rnd-20030102-2-src
[rocksndiamonds.git] / src / main.c
index 034fa77b96864b3cc983d96187a25ffb0c235863..ba87b736d14d52ccc3597453adabbab86e0abee4 100644 (file)
@@ -194,14 +194,14 @@ struct ElementInfo element_info[MAX_ELEMENTS] =
   { "bomb",                    "bomb"                          },
   { "magic_wall",              "magic wall"                    },     /* 20 */
   { "speed_pill",              "speed pill"                    },
-  { "acid",                    "acid pool"                     },
+  { "acid",                    "acid"                          },
   { "amoeba",                  "dropping amoeba"               },
   { "amoeba",                  "normal amoeba"                 },
   { "nut",                     "nut with emerald"              },
   { "gameoflife",              "Conway's wall of life"         },
   { "biomaze",                 "biomaze"                       },
   { "dynamite",                        "burning dynamite"              },
-  { NULL,                      "unknown"                       },
+  { "wall",                    "wall"                          },
   { "robot_wheel",             "magic wheel"                   },     /* 30 */
   { "robot_wheel",             "magic wheel (running)"         },
   { "key",                     "red key"                       },
@@ -235,7 +235,9 @@ struct ElementInfo element_info[MAX_ELEMENTS] =
   { "dark_yamyam",             "dark yam yam"                  },     /* 60 */
   { "bd_magic_wall",           "magic wall (BD style)"         },
   { "wall",                    "invisible steel wall"          },
-  { NULL,                      "-"                             },
+
+  { NULL,                      "(not used)"                    },
+
   { "dynabomb_nr",             "increases number of bombs"     },
   { "dynabomb_sz",             "increases explosion size"      },
   { "dynabomb_xl",             "increases power of explosion"  },
@@ -272,12 +274,12 @@ struct ElementInfo element_info[MAX_ELEMENTS] =
   { "emerald",                 "purple emerald"                },
   { "wall",                    "wall with red emerald"         },
   { "wall",                    "wall with purple emerald"      },
-  { NULL,                      "unknown"                       },    /* 100 */
-  { NULL,                      "unknown"                       },
-  { NULL,                      "unknown"                       },
-  { NULL,                      "unknown"                       },
-  { NULL,                      "unknown"                       },
-  { NULL,                      "normal wall (BD style)"        },
+  { "wall",                    "acid pool (top left)"          },    /* 100 */
+  { "wall",                    "acid pool (top right)"         },
+  { "wall",                    "acid pool (bottom left)"       },
+  { "wall",                    "acid pool (bottom)"            },
+  { "wall",                    "acid pool (bottom right)"      },
+  { "wall",                    "normal wall (BD style)"        },
   { "bd_rock",                 "rock (BD style)"               },
   { "exit",                    "open exit"                     },
   { NULL,                      "black orb bomb"                },
@@ -426,8 +428,9 @@ struct ElementInfo element_info[MAX_ELEMENTS] =
   { "gate",                    "gray door (EM style, yellow key)"},
   { "gate",                    "gray door (EM style, green key)"},
   { "gate",                    "gray door (EM style, blue key)"},
-  { NULL,                      "unknown"                       },
-  { NULL,                      "unknown"                       },
+
+  { NULL,                      "(not used)"                    },
+  { NULL,                      "(not used)"                    },
 
   /* 256 */
 
@@ -492,10 +495,13 @@ struct ElementInfo element_info[MAX_ELEMENTS] =
   { "mole",                    "mole (starts moving down)"     },
   { "wall",                    "steel wall (slanted)"          },
   { "sand",                    "invisible sand"                },
-  { NULL,                      "dx unknown 15"                 },
-  { NULL,                      "dx unknown 42"                 },
-  { NULL,                      "-"                             },
-  { NULL,                      "-"                             },    /* 320 */
+
+  { NULL,                      "dx unknown element 15"         },
+  { NULL,                      "dx unknown element 42"         },
+
+  { NULL,                      "(not used)"                    },
+  { NULL,                      "(not used)"                    },    /* 320 */
+
   { "shield_deadly",           "shield (deadly, kills enemies)"},
   { "timegate",                        "time gate (open)"              },
   { "timegate",                        "time gate (closed)"            },