#include "init.h"
#include "game.h"
#include "events.h"
+#include "config.h"
#if 0
GC tile_clip_gc;
#if 0
Pixmap tile_clipmask[NUM_TILES];
#endif
-DrawBuffer *fieldbuffer;
-DrawBuffer *drawto_field;
+DrawBuffer *fieldbuffer;
+DrawBuffer *drawto_field;
int game_status = -1;
boolean level_editor_test_game = FALSE;
int redraw_x1 = 0, redraw_y1 = 0;
short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+boolean Changing[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short AmoebaCnt[MAX_NUM_AMOEBA];
short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-unsigned long Properties1[MAX_NUM_ELEMENTS];
-unsigned long Properties2[MAX_NUM_ELEMENTS];
+unsigned long Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int lev_fieldx, lev_fieldy;
int scroll_x, scroll_y;
boolean network_player_action_received = FALSE;
-struct LevelInfo level;
+struct LevelInfo level, level_template;
struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL;
struct HiScore highscore[MAX_SCORE_ENTRIES];
struct TapeInfo tape;
struct SetupInfo setup;
struct GameInfo game;
struct GlobalInfo global;
+struct MenuInfo menu;
+struct DoorInfo door;
struct GraphicInfo *graphic_info = NULL;
struct SoundInfo *sound_info = NULL;
"normal wall"
},
{
- "wall_crumbled",
+ "wall_slippery",
"wall",
- "round wall"
+ "slippery wall"
},
{
"rock",
"letter 'Z'"
},
{
- "char_ae",
+ "char_bracketleft",
"char",
- "letter 'Ä'"
+ "letter '['"
},
{
- "char_oe",
+ "char_backslash",
"char",
- "letter 'Ö'"
+ "letter '\\'"
},
{
- "char_ue",
+ "char_bracketright",
"char",
- "letter 'Ü'"
+ "letter ']'"
},
{
- "char_copyright",
+ "char_asciicircum",
"char",
"letter '^'"
},
{
"char_underscore",
"char",
- "letter ''"
+ "letter '_'"
},
{
- "char_empty",
+ "char_copyright",
"char",
- "letter ''"
+ "letter '©'"
},
{
- "char_degree",
+ "char_aumlaut",
"char",
- "letter ''"
+ "letter 'Ä'"
},
{
- "char_tm",
+ "char_oumlaut",
"char",
- "letter ''"
+ "letter 'Ö'"
},
{
- "char_cursor",
+ "char_uumlaut",
"char",
- "letter ''"
+ "letter 'Ü'"
},
{
- "char_unused",
+ "char_degree",
"char",
- "letter ''"
+ "letter '°'"
},
{
- "char_unused",
+ "char_trademark",
"char",
- "letter ''"
+ "letter '®'"
},
{
- "char_unused",
+ "char_cursor",
"char",
- "letter ''"
+ "letter ' '"
},
{
"char_unused",
{
"sp_gravity_port_right",
"sp_port",
- "port (leading right)"
+ "gravity port (leading right)"
},
{
"sp_gravity_port_down",
"sp_port",
- "port (leading down)"
+ "gravity port (leading down)"
},
{
"sp_gravity_port_left",
"sp_port",
- "port (leading left)"
+ "gravity port (leading left)"
},
{
"sp_gravity_port_up",
"sp_port",
- "port (leading up)"
+ "gravity port (leading up)"
},
{
"sp_sniksnak",
"mole (starts moving down)"
},
{
- "steelwall_slanted",
+ "steelwall_slippery",
"wall",
- "steel wall (slanted)"
+ "slippery steel wall"
},
{
"invisible_sand",
"-",
"-"
},
+ {
+ "diamond_breaking",
+ "-",
+ "-"
+ },
{
"acid_splash_left",
"-",
"-"
},
{
- "sand_crumbled",
+ "dynabomb",
"-",
"-"
},
"-",
"-"
},
+ {
+ "dynabomb_player_1",
+ "-",
+ "-"
+ },
+ {
+ "dynabomb_player_2",
+ "-",
+ "-"
+ },
+ {
+ "dynabomb_player_3",
+ "-",
+ "-"
+ },
+ {
+ "dynabomb_player_4",
+ "-",
+ "-"
+ },
{
"shield_normal_active",
"-",
"-",
"-"
},
+ {
+ "[default]",
+ "default",
+ "-"
+ },
+ {
+ "[bd_default]",
+ "bd_default",
+ "-"
+ },
+ {
+ "[sp_default]",
+ "sp_default",
+ "-"
+ },
+ {
+ "[sb_default]",
+ "sb_default",
+ "-"
+ },
/* keyword to stop parser: "ELEMENT_INFO_END" <-- do not change! */
/* element action and direction definitions */
/* ------------------------------------------------------------------------- */
-struct ElementActionInfo element_action_info[NUM_ACTIONS + 1] =
+struct ElementActionInfo element_action_info[NUM_ACTIONS + 1 + 1] =
{
{ ".[DEFAULT]", ACTION_DEFAULT, TRUE },
{ ".waiting", ACTION_WAITING, TRUE },
{ ".collecting", ACTION_COLLECTING, FALSE },
{ ".dropping", ACTION_DROPPING, FALSE },
{ ".pushing", ACTION_PUSHING, FALSE },
