#include "events.h"
#include "config.h"
-Bitmap *bitmap_db_store;
-Bitmap *bitmap_db_cross;
Bitmap *bitmap_db_field;
Bitmap *bitmap_db_panel;
Bitmap *bitmap_db_door_1;
Bitmap *bitmap_db_door_2;
+Bitmap *bitmap_db_store_1;
+Bitmap *bitmap_db_store_2;
DrawBuffer *fieldbuffer;
DrawBuffer *drawto_field;
int ScreenMovDir = MV_NONE, ScreenMovPos = 0;
int ScreenGfxPos = 0;
int BorderElement = EL_STEELWALL;
+int MenuFrameDelay = MENU_FRAME_DELAY;
int GameFrameDelay = GAME_FRAME_DELAY;
int FfwdFrameDelay = FFWD_FRAME_DELAY;
int BX1, BY1;
struct BorderInfo border;
struct ViewportInfo viewport;
struct TitleFadingInfo fading;
+struct TitleFadingInfo title_initial_first_default;
struct TitleFadingInfo title_initial_default;
+struct TitleFadingInfo title_first_default;
struct TitleFadingInfo title_default;
-struct TitleMessageInfo titlescreen_initial_default;
+struct TitleMessageInfo titlescreen_initial_first_default;
struct TitleMessageInfo titlescreen_initial_first[MAX_NUM_TITLE_IMAGES];
+struct TitleMessageInfo titlescreen_initial_default;
struct TitleMessageInfo titlescreen_initial[MAX_NUM_TITLE_IMAGES];
-struct TitleMessageInfo titlescreen_default;
+struct TitleMessageInfo titlescreen_first_default;
struct TitleMessageInfo titlescreen_first[MAX_NUM_TITLE_IMAGES];
+struct TitleMessageInfo titlescreen_default;
struct TitleMessageInfo titlescreen[MAX_NUM_TITLE_IMAGES];
-struct TitleMessageInfo titlemessage_initial_default;
+struct TitleMessageInfo titlemessage_initial_first_default;
struct TitleMessageInfo titlemessage_initial_first[MAX_NUM_TITLE_MESSAGES];
+struct TitleMessageInfo titlemessage_initial_default;
struct TitleMessageInfo titlemessage_initial[MAX_NUM_TITLE_MESSAGES];
-struct TitleMessageInfo titlemessage_default;
+struct TitleMessageInfo titlemessage_first_default;
struct TitleMessageInfo titlemessage_first[MAX_NUM_TITLE_MESSAGES];
+struct TitleMessageInfo titlemessage_default;
struct TitleMessageInfo titlemessage[MAX_NUM_TITLE_MESSAGES];
struct TitleMessageInfo readme;
struct InitInfo init, init_last;
" \"autotest LEVELDIR [NR ...]\" test level tapes for LEVELDIR\n"
" \"autoplay LEVELDIR [NR ...]\" play level tapes for LEVELDIR\n"
" \"autoffwd LEVELDIR [NR ...]\" ffwd level tapes for LEVELDIR\n"
+ " \"autowarp LEVELDIR [NR ...]\" warp level tapes for LEVELDIR\n"
" \"convert LEVELDIR [NR]\" convert levels in LEVELDIR\n"
" \"create images DIRECTORY\" write BMP images to DIRECTORY\n"
" \"create CE image DIRECTORY\" write BMP image to DIRECTORY\n"