rnd-20060128-1-src
[rocksndiamonds.git] / src / main.c
index d62be79e4f1615e87b6d44c7177d83cbf8ac879e..b5682e81a579904abb88cb0ddbcabff0f8141682 100644 (file)
@@ -3949,16 +3949,6 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "emc_spring_bumper",
     "spring bumper",
   },
-  {
-    "emc_android.shrinking",
-    "emc_android",
-    "android",
-  },
-  {
-    "emc_android.growing",
-    "emc_android",
-    "android",
-  },
 
   /* ----------------------------------------------------------------------- */
   /* "unreal" (and therefore not drawable) runtime elements                  */
@@ -4059,6 +4049,16 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "-",
     "-"
   },
+  {
+    "diagonal.shrinking",
+    "-",
+    "-"
+  },
+  {
+    "diagonal.growing",
+    "-",
+    "-"
+  },
 
   /* ----------------------------------------------------------------------- */
   /* dummy elements (never used as game elements, only used as graphics)     */
@@ -4458,12 +4458,16 @@ struct ElementActionInfo element_action_info[NUM_ACTIONS + 1 + 1] =
   { NULL,                      0,                              0       }
 };
 
-struct ElementDirectionInfo element_direction_info[NUM_DIRECTIONS + 1] =
+struct ElementDirectionInfo element_direction_info[NUM_DIRECTIONS_FULL + 1] =
 {
   { ".left",           MV_BIT_LEFT                     },
   { ".right",          MV_BIT_RIGHT                    },
   { ".up",             MV_BIT_UP                       },
   { ".down",           MV_BIT_DOWN                     },
+  { ".upleft",         MV_BIT_UP                       },
+  { ".upright",                MV_BIT_RIGHT                    },
+  { ".downleft",       MV_BIT_LEFT                     },
+  { ".downright",      MV_BIT_DOWN                     },
 
   { NULL,              0                               }
 };