Pixmap pix[NUM_PIXMAPS];
Pixmap clipmask[NUM_PIXMAPS], tile_clipmask[NUM_TILES];
-#ifdef XPM_INCLUDE_FILE
+#ifdef USE_XPM_LIBRARY
XpmAttributes xpm_att[NUM_PICTURES];
#endif
DEV_JOYSTICK_3
};
-char *level_directory = LEVEL_PATH;
-int width, height;
-
char *program_name = NULL;
int game_status = MAINMENU;