boolean game_status_last_screen = -1;
boolean level_editor_test_game = FALSE;
boolean network_playing = FALSE;
-
-#if defined(TARGET_SDL)
boolean network_server = FALSE;
SDL_Thread *server_thread;
-#endif
int key_joystick_mapping = 0;
int BX2, BY2;
int SBX_Left, SBX_Right;
int SBY_Upper, SBY_Lower;
-int ZX, ZY;
-int ExitX, ExitY;
-int AllPlayersGone;
int TimeFrames, TimePlayed, TimeLeft, TapeTime;
struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL;
struct HiScore highscore[MAX_SCORE_ENTRIES];
struct TapeInfo tape;
-struct SetupInfo setup;
struct GameInfo game;
struct GlobalInfo global;
struct BorderInfo border;
"letter ''"
},
{
- "char_unused",
+ "char_button",
"char",
"letter 'button'"
},
{
- "char_unused",
+ "char_up",
"char",
"letter 'up'"
},
{
- "char_unused",
+ "char_down",
"char",
"letter 'down'"
},
"steel letter ''"
},
{
- "steel_char_unused",
+ "steel_char_button",
"steel_char",
"steel letter 'button'"
},
{
- "steel_char_unused",
+ "steel_char_up",
"steel_char",
"steel letter 'up'"
},
{
- "steel_char_unused",
+ "steel_char_down",
"steel_char",
"steel letter 'down'"
},
{ ".TOONS", GFX_SPECIAL_ARG_TOONS, },
{ ".SCORESOLD", GFX_SPECIAL_ARG_SCORESOLD, },
{ ".SCORESNEW", GFX_SPECIAL_ARG_SCORESNEW, },
+ { ".NO_TITLE", GFX_SPECIAL_ARG_NO_TITLE, },
{ ".FADING", GFX_SPECIAL_ARG_FADING, },
{ ".QUIT", GFX_SPECIAL_ARG_QUIT, },
// font definitions
// ----------------------------------------------------------------------------
-/* Important: When one entry is a prefix of another entry, the longer entry
- must come first, because the dynamic configuration does prefix matching!
- (These definitions must match the corresponding definitions in "main.h"!) */
+// Important: When one entry is a prefix of another entry, the longer entry
+// must come first, because the dynamic configuration does prefix matching!
+// (These definitions must match the corresponding definitions in "main.h"!)
struct FontInfo font_info[NUM_FONTS + 1] =
{
{ NULL }
};
+struct GlobalAnimEventInfo global_anim_event_info =
+{
+ NULL, 0
+};
+
// ----------------------------------------------------------------------------
// music token prefix definitions