added support for amoeba settings in BD engine to level editor
[rocksndiamonds.git] / src / main.c
index 0bdb3c865b5426424b84e534ecd1ef7fb09a0a27..a727eaa53439274ce584613a0c1d062cc879bc55 100644 (file)
 #include "events.h"
 #include "config.h"
 
-Bitmap                *bitmap_db_field;
-Bitmap                *bitmap_db_door_1;
-Bitmap                *bitmap_db_door_2;
-Bitmap                *bitmap_db_store_1;
-Bitmap                *bitmap_db_store_2;
-DrawBuffer            *fieldbuffer;
-DrawBuffer            *drawto_field;
+Bitmap                        *bitmap_db_field;
+Bitmap                        *bitmap_db_door_1;
+Bitmap                        *bitmap_db_door_2;
+Bitmap                        *bitmap_db_store_1;
+Bitmap                        *bitmap_db_store_2;
+DrawBuffer                    *fieldbuffer;
+DrawBuffer                    *drawto_field;
 
-int                    game_status = -1;
-int                    game_status_last_screen = -1;
-boolean                        level_editor_test_game = FALSE;
-boolean                        score_info_tape_play = FALSE;
-boolean                        network_playing = FALSE;
+int                            game_status = -1;
+int                            game_status_last_screen = -1;
+boolean                                level_editor_test_game = FALSE;
+boolean                                score_info_tape_play = FALSE;
+boolean                                network_playing = FALSE;
 
-int                    key_joystick_mapping = 0;
+int                            key_joystick_mapping = 0;
 
-short                  Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short                  Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short                  MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short                  MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short                  MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short                  ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short                  ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short                  CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short                  Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short                  Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short                  StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short                  Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-boolean                        Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-boolean                        Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short                  ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short                  ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short                  WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short                  WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short                  CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short                  CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short                  AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short                  AmoebaCnt[MAX_NUM_AMOEBA];
-short                  AmoebaCnt2[MAX_NUM_AMOEBA];
-short                  ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short                  ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short                  ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int                    RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int                    PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                          Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                          Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                          MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                          MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                          MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                          ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                          ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                          CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                          Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                          Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                          StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                          Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+boolean                                Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+boolean                                Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                          ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                          ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                          WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                          WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                          CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                          CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                          AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                          AmoebaCnt[MAX_NUM_AMOEBA];
+short                          AmoebaCnt2[MAX_NUM_AMOEBA];
+short                          ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                          ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                          ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int                            RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int                            PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 
-int                    GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int                    GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int                    GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int                    GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int                    GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int                    GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int                    GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int                    GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int                            GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int                            GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int                            GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int                            GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int                            GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int                            GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int                            GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int                            GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 
-int                    ActiveElement[MAX_NUM_ELEMENTS];
-int                    ActiveButton[NUM_IMAGE_FILES];
-int                    ActiveFont[NUM_FONTS];
+int                            ActiveElement[MAX_NUM_ELEMENTS];
+int                            ActiveButton[NUM_IMAGE_FILES];
+int                            ActiveFont[NUM_FONTS];
 
-int                    lev_fieldx, lev_fieldy;
-int                    scroll_x, scroll_y;
+int                            lev_fieldx, lev_fieldy;
+int                            scroll_x, scroll_y;
 
-int                    WIN_XSIZE = WIN_XSIZE_DEFAULT;
-int                    WIN_YSIZE = WIN_YSIZE_DEFAULT;
+int                            WIN_XSIZE = WIN_XSIZE_DEFAULT;
+int                            WIN_YSIZE = WIN_YSIZE_DEFAULT;
 
-int                    SCR_FIELDX = SCR_FIELDX_DEFAULT;
-int                    SCR_FIELDY = SCR_FIELDY_DEFAULT;
+int                            SCR_FIELDX = SCR_FIELDX_DEFAULT;
+int                            SCR_FIELDY = SCR_FIELDY_DEFAULT;
 
