added support for text envelope elements to the MM engine
[rocksndiamonds.git] / src / main.c
index c7291eae8cefd41f054de02d4aa6147dd9028123..cf51e039414079e374806a48a7334e770507fcb0 100644 (file)
@@ -5297,24 +5297,24 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "extra energy ball (empty)"
   },
   {
-    "mm_unused_156",
-    "unused",
-    "(not used)"
+    "mm_envelope_1",
+    "mm_envelope",
+    "mail envelope 1 (MM style)"
   },
   {
-    "mm_unused_157",
-    "unused",
-    "(not used)"
+    "mm_envelope_2",
+    "mm_envelope",
+    "mail envelope 2 (MM style)"
   },
   {
-    "mm_unused_158",
-    "unused",
-    "(not used)"
+    "mm_envelope_3",
+    "mm_envelope",
+    "mail envelope 3 (MM style)"
   },
   {
-    "mm_unused_159",
-    "unused",
-    "(not used)"
+    "mm_envelope_4",
+    "mm_envelope",
+    "mail envelope 4 (MM style)"
   },
   {
     "df_mirror_1",
@@ -6772,6 +6772,16 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "mm_pacman",
     "pac man (eating down)"
   },
+  {
+    "mm_bomb.active",
+    "mm_bomb",
+    "active bomb (MM style)"
+  },
+  {
+    "df_mine.active",
+    "df_mine",
+    "active mine"
+  },
 
   // --------------------------------------------------------------------------
   // "unreal" (and therefore not drawable) runtime elements