+ { ".walking", ACTION_WALKING, FALSE },
{ ".passing", ACTION_PASSING, FALSE },
{ ".impact", ACTION_IMPACT, FALSE },
{ ".breaking", ACTION_BREAKING, FALSE },
{ ".dying", ACTION_DYING, FALSE },
{ ".other", ACTION_OTHER, FALSE },
+ /* empty suffix always matches -- check as last entry in InitSoundInfo() */
+ { "", ACTION_DEFAULT, TRUE },
+
{ NULL, 0, 0 }
};
struct SpecialSuffixInfo special_suffix_info[NUM_SPECIAL_GFX_ARGS + 1] =
{
- { ".MAIN", 0, },
- { ".LEVELS", 0, },
- { ".SCORES", 0, },
- { ".EDITOR", 0, },
- { ".INFO", 0, },
- { ".SETUP", 0, },
- { ".DOOR", 0, },
- { ".PREVIEW", 0, },
+ { ".MAIN", GAME_MODE_MAIN, },
+ { ".LEVELS", GAME_MODE_LEVELS },
+ { ".SCORES", GAME_MODE_SCORES, },
+ { ".EDITOR", GAME_MODE_EDITOR, },
+ { ".INFO", GAME_MODE_INFO, },
+ { ".SETUP", GAME_MODE_SETUP, },
+ { ".DOOR", GAME_MODE_PSEUDO_DOOR, },
+ { ".PREVIEW", GAME_MODE_PSEUDO_PREVIEW, },
+ { ".CRUMBLED", GAME_MODE_PSEUDO_CRUMBLED, },
{ NULL, 0, }
};
+struct TokenIntPtrInfo image_config_vars[] =
+{
+ { "global.num_toons", &global.num_toons },
+
+ { "menu.draw_xoffset", &menu.draw_xoffset_default },
+ { "menu.draw_yoffset", &menu.draw_yoffset_default },
+ { "menu.draw_xoffset.MAIN", &menu.draw_xoffset[GFX_SPECIAL_ARG_MAIN] },
+ { "menu.draw_yoffset.MAIN", &menu.draw_yoffset[GFX_SPECIAL_ARG_MAIN] },
+ { "menu.draw_xoffset.LEVELS", &menu.draw_xoffset[GFX_SPECIAL_ARG_LEVELS] },
+ { "menu.draw_yoffset.LEVELS", &menu.draw_yoffset[GFX_SPECIAL_ARG_LEVELS] },
+ { "menu.draw_xoffset.SCORES", &menu.draw_xoffset[GFX_SPECIAL_ARG_SCORES] },
+ { "menu.draw_yoffset.SCORES", &menu.draw_yoffset[GFX_SPECIAL_ARG_SCORES] },
+ { "menu.draw_xoffset.EDITOR", &menu.draw_xoffset[GFX_SPECIAL_ARG_EDITOR] },
+ { "menu.draw_yoffset.EDITOR", &menu.draw_yoffset[GFX_SPECIAL_ARG_EDITOR] },
+ { "menu.draw_xoffset.INFO", &menu.draw_xoffset[GFX_SPECIAL_ARG_INFO] },
+ { "menu.draw_yoffset.INFO", &menu.draw_yoffset[GFX_SPECIAL_ARG_INFO] },
+ { "menu.draw_xoffset.SETUP", &menu.draw_xoffset[GFX_SPECIAL_ARG_SETUP] },
+ { "menu.draw_yoffset.SETUP", &menu.draw_yoffset[GFX_SPECIAL_ARG_SETUP] },
+
+ { "menu.scrollbar_xoffset", &menu.scrollbar_xoffset },
+
+ { "menu.list_size", &menu.list_size_default },
+ { "menu.list_size.LEVELS", &menu.list_size[GFX_SPECIAL_ARG_LEVELS] },
+ { "menu.list_size.SCORES", &menu.list_size[GFX_SPECIAL_ARG_SCORES] },
+ { "menu.list_size.INFO", &menu.list_size[GFX_SPECIAL_ARG_INFO] },
+
+ { "door.step_offset", &door.step_offset },
+ { "door.step_delay", &door.step_delay },
+
+ { NULL, NULL, }
+};
+
+
/* ------------------------------------------------------------------------- */
/* font definitions */
/* ------------------------------------------------------------------------- */
+/* Important: When one entry is a prefix of another entry, the longer entry
+ must come first, because the dynamic configuration does prefix matching! */
+
struct FontInfo font_info[NUM_FONTS + 1] =
{
{ "font.initial_1" },
{ "font.title_2" },
{ "font.menu_1" },
{ "font.menu_2" },
+ { "font.text_1.active" },
+ { "font.text_2.active" },
+ { "font.text_3.active" },
+ { "font.text_4.active" },
{ "font.text_1" },
{ "font.text_2" },
{ "font.text_3" },
{ "font.text_4" },
- { "font.input" },
- { "font.input.active" },
+ { "font.input_1.active" },
+ { "font.input_2.active" },
+ { "font.input_1" },
+ { "font.input_2" },
{ "font.option_off" },
{ "font.option_on" },
{ "font.value_1" },
{ "font.value_2" },
{ "font.value_old" },
- { "font.tape_recorder" },
{ "font.level_number" },
+ { "font.tape_recorder" },
+ { "font.game_info" },
};
int main(int argc, char *argv[])
{
- InitCommandName(argv[0]);
+ InitProgramInfo(argv[0], USERDATA_DIRECTORY,
+ PROGRAM_TITLE_STRING, getWindowTitleString(),
+ ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
+ MSDOS_POINTER_FILENAME,
+ COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
+
InitExitFunction(CloseAllAndExit);
- InitPlatformDependantStuff();
+ InitPlatformDependentStuff();
GetOptions(argv);
OpenAll();