-int                    REAL_SX = 6, REAL_SY = 6;
-int                    SX = 8, SY = 8;
-int                    DX = 566, DY = 60;
-int                    VX = 566, VY = 400;
-int                    EX = 566, EY = 356;
-int                    dDX, dDY;
+int                            REAL_SX = 6, REAL_SY = 6;
+int                            SX = 8, SY = 8;
+int                            DX = 566, DY = 60;
+int                            VX = 566, VY = 400;
+int                            EX = 566, EY = 356;
+int                            dDX, dDY;
 
-int                    FULL_SXSIZE = 2 + SXSIZE_DEFAULT + 2;
-int                    FULL_SYSIZE = 2 + SYSIZE_DEFAULT + 2;
-int                    SXSIZE = SXSIZE_DEFAULT;
-int                    SYSIZE = SYSIZE_DEFAULT;
+int                            FULL_SXSIZE = 2 + SXSIZE_DEFAULT + 2;
+int                            FULL_SYSIZE = 2 + SYSIZE_DEFAULT + 2;
+int                            SXSIZE = SXSIZE_DEFAULT;
+int                            SYSIZE = SYSIZE_DEFAULT;
 
-int                    FADE_SX = 6, FADE_SY = 6;
-int                    FADE_SXSIZE = 2 + SXSIZE_DEFAULT + 2;
-int                    FADE_SYSIZE = 2 + SXSIZE_DEFAULT + 2;
+int                            FADE_SX = 6, FADE_SY = 6;
+int                            FADE_SXSIZE = 2 + SXSIZE_DEFAULT + 2;
+int                            FADE_SYSIZE = 2 + SXSIZE_DEFAULT + 2;
 
-int                    DXSIZE = 100;
-int                    DYSIZE = 280;
-int                    VXSIZE = 100;
-int                    VYSIZE = 100;
-int                    EXSIZE = 100;
-int                    EYSIZE = 144;
-int                    TILESIZE_VAR = TILESIZE;
+int                            DXSIZE = 100;
+int                            DYSIZE = 280;
+int                            VXSIZE = 100;
+int                            VYSIZE = 100;
+int                            EXSIZE = 100;
+int                            EYSIZE = 144;
+int                            TILESIZE_VAR = TILESIZE;
 
-int                    FX, FY;
-int                    ScrollStepSize;
-int                    ScreenMovDir = MV_NONE, ScreenMovPos = 0;
-int                    ScreenGfxPos = 0;
-int                    BorderElement = EL_STEELWALL;
-int                    MenuFrameDelay = MENU_FRAME_DELAY;
-int                    GameFrameDelay = GAME_FRAME_DELAY;
-int                    FfwdFrameDelay = FFWD_FRAME_DELAY;
-int                    BX1, BY1;
-int                    BX2, BY2;
-int                    SBX_Left, SBX_Right;
-int                    SBY_Upper, SBY_Lower;
+int                            FX, FY;
+int                            ScrollStepSize;
+int                            ScreenMovDir = MV_NONE, ScreenMovPos = 0;
+int                            ScreenGfxPos = 0;
+int                            BorderElement = EL_STEELWALL;
+int                            MenuFrameDelay = MENU_FRAME_DELAY;
+int                            GameFrameDelay = GAME_FRAME_DELAY;
+int                            FfwdFrameDelay = FFWD_FRAME_DELAY;
+int                            BX1, BY1;
+int                            BX2, BY2;
+int                            SBX_Left, SBX_Right;
+int                            SBY_Upper, SBY_Lower;
 
-int                    TimeFrames, TimePlayed, TimeLeft;
-int                    TapeTimeFrames, TapeTime;
+int                            TimeFrames, TimePlayed, TimeLeft;
+int                            TapeTimeFrames, TapeTime;
 
-boolean                        network_player_action_received = FALSE;
+boolean                                network_player_action_received = FALSE;
 
