short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short Count[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
"-",
"-"
},
+ {
+ "element.snapping",
+ "-",
+ "-"
+ },
/* ----------------------------------------------------------------------- */
/* dummy elements (never used as game elements, only used as graphics) */