{ "bomb", "bomb" },
{ "magic_wall", "magic wall" }, /* 20 */
{ "speed_pill", "speed pill" },
- { "acid", "acid pool" },
+ { "acid", "acid" },
{ "amoeba", "dropping amoeba" },
{ "amoeba", "normal amoeba" },
{ "nut", "nut with emerald" },
{ "gameoflife", "Conway's wall of life" },
{ "biomaze", "biomaze" },
{ "dynamite", "burning dynamite" },
- { NULL, "unknown" },
+ { "wall", "wall" },
{ "robot_wheel", "magic wheel" }, /* 30 */
{ "robot_wheel", "magic wheel (running)" },
{ "key", "red key" },
{ "dark_yamyam", "dark yam yam" }, /* 60 */
{ "bd_magic_wall", "magic wall (BD style)" },
{ "wall", "invisible steel wall" },
- { NULL, "-" },
+
+ { NULL, "(not used)" },
+
{ "dynabomb_nr", "increases number of bombs" },
{ "dynabomb_sz", "increases explosion size" },
{ "dynabomb_xl", "increases power of explosion" },
{ "emerald", "purple emerald" },
{ "wall", "wall with red emerald" },
{ "wall", "wall with purple emerald" },
- { NULL, "unknown" }, /* 100 */
- { NULL, "unknown" },
- { NULL, "unknown" },
- { NULL, "unknown" },
- { NULL, "unknown" },
- { NULL, "normal wall (BD style)" },
+ { "wall", "acid pool (top left)" }, /* 100 */
+ { "wall", "acid pool (top right)" },
+ { "wall", "acid pool (bottom left)" },
+ { "wall", "acid pool (bottom)" },
+ { "wall", "acid pool (bottom right)" },
+ { "wall", "normal wall (BD style)" },
{ "bd_rock", "rock (BD style)" },
{ "exit", "open exit" },
{ NULL, "black orb bomb" },
{ "gate", "gray door (EM style, yellow key)"},
{ "gate", "gray door (EM style, green key)"},
{ "gate", "gray door (EM style, blue key)"},
- { NULL, "unknown" },
- { NULL, "unknown" },
+
+ { NULL, "(not used)" },
+ { NULL, "(not used)" },
/* 256 */
{ "mole", "mole (starts moving down)" },
{ "wall", "steel wall (slanted)" },
{ "sand", "invisible sand" },
- { NULL, "dx unknown 15" },
- { NULL, "dx unknown 42" },
- { NULL, "-" },
- { NULL, "-" }, /* 320 */
+
+ { NULL, "dx unknown element 15" },
+ { NULL, "dx unknown element 42" },
+
+ { NULL, "(not used)" },
+ { NULL, "(not used)" }, /* 320 */
+
{ "shield_deadly", "shield (deadly, kills enemies)"},
{ "timegate", "time gate (open)" },
{ "timegate", "time gate (closed)" },