added support for "player is moving up/down" graphics for BD engine
[rocksndiamonds.git] / src / main.c
index f605616c62f86bb1b73e110c71413919c5343448..b278a0df17172e77dd264d7da67bfcd6bb3b4259 100644 (file)
@@ -6633,14 +6633,14 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "Expandable steelwall (any direction)"
   },
   {
-    "bd_expandable_wall_switch_horizontal",
     "bd_expandable_wall_switch",
-    "Expandable wall switch (horizontal)"
+    "bd_expandable_wall_switch",
+    "Expandable wall switch"
   },
   {
-    "bd_expandable_wall_switch_vertical",
+    "bd_expandable_wall_switch.active",
     "bd_expandable_wall_switch",
-    "Expandable wall switch (vertical)"
+    "Expandable wall switch (active)"
   },
   {
     "bd_inbox",
@@ -6803,14 +6803,14 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "Conveyor belt power switch (active)"
   },
   {
-    "bd_conveyor_dir_switch_normal",
+    "bd_conveyor_dir_switch",
     "bd_conveyor_dir_switch",
     "Conveyor belt direction switch"
   },
   {
-    "bd_conveyor_dir_switch_changed",
+    "bd_conveyor_dir_switch.active",
     "bd_conveyor_dir_switch",
-    "Conveyor belt direction switch (changed)"
+    "Conveyor belt direction switch (active)"
   },
   {
     "bd_gravity_switch",
@@ -7107,6 +7107,11 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "bd_player",
     "Player with bomb",
   },
+  {
+    "bd_player_with_rocket_launcher",
+    "bd_player",
+    "Player with rocket launcher",
+  },
   {
     "bd_player_glued",
     "bd_player",
@@ -7117,6 +7122,36 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "bd_player",
     "Stirring player"
   },
+  {
+    "bd_rocket_launcher",
+    "bd_rocket_launcher",
+    "Rocket launcher",
+  },
+  {
+    "bd_rocket",
+    "bd_rocket",
+    "Rocket",
+  },
+  {
+    "bd_rocket.right",
+    "bd_rocket",
+    "Rocket (starts moving right)"
+  },
+  {
+    "bd_rocket.up",
+    "bd_rocket",
+    "Rocket (starts moving up)"
+  },
+  {
+    "bd_rocket.left",
+    "bd_rocket",
+    "Rocket (starts moving left)"
+  },
+  {
+    "bd_rocket.down",
+    "bd_rocket",
+    "Rocket (starts moving down)"
+  },
   {
     "bd_fake_bonus",
     "bd_fake_bonus",