fixed some bugs and added some speed when scaling in-game tile size
[rocksndiamonds.git] / src / main.c
index 53ead02dbd0448d5a0fcd18fcc4f9217c82aec70..ce0233c7ca3a810eac1438b5143664c7098c3e7b 100644 (file)
@@ -5580,6 +5580,7 @@ static void print_usage()
         "  -n, --network                    network multiplayer game\n"
         "      --serveronly                 only start network server\n"
         "  -v, --verbose                    verbose mode\n"
+        "  -V, --version                    show program version\n"
         "      --debug                      display debugging information\n"
         "      --debug-x11-sync             enable X11 synchronous mode\n"
         "  -e, --execute COMMAND            execute batch COMMAND\n"
@@ -5600,30 +5601,57 @@ static void print_usage()
         program.command_basename);
 }
 
-int main(int argc, char *argv[])
+static void print_version()
 {
-#if 1
-  InitProgramInfo(argv[0], USERDATA_DIRECTORY, USERDATA_DIRECTORY_UNIX,
-                 PROGRAM_TITLE_STRING, ICON_TITLE_STRING,
-                 X11_ICON_FILENAME, X11_ICONMASK_FILENAME, SDL_ICON_FILENAME,
-                 MSDOS_POINTER_FILENAME,
-                 COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
-#else
-  char *window_title_string = getWindowTitleString();
+  printf("%s %d.%d.%d.%d\n",
+        PROGRAM_TITLE_STRING,
+        PROGRAM_VERSION_MAJOR,
+        PROGRAM_VERSION_MINOR,
+        PROGRAM_VERSION_PATCH,
+        PROGRAM_VERSION_BUILD);
+
+  if (options.debug)
+  {
+    SDL_version sdl_version;
+
+    SDL_VERSION(&sdl_version);
+    printf("- SDL %d.%d.%d\n",
+          sdl_version.major,
+          sdl_version.minor,
+          sdl_version.patch);
+
+    SDL_IMAGE_VERSION(&sdl_version);
+    printf("- SDL_image %d.%d.%d\n",
+          sdl_version.major,
+          sdl_version.minor,
+          sdl_version.patch);
 
+    SDL_MIXER_VERSION(&sdl_version);
+    printf("- SDL_mixer %d.%d.%d\n",
+          sdl_version.major,
+          sdl_version.minor,
+          sdl_version.patch);
+
+    SDL_NET_VERSION(&sdl_version);
+    printf("- SDL_net %d.%d.%d\n",
+          sdl_version.major,
+          sdl_version.minor,
+          sdl_version.patch);
+  }
+}
+
+int main(int argc, char *argv[])
+{
   InitProgramInfo(argv[0], USERDATA_DIRECTORY, USERDATA_DIRECTORY_UNIX,
-                 PROGRAM_TITLE_STRING, window_title_string, ICON_TITLE_STRING,
-                 X11_ICON_FILENAME, X11_ICONMASK_FILENAME, SDL_ICON_FILENAME,
-                 MSDOS_POINTER_FILENAME,
-                 COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
-#endif
+                 PROGRAM_TITLE_STRING, ICON_TITLE_STRING, SDL_ICON_FILENAME,
+                 COOKIE_PREFIX, GAME_VERSION_ACTUAL);
 
   InitWindowTitleFunction(getWindowTitleString);
   InitExitMessageFunction(DisplayExitMessage);
   InitExitFunction(CloseAllAndExit);
   InitPlatformDependentStuff();
 
-  GetOptions(argv, print_usage);
+  GetOptions(argv, print_usage, print_version);
   OpenAll();
 
   EventLoop();