removed unused array for SDL key state
[rocksndiamonds.git] / src / main.c
index bff898d02db9059997c48d966b91fd4c6fcf7f7e..b278a0df17172e77dd264d7da67bfcd6bb3b4259 100644 (file)
@@ -7107,6 +7107,11 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "bd_player",
     "Player with bomb",
   },
+  {
+    "bd_player_with_rocket_launcher",
+    "bd_player",
+    "Player with rocket launcher",
+  },
   {
     "bd_player_glued",
     "bd_player",
@@ -7117,6 +7122,36 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "bd_player",
     "Stirring player"
   },
+  {
+    "bd_rocket_launcher",
+    "bd_rocket_launcher",
+    "Rocket launcher",
+  },
+  {
+    "bd_rocket",
+    "bd_rocket",
+    "Rocket",
+  },
+  {
+    "bd_rocket.right",
+    "bd_rocket",
+    "Rocket (starts moving right)"
+  },
+  {
+    "bd_rocket.up",
+    "bd_rocket",
+    "Rocket (starts moving up)"
+  },
+  {
+    "bd_rocket.left",
+    "bd_rocket",
+    "Rocket (starts moving left)"
+  },
+  {
+    "bd_rocket.down",
+    "bd_rocket",
+    "Rocket (starts moving down)"
+  },
   {
     "bd_fake_bonus",
     "bd_fake_bonus",