-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* main.c *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// main.c
+// ============================================================================
#include "libgame/libgame.h"
#include "init.h"
#include "game.h"
#include "tape.h"
+#include "tools.h"
+#include "files.h"
#include "events.h"
#include "config.h"
Bitmap *bitmap_db_cross;
Bitmap *bitmap_db_field;
Bitmap *bitmap_db_panel;
-Bitmap *bitmap_db_door;
+Bitmap *bitmap_db_door_1;
+Bitmap *bitmap_db_door_2;
Bitmap *bitmap_db_toons;
DrawBuffer *fieldbuffer;
DrawBuffer *drawto_field;
int key_joystick_mapping = 0;
-#if 1
-#if NEW_SCROLL
-boolean redraw[2 + MAX_LEV_FIELDX + 2][2 + MAX_LEV_FIELDY + 2];
-#else
-boolean redraw[MAX_LEV_FIELDX + 2][MAX_LEV_FIELDY + 2];
-#endif
-#else
-boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
-#endif
-int redraw_x1 = 0, redraw_y1 = 0;
-
short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int lev_fieldx, lev_fieldy;
int scroll_x, scroll_y;
-int WIN_XSIZE = 672, WIN_YSIZE = 560;
-int SCR_FIELDX = 17, SCR_FIELDY = 17;
-int SX = 8, SY = 8;
+int WIN_XSIZE = WIN_XSIZE_DEFAULT;
+int WIN_YSIZE = WIN_YSIZE_DEFAULT;
+
+int SCR_FIELDX = SCR_FIELDX_DEFAULT;
+int SCR_FIELDY = SCR_FIELDY_DEFAULT;
+
int REAL_SX = 6, REAL_SY = 6;
+int SX = 8, SY = 8;
int DX = 566, DY = 60;
int VX = 566, VY = 400;
int EX = 566, EY = 356;
int dDX, dDY;
-int SXSIZE = 17 * TILEX; /* SCR_FIELDX * TILEX */
-int SYSIZE = 17 * TILEY; /* SCR_FIELDY * TILEY */
-int FULL_SXSIZE = 2 + 17 * TILEX + 2; /* 2 + SXSIZE + 2 */
-int FULL_SYSIZE = 2 + 17 * TILEY + 2; /* 2 + SYSIZE + 2 */
+
+int FULL_SXSIZE = 2 + SXSIZE_DEFAULT + 2;
+int FULL_SYSIZE = 2 + SYSIZE_DEFAULT + 2;
+int SXSIZE = SXSIZE_DEFAULT;
+int SYSIZE = SYSIZE_DEFAULT;
+
+int FADE_SX = 6, FADE_SY = 6;
+int FADE_SXSIZE = 2 + SXSIZE_DEFAULT + 2;
+int FADE_SYSIZE = 2 + SXSIZE_DEFAULT + 2;
+
+int DXSIZE = 100;
+int DYSIZE = 280;
+int VXSIZE = 100;
+int VYSIZE = 100;
+int EXSIZE = 100;
+int EYSIZE = 144;
int TILESIZE_VAR = TILESIZE;
-#if 1
int FX, FY;
-#else
-int FX = SX, FY = SY;
-#endif
int ScrollStepSize;
int ScreenMovDir = MV_NONE, ScreenMovPos = 0;
int ScreenGfxPos = 0;
int BorderElement = EL_STEELWALL;
int GameFrameDelay = GAME_FRAME_DELAY;
int FfwdFrameDelay = FFWD_FRAME_DELAY;
-#if 1
int BX1, BY1;
int BX2, BY2;
-#else
-int BX1 = 0, BY1 = 0;
-int BX2 = SCR_FIELDX - 1, BY2 = SCR_FIELDY - 1;
-#endif
int SBX_Left, SBX_Right;
int SBY_Upper, SBY_Lower;
int ZX, ZY;
struct InitInfo init, init_last;
struct MenuInfo menu;
struct DoorInfo door_1, door_2;
+struct RequestInfo request;
struct PreviewInfo preview;
+struct EditorInfo editor;
+
struct GraphicInfo *graphic_info = NULL;
struct SoundInfo *sound_info = NULL;
struct MusicInfo *music_info = NULL;
struct MusicFileInfo *music_file_info = NULL;
struct HelpAnimInfo *helpanim_info = NULL;
+
SetupFileHash *helptext_info = NULL;
SetupFileHash *image_config_hash = NULL;
SetupFileHash *element_token_hash = NULL;
{
"char_copyright",
"char",
- "letter '©'"
+ "letter '\xa9'"
},
{
"char_aumlaut",
"char",
- "letter 'Ä'"
+ "letter '\xc4'"
},
{
"char_oumlaut",
"char",
- "letter 'Ö'"
+ "letter '\xd6'"
},
{
"char_uumlaut",
"char",
- "letter 'Ü'"
+ "letter '\xdc'"
},
{
"char_degree",
"char",
- "letter '°'"
+ "letter '\xb0'"
},
{
"char_trademark",
"char",
- "letter '®'"
+ "letter '\xae'"
},
{
"char_cursor",
"char",
- "letter ' '"
+ "letter '\xa0'"
},
{
"char_unused",
{
"steel_char_copyright",
"steel_char",
- "steel letter '©'"
+ "steel letter '\xa9'"
},
{
"steel_char_aumlaut",
"steel_char",
- "steel letter 'Ä'"
+ "steel letter '\xc4'"
},
{
"steel_char_oumlaut",
"steel_char",
- "steel letter 'Ö'"
