short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
-unsigned long Elementeigenschaften[MAX_ELEMENTS];
+unsigned long Elementeigenschaften1[MAX_ELEMENTS];
+unsigned long Elementeigenschaften2[MAX_ELEMENTS];
int level_nr, leveldir_nr, num_leveldirs;
int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
int ZX,ZY, ExitX,ExitY;
int AllPlayersGone;
int FrameCounter, TimeFrames, TimePlayed, TimeLeft;
-int MampferMax, MampferNr;
-boolean SiebAktiv;
-int SiebCount;
-
-int game_emulation = EMU_NONE;
boolean network_player_action_received = FALSE;
struct TapeInfo tape;
struct OptionInfo options;
struct SetupInfo setup;
-struct SetupFileList *setup_list = NULL;
-struct SetupFileList *level_setup_list = NULL;
+struct GameInfo game;
+struct GlobalInfo global;
/* data needed for playing sounds */
char *sound_name[NUM_SOUNDS] =
"boom",
"booom",
"exit",
- "empty"
+ "empty",
+ "gate"
};
/* background music */
char *element_info[] =
{
- "empty space",
+ "empty space", /* 0 */
"sand",
"normal wall",
"round wall",
"closed exit",
"player",
"bug",
- "spaceship",
+ "spaceship", /* 10 */
"yam yam",
"robot",
"steel wall",
"quicksand with rock",
"amoeba drop",
"bomb",
- "magic wall",
+ "magic wall", /* 20 */
"speed ball",
"acid pool",
"dropping amoeba",
"biomaze",
"burning dynamite",
"unknown",
- "magic wheel",
+ "magic wheel", /* 30 */
"running wire",
"red key",
"yellow key",
"yellow door",
"green door",
"blue door",
- "grey door (opened by red key)",
- "grey door (opened by yellow key)",
- "grey door (opened by green key)",
- "grey door (opened by blue key)",
+ "gray door (opened by red key)", /* 40 */
+ "gray door (opened by yellow key)",
+ "gray door (opened by green key)",
+ "gray door (opened by blue key)",
"dynamite",
"pac man",
"invisible normal wall",
"light bulb (dark)",
"ligh bulb (glowing)",
"wall with emerald",
- "wall with diamond",
+ "wall with diamond", /* 50 */
"amoeba with content",
"amoeba (BD style)",
"time orb (full)",
"yellow emerald",
"wall with BD style diamond",
"wall with yellow emerald",
- "dark yam yam",
+ "dark yam yam", /* 60 */
"magic wall (BD style)",
"invisible steel wall",
"dynabomb",
"sokoban object",
"sokoban empty field",
"sokoban field with object",
- "butterfly (starts moving right)",
+ "butterfly (starts moving right)", /* 70 */
"butterfly (starts moving up)",
"butterfly (starts moving left)",
"butterfly (starts moving down)",
"firefly (starts moving down)",
"butterfly",
"firefly",
- "yellow player",
+ "yellow player", /* 80 */
"red player",
"green player",
"blue player",
"bug (starts moving down)",
"spaceship (starts moving right)",
"spaceship (starts moving up)",
- "spaceship (starts moving left)",
+ "spaceship (starts moving left)", /* 90 */
"spaceship (starts moving down)",
"pac man (starts moving right)",
"pac man (starts moving up)",
"violet emerald",
"wall with red emerald",
"wall with violet emerald",
- "unknown",
+ "unknown", /* 100 */
"unknown",
"unknown",
"unknown",
"open exit",
"unknown",
"amoeba",
- "mole",
+ "mole", /* 110 */
"penguin",
"satellite",
"arrow left",
"pig",
"fire breathing dragon",
"unknown",
- "letter ' '",
+ "letter ' '", /* 120 */
"letter '!'",
"letter '\"'",
"letter '#'",
"letter '''",
"letter '('",
"letter ')'",
- "letter '*'",
+ "letter '*'", /* 130 */
"letter '+'",
"letter ','",
"letter '-'",
"letter '1'",
"letter '2'",
"letter '3'",
- "letter '4'",
+ "letter '4'", /* 140 */
"letter '5'",
"letter '6'",
"letter '7'",
"letter ';'",
"letter '<'",
"letter '='",
- "letter '>'",
+ "letter '>'", /* 150 */
"letter '?'",
"letter '@'",
"letter 'A'",
"letter 'E'",
"letter 'F'",
"letter 'G'",
- "letter 'H'",
+ "letter 'H'", /* 160 */
"letter 'I'",
"letter 'J'",
"letter 'K'",
