"normal wall"
},
{
- "wall_crumbled",
+ "wall_slippery",
"wall",
- "round wall"
+ "slippery wall"
},
{
"rock",
{
"sp_gravity_port_right",
"sp_port",
- "port (leading right)"
+ "gravity port (leading right)"
},
{
"sp_gravity_port_down",
"sp_port",
- "port (leading down)"
+ "gravity port (leading down)"
},
{
"sp_gravity_port_left",
"sp_port",
- "port (leading left)"
+ "gravity port (leading left)"
},
{
"sp_gravity_port_up",
"sp_port",
- "port (leading up)"
+ "gravity port (leading up)"
},
{
"sp_sniksnak",
"mole (starts moving down)"
},
{
- "steelwall_slanted",
+ "steelwall_slippery",
"wall",
- "steel wall (slanted)"
+ "slippery steel wall"
},
{
"invisible_sand",
"-",
"-"
},
- {
- "sand_crumbled",
- "-",
- "-"
- },
{
"dynabomb",
"-",
{ ".SETUP", GAME_MODE_SETUP, },
{ ".DOOR", GAME_MODE_PSEUDO_DOOR, },
{ ".PREVIEW", GAME_MODE_PSEUDO_PREVIEW, },
+ { ".CRUMBLED", GAME_MODE_PSEUDO_CRUMBLED, },
{ NULL, 0, }
};