+ "steel letter '\xd6'"
},
{
"steel_char_uumlaut",
"steel_char",
- "steel letter 'Ü'"
+ "steel letter '\xdc'"
},
{
"steel_char_degree",
"steel_char",
- "steel letter '°'"
+ "steel letter '\xb0'"
},
{
"steel_char_trademark",
"steel_char",
- "steel letter '®'"
+ "steel letter '\xae'"
},
{
"steel_char_cursor",
"steel_char",
- "steel letter ' '"
+ "steel letter '\xa0'"
},
{
"steel_char_unused",
{ ".TITLE", GFX_SPECIAL_ARG_TITLE, },
{ ".MAIN", GFX_SPECIAL_ARG_MAIN, },
{ ".LEVELS", GFX_SPECIAL_ARG_LEVELS },
+ { ".LEVELNR", GFX_SPECIAL_ARG_LEVELNR },
{ ".SCORES", GFX_SPECIAL_ARG_SCORES, },
{ ".EDITOR", GFX_SPECIAL_ARG_EDITOR, },
{ ".INFO", GFX_SPECIAL_ARG_INFO, },
{ ".SETUP", GFX_SPECIAL_ARG_SETUP, },
{ ".PLAYING", GFX_SPECIAL_ARG_PLAYING, },
{ ".DOOR", GFX_SPECIAL_ARG_DOOR, },
+ { ".TAPE", GFX_SPECIAL_ARG_TAPE, },
{ ".PANEL", GFX_SPECIAL_ARG_PANEL, },
{ ".PREVIEW", GFX_SPECIAL_ARG_PREVIEW, },
{ ".CRUMBLED", GFX_SPECIAL_ARG_CRUMBLED, },
{ "font.envelope_2" },
{ "font.envelope_3" },
{ "font.envelope_4" },
+ { "font.request" },
{ "font.input_1.active" },
{ "font.input_2.active" },
{ "font.input_1" },
static void print_usage()
{
- printf("\n"
- "Usage: %s [OPTION]... [HOSTNAME [PORT]]\n"
- "\n"
- "Options:\n"
- " -d, --display HOSTNAME[:SCREEN] specify X server display\n"
- " -b, --basepath DIRECTORY alternative base DIRECTORY\n"
- " -l, --level DIRECTORY alternative level DIRECTORY\n"
- " -g, --graphics DIRECTORY alternative graphics DIRECTORY\n"
- " -s, --sounds DIRECTORY alternative sounds DIRECTORY\n"
- " -m, --music DIRECTORY alternative music DIRECTORY\n"
- " -n, --network network multiplayer game\n"
- " --serveronly only start network server\n"
- " -v, --verbose verbose mode\n"
- " --debug display debugging information\n"
- " --debug-x11-sync enable X11 synchronous mode\n"
- " -e, --execute COMMAND execute batch COMMAND\n"
- "\n"
- "Valid commands for '--execute' option:\n"
- " \"print graphicsinfo.conf\" print default graphics config\n"
- " \"print soundsinfo.conf\" print default sounds config\n"
- " \"print musicinfo.conf\" print default music config\n"
- " \"print editorsetup.conf\" print default editor config\n"
- " \"print helpanim.conf\" print default helpanim config\n"
- " \"print helptext.conf\" print default helptext config\n"
- " \"dump level FILE\" dump level data from FILE\n"
- " \"dump tape FILE\" dump tape data from FILE\n"
- " \"autoplay LEVELDIR [NR ...]\" play level tapes for LEVELDIR\n"
- " \"convert LEVELDIR [NR]\" convert levels in LEVELDIR\n"
- " \"create images DIRECTORY\" write BMP images to DIRECTORY\n"
- "\n",
- program.command_basename);
+ Print("\n"
+ "Usage: %s [OPTION]... [HOSTNAME [PORT]]\n"
+ "\n"
+ "Options:\n"
+ " -d, --display HOSTNAME[:SCREEN] specify X server display\n"
+ " -b, --basepath DIRECTORY alternative base DIRECTORY\n"
+ " -l, --level DIRECTORY alternative level DIRECTORY\n"
+ " -g, --graphics DIRECTORY alternative graphics DIRECTORY\n"
+ " -s, --sounds DIRECTORY alternative sounds DIRECTORY\n"
+ " -m, --music DIRECTORY alternative music DIRECTORY\n"
+ " -n, --network network multiplayer game\n"
+ " --serveronly only start network server\n"
+ " -v, --verbose verbose mode\n"
+ " -V, --version show program version\n"
+ " --debug display debugging information\n"
+ " -e, --execute COMMAND execute batch COMMAND\n"
+ "\n"
+ "Valid commands for '--execute' option:\n"
+ " \"print graphicsinfo.conf\" print default graphics config\n"
+ " \"print soundsinfo.conf\" print default sounds config\n"
+ " \"print musicinfo.conf\" print default music config\n"
+ " \"print editorsetup.conf\" print default editor config\n"
+ " \"print helpanim.conf\" print default helpanim config\n"