"letter 'O'",
"letter 'P'",
"letter 'Q'",
- "letter 'R'",
+ "letter 'R'", /* 170 */
"letter 'S'",
"letter 'T'",
"letter 'U'",
"letter 'Y'",
"letter 'Z'",
"letter 'Ä'",
- "letter 'Ö'",
+ "letter 'Ö'", /* 180 */
"letter 'Ü'",
"letter '^'",
"letter ''",
"letter ''",
"letter ''",
"letter ''",
+ "letter ''", /* 190 */
"letter ''",
"letter ''",
"letter ''",
"letter ''",
"letter ''",
"letter ''",
- "letter ''",
- "growing wall (horizontally)",
+ "growing wall (horizontally)", /* 200 */
"growing wall (vertically)",
"growing wall (all directions)",
"unused",
"unused",
"unused",
"unused",
- "empty space",
+ "empty space", /* 210 */
"zonk",
"base",
"murphy",
"exit",
"orange disk",
"port (leading right)",
- "port (leading down)",
+ "port (leading down)", /* 220 */
"port (leading left)",
"port (leading up)",
"port (leading right)",
"snik snak",
"yellow disk",
"terminal",
- "red disk",
+ "red disk", /* 230 */
"port (vertically)",
"port (horizontally)",
"port (all directions)",
"chip (right half)",
"hardware",
"hardware",
- "hardware",
+ "hardware", /* 240 */
"hardware",
"hardware",
"hardware",
"hardware",
"chip (upper half)",
"chip (lower half)",
+ "unknown", /* 250 */
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
- "unknown"
+
+ /* 256 */
+
+ "pearl", /* (256) */
+ "crystal",
+ "wall with pearl",
+ "wall with crystal",
+ "white door", /* 260 */
+ "gray door (opened by white key)",
+ "white key",
+ "shield (passive)",
+ "extra time",
+ "switch gate (open)",
+ "switch gate (closed)",
+ "switch for switch gate",
+ "switch for switch gate",
+ "-",
+ "-", /* 270 */
+ "red conveyor belt (left)",
+ "red conveyor belt (middle)",
+ "red conveyor belt (right)",
+ "switch for red conveyor belt (left)",
+ "switch for red conveyor belt (middle)",
+ "switch for red conveyor belt (right)",
+ "yellow conveyor belt (left)",
+ "yellow conveyor belt (middle)",
+ "yellow conveyor belt (right)",
+ "switch for yellow conveyor belt (left)", /* 280 */
+ "switch for yellow conveyor belt (middle)",
+ "switch for yellow conveyor belt (right)",
+ "green conveyor belt (left)",
+ "green conveyor belt (middle)",
+ "green conveyor belt (right)",
+ "switch for green conveyor belt (left)",
+ "switch for green conveyor belt (middle)",
+ "switch for green conveyor belt (right)",
+ "blue conveyor belt (left)",
+ "blue conveyor belt (middle)", /* 290 */
+ "blue conveyor belt (right)",
+ "switch for blue conveyor belt (left)",
+ "switch for blue conveyor belt (middle)",
+ "switch for blue conveyor belt (right)",
+ "land mine",
+ "mail envelope",
+ "light switch (off)",
+ "light switch (on)",
+ "sign (exclamation)",
+ "sign (radio activity)", /* 300 */
+ "sign (stop)",
+ "sign (wheel chair)",
+ "sign (parking)",
+ "sign (one way)",
+ "sign (heart)",
+ "sign (triangle)",
+ "sign (round)",
+ "sign (exit)",
+ "sign (yin yang)",
+ "sign (other)", /* 310 */
+ "mole (starts moving left)",
+ "mole (starts moving right)",
+ "mole (starts moving up)",
+ "mole (starts moving down)",
+ "steel wall (slanted)",
+ "invisible sand",
+ "dx unknown 15",
+ "dx unknown 42",
+ "-",
+ "-", /* 320 */
+ "shield (active, kills enemies)",
+ "time gate (open)",
+ "time gate (closed)",
+ "switch for time gate",
+ "switch for time gate",
+ "balloon",
+ "send balloon to the left",
+ "send balloon to the right",
+ "send balloon up",
+ "send balloon down", /* 330 */
+ "send balloon in any direction",
+ "steel wall",
+ "steel wall",
+ "steel wall",
+ "steel wall",
+ "normal wall",
+ "normal wall",
+ "normal wall",
+ "normal wall",
+ "normal wall", /* 340 */
+ "normal wall",
+ "normal wall",
+ "normal wall",
+ "-"
+
+ /*
+ "-------------------------------",
+ */
};
int main(int argc, char *argv[])