#include "init.h"
#include "events.h"
#include "sound.h"
+#include "joystick.h"
Display *display;
int screen;
Window window;
-GC gc, plane_gc;
-GC clip_gc[NUM_PIXMAPS];
+GC gc, clip_gc[NUM_PIXMAPS];
Pixmap pix[NUM_PIXMAPS];
Pixmap clipmask[NUM_PIXMAPS];
+
+#ifdef XPM_INCLUDE_FILE
XpmAttributes xpm_att[NUM_PICTURES];
-Drawable drawto, drawto_field, backbuffer;
+#endif
+
+Drawable drawto, drawto_field, backbuffer, fieldbuffer;
Colormap cmap;
int sound_pipe[2];
char *sound_device_name = SOUND_DEVICE;
int joystick_device = 0;
char *joystick_device_name[2] = { DEV_JOYSTICK_0, DEV_JOYSTICK_1 };
+char *level_directory = LEVEL_PATH;
int width, height;
unsigned long pen_fg, pen_bg;
int game_status = MAINMENU;
+int game_emulation = EMU_NONE;
int button_status = MB_NOT_PRESSED, motion_status = FALSE;
-int key_status = KEY_NOT_PRESSED;
+int key_joystick_mapping = 0;
int global_joystick_status = JOYSTICK_STATUS;
int joystick_status = JOYSTICK_STATUS;
-int sound_status = SOUND_STATUS, sound_on=TRUE;
+int sound_status = SOUND_STATUS, sound_on = TRUE;
int sound_loops_allowed = FALSE, sound_loops_on = FALSE;
int sound_music_on = FALSE;
+int sound_simple_on = FALSE;
int toons_on = TRUE;
int direct_draw_on = FALSE;
+int scroll_delay_on = FALSE;
+int soft_scrolling_on = TRUE;
int fading_on = FALSE;
int autorecord_on = FALSE;
int joystick_nr = 0;
int quick_doors = FALSE;
-BOOL redraw[SCR_FIELDX][SCR_FIELDY];
+BOOL redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
+int redraw_x1 = 0, redraw_y1 = 0;
int redraw_mask;
int redraw_tiles;
int Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int AmoebaCnt[MAX_NUM_AMOEBA];
+int AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
long Elementeigenschaften[MAX_ELEMENTS];
int level_nr, leveldir_nr, num_leveldirs;
int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
-int LevelSolved,GameOver, JX,JY, ZX,ZY;
-int Gems,Dynamite,Key[4],TimeLeft,Score,MampferNr;
-int CheckMoving,CheckExploding, SiebAktiv;
+int FX = SX, FY = SY, ScreenMovPos = 0;
+int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
+int JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY;
+int PlayerMovDir, PlayerMovPos, PlayerFrame, PlayerPushing;
+int PlayerGone,LevelSolved,GameOver;
+int FrameCounter,TimeFrames,TimeLeft,Score;
+int Gems,SokobanFields,Lights,Friends;
+int Dynamite,Key[4],MampferNr;
+int DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL;
+int SiebAktiv;
struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES];
struct LevelInfo level;
struct PlayerInfo player;
struct HiScore highscore[MAX_SCORE_ENTRIES];
struct SoundInfo Sound[NUM_SOUNDS];
-struct RecordingInfo tape,master_tape;
+struct RecordingInfo tape;
struct JoystickInfo joystick[2] =
{
- JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
- JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE,
-
- JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
- JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE
+ { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
+ JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE },
+ { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
+ JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE }
};
/* data needed for playing sounds */
{
progname = argv[0];
+ if (argc>1)
+ level_directory = argv[1];
+
OpenAll(argc,argv);
EventLoop();
CloseAll();