+ " \"print helptext.conf\" print default helptext config\n"
+ " \"dump level FILE\" dump level data from FILE\n"
+ " \"dump tape FILE\" dump tape data from FILE\n"
+ " \"autotest LEVELDIR [NR ...]\" test level tapes for LEVELDIR\n"
+ " \"autoplay LEVELDIR [NR ...]\" play level tapes for LEVELDIR\n"
+ " \"autoffwd LEVELDIR [NR ...]\" ffwd level tapes for LEVELDIR\n"
+ " \"convert LEVELDIR [NR]\" convert levels in LEVELDIR\n"
+ " \"create images DIRECTORY\" write BMP images to DIRECTORY\n"
+ " \"create CE image DIRECTORY\" write BMP image to DIRECTORY\n"
+ "\n",
+ program.command_basename);
}
-int main(int argc, char *argv[])
+static void print_version()
{
- char * window_title_string = getWindowTitleString();
+ Print("%s %d.%d.%d.%d\n",
+ PROGRAM_TITLE_STRING,
+ PROGRAM_VERSION_MAJOR,
+ PROGRAM_VERSION_MINOR,
+ PROGRAM_VERSION_PATCH,
+ PROGRAM_VERSION_BUILD);
+
+ if (options.debug)
+ {
+ SDL_version sdl_version;
- InitProgramInfo(argv[0], USERDATA_DIRECTORY, USERDATA_DIRECTORY_UNIX,
- PROGRAM_TITLE_STRING, window_title_string, ICON_TITLE_STRING,
- X11_ICON_FILENAME, X11_ICONMASK_FILENAME, SDL_ICON_FILENAME,
- MSDOS_POINTER_FILENAME,
- COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
+ SDL_VERSION(&sdl_version);
+ Print("- SDL %d.%d.%d\n",
+ sdl_version.major,
+ sdl_version.minor,
+ sdl_version.patch);
+
+ SDL_IMAGE_VERSION(&sdl_version);
+ Print("- SDL_image %d.%d.%d\n",
+ sdl_version.major,
+ sdl_version.minor,
+ sdl_version.patch);
+
+ SDL_MIXER_VERSION(&sdl_version);
+ Print("- SDL_mixer %d.%d.%d\n",
+ sdl_version.major,
+ sdl_version.minor,
+ sdl_version.patch);
+
+ SDL_NET_VERSION(&sdl_version);
+ Print("- SDL_net %d.%d.%d\n",
+ sdl_version.major,
+ sdl_version.minor,
+ sdl_version.patch);
+ }
+}
+
+static void InitProgramConfig(char *command_filename)
+{
+ char *command_basename = getBaseName(command_filename);
+ char *config_filename = getProgramConfigFilename(command_filename);
+ char *program_title = PROGRAM_TITLE_STRING;
+ char *program_icon_file = PROGRAM_ICON_FILENAME;
+ char *userdata_subdir;
+ char *userdata_subdir_unix;
+
+ // read default program config, if existing
+ if (fileExists(config_filename))
+ LoadSetupFromFilename(config_filename);
+
+ // set program title from potentially redefined program title
+ if (setup.internal.program_title != NULL &&
+ strlen(setup.internal.program_title) > 0)
+ program_title = getStringCopy(setup.internal.program_title);
+
+ // set program icon file from potentially redefined program icon file
+ if (setup.internal.program_icon_file != NULL &&
+ strlen(setup.internal.program_icon_file) > 0)
+ program_icon_file = getStringCopy(setup.internal.program_icon_file);
+
+ // strip trailing executable suffix from command basename
+ if (strSuffix(command_basename, ".exe"))
+ command_basename[strlen(command_basename) - 4] = '\0';
+
+ userdata_subdir_unix = getStringCat2(".", command_basename);
+
+#if defined(PLATFORM_WIN32) || defined(PLATFORM_MACOSX)
+ userdata_subdir = program_title;
+#elif defined(PLATFORM_UNIX)
+ userdata_subdir = userdata_subdir_unix;
+#else
+ userdata_subdir = USERDATA_DIRECTORY_OTHER;
+#endif
+
+ InitProgramInfo(command_filename,
+ config_filename,
+ userdata_subdir,
+ userdata_subdir_unix,
+ program_title,
+ program_title,
+ program_icon_file,
+ COOKIE_PREFIX,
+ GAME_VERSION_ACTUAL);
+}
+
+int main(int argc, char *argv[])
+{
+ InitProgramConfig(argv[0]);
+ InitWindowTitleFunction(getWindowTitleString);
+ InitExitMessageFunction(DisplayExitMessage);
InitExitFunction(CloseAllAndExit);
InitPlatformDependentStuff();
- GetOptions(argv, print_usage);
+ GetOptions(argv, print_usage, print_version);
OpenAll();
EventLoop();