VOYAGER,
- SND_TWILIGHT
-#endif
-};
-int num_bg_loops = sizeof(background_loop)/sizeof(int);
-
char *element_info[] =
{
"empty space", /* 0 */