-struct LevelInfo       level, level_template;
-struct PlayerInfo      stored_player[MAX_PLAYERS], *local_player = NULL;
-struct ScoreInfo       scores, server_scores;
-struct TapeInfo                tape;
-struct GameInfo                game;
-struct GlobalInfo      global;
-struct BorderInfo      border;
-struct ViewportInfo    viewport;
-struct TitleFadingInfo fading;
-struct TitleFadingInfo title_initial_first_default;
-struct TitleFadingInfo title_initial_default;
-struct TitleFadingInfo title_first_default;
-struct TitleFadingInfo title_default;
-struct TitleMessageInfo        titlescreen_initial_first_default;
-struct TitleMessageInfo        titlescreen_initial_first[MAX_NUM_TITLE_IMAGES];
-struct TitleMessageInfo        titlescreen_initial_default;
-struct TitleMessageInfo        titlescreen_initial[MAX_NUM_TITLE_IMAGES];
-struct TitleMessageInfo        titlescreen_first_default;
-struct TitleMessageInfo        titlescreen_first[MAX_NUM_TITLE_IMAGES];
-struct TitleMessageInfo        titlescreen_default;
-struct TitleMessageInfo        titlescreen[MAX_NUM_TITLE_IMAGES];
-struct TitleMessageInfo        titlemessage_initial_first_default;
-struct TitleMessageInfo        titlemessage_initial_first[MAX_NUM_TITLE_MESSAGES];
-struct TitleMessageInfo        titlemessage_initial_default;
-struct TitleMessageInfo        titlemessage_initial[MAX_NUM_TITLE_MESSAGES];
-struct TitleMessageInfo        titlemessage_first_default;
-struct TitleMessageInfo        titlemessage_first[MAX_NUM_TITLE_MESSAGES];
-struct TitleMessageInfo        titlemessage_default;
-struct TitleMessageInfo        titlemessage[MAX_NUM_TITLE_MESSAGES];
-struct TitleMessageInfo        readme;
-struct InitInfo                init, init_last;
-struct MenuInfo                menu;
-struct DoorInfo                door_1, door_2;
-struct RequestInfo     request;
-struct PreviewInfo     preview;
-struct EditorInfo      editor;
+struct LevelInfo               level, level_template;
+struct PlayerInfo              stored_player[MAX_PLAYERS], *local_player = NULL;
+struct ScoreInfo               scores, server_scores;
+struct TapeInfo                        tape;
+struct GameInfo                        game;
+struct GlobalInfo              global;
+struct BorderInfo              border;
+struct ViewportInfo            viewport;
+struct TitleFadingInfo         fading;
+struct TitleFadingInfo         title_initial_first_default;
+struct TitleFadingInfo         title_initial_default;
+struct TitleFadingInfo         title_first_default;
+struct TitleFadingInfo         title_default;
+struct TitleMessageInfo                titlescreen_initial_first_default;
+struct TitleMessageInfo                titlescreen_initial_first[MAX_NUM_TITLE_IMAGES];
+struct TitleMessageInfo                titlescreen_initial_default;
+struct TitleMessageInfo                titlescreen_initial[MAX_NUM_TITLE_IMAGES];
+struct TitleMessageInfo                titlescreen_first_default;
+struct TitleMessageInfo                titlescreen_first[MAX_NUM_TITLE_IMAGES];
+struct TitleMessageInfo                titlescreen_default;
+struct TitleMessageInfo                titlescreen[MAX_NUM_TITLE_IMAGES];
+struct TitleMessageInfo                titlemessage_initial_first_default;
+struct TitleMessageInfo                titlemessage_initial_first[MAX_NUM_TITLE_MESSAGES];
+struct TitleMessageInfo                titlemessage_initial_default;
+struct TitleMessageInfo                titlemessage_initial[MAX_NUM_TITLE_MESSAGES];
+struct TitleMessageInfo                titlemessage_first_default;
+struct TitleMessageInfo                titlemessage_first[MAX_NUM_TITLE_MESSAGES];
+struct TitleMessageInfo                titlemessage_default;
+struct TitleMessageInfo                titlemessage[MAX_NUM_TITLE_MESSAGES];
+struct TitleMessageInfo                readme;
+struct InitInfo                        init, init_last;
+struct MenuInfo                        menu;
+struct DoorInfo                        door_1, door_2;
+struct RequestInfo             request;
+struct PreviewInfo             preview;
+struct EditorInfo              editor;
 
