// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// https://www.artsoft.org/
// ----------------------------------------------------------------------------
// main.c
// ============================================================================
int key_joystick_mapping = 0;
-short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
"df_wooden_wall",
"wooden wall (DF style)",
},
+ {
+ "spring.left",
+ "spring",
+ "spring (starts moving left)"
+ },
+ {
+ "spring.right",
+ "spring",
+ "spring (starts moving right)"
+ },
// --------------------------------------------------------------------------
// "real" (and therefore drawable) runtime elements
" \"autoplay LEVELDIR [NR ...]\" play level tapes for LEVELDIR\n"
" \"autoffwd LEVELDIR [NR ...]\" ffwd level tapes for LEVELDIR\n"
" \"autowarp LEVELDIR [NR ...]\" warp level tapes for LEVELDIR\n"
+ " \"patch tapes MODE LEVELDIR [NR]\" patch level tapes for LEVELDIR\n"
" \"convert LEVELDIR [NR]\" convert levels in LEVELDIR\n"
" \"create images DIRECTORY\" write BMP images to DIRECTORY\n"
" \"create CE image DIRECTORY\" write BMP image to DIRECTORY\n"