-struct GraphicInfo     *graphic_info = NULL;
-struct SoundInfo       *sound_info = NULL;
-struct MusicInfo       *music_info = NULL;
-struct MusicFileInfo   *music_file_info = NULL;
-struct HelpAnimInfo    *helpanim_info = NULL;
+struct GraphicInfo            *graphic_info = NULL;
+struct SoundInfo              *sound_info = NULL;
+struct MusicInfo              *music_info = NULL;
+struct MusicFileInfo          *music_file_info = NULL;
+struct HelpAnimInfo           *helpanim_info = NULL;
 
-SetupFileHash          *helptext_info = NULL;
-SetupFileHash         *image_config_hash = NULL;
-SetupFileHash         *sound_config_hash = NULL;
-SetupFileHash         *element_token_hash = NULL;
-SetupFileHash         *graphic_token_hash = NULL;
-SetupFileHash         *font_token_hash = NULL;
-SetupFileHash         *hide_setup_hash = NULL;
-SetupFileHash         *anim_url_hash = NULL;
+SetupFileHash                 *helptext_info = NULL;
+SetupFileHash                 *image_config_hash = NULL;
+SetupFileHash                 *sound_config_hash = NULL;
+SetupFileHash                 *element_token_hash = NULL;
+SetupFileHash                 *graphic_token_hash = NULL;
+SetupFileHash                 *font_token_hash = NULL;
+SetupFileHash                 *hide_setup_hash = NULL;
+SetupFileHash                 *anim_url_hash = NULL;
 
 
 // ----------------------------------------------------------------------------
@@ -3764,7 +3764,7 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
   },
   {
     "bd_expandable_wall",
-    "wall",
+    "bd_expandable_wall",
     "growing wall (horizontal, BD style)"
   },
   {
@@ -6463,9 +6463,9 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "slope (DF style) (315\xb0)"
   },
   {
-    "bd_player",
-    "bd_player",
-    "player"
+    "bd_empty_space",
+    "empty_space",
+    "empty space"
   },
   {
     "bd_sand",
@@ -6509,7 +6509,7 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
   },
   {
     "bd_sand_glued",
-    "bd_sane_glued",
+    "bd_sand_glued",
     "glued sand"
   },
   {
@@ -6539,7 +6539,7 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
   },
   {
     "bd_wall_diggable",
-    "bd_wall_diggable",
+    "bd_wall",
     "diggable wall"
   },
   {
@@ -6549,22 +6549,22 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
   },
   {
     "bd_wall_key_1",
-    "bd_wall_key",
+    "bd_wall",
     "wall with key 1"
   },
   {
     "bd_wall_key_2",
-    "bd_wall_key",
+    "bd_wall",
     "wall with key 2"
   },
   {
     "bd_wall_key_3",
-    "bd_wall_key",
+    "bd_wall",
     "wall with key 3"
   },
   {
     "bd_falling_wall",
-    "bd_falling_wall",
+    "bd_wall",
     "falling wall"
   },
   {
@@ -6594,12 +6594,12 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
   },
   {
     "bd_steelwall_explodable",
-    "bd_steelwall_explodable",
+    "bd_steelwall",
     "explodable steel wall"
   },
   {
     "bd_steelwall_diggable",
-    "bd_steelwall_diggable",
+    "bd_steelwall",
     "diggable steel wall"
   },
   {
@@ -6645,7 +6645,7 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
   {
     "bd_inbox",
     "bd_inbox",
-    "inbox"
+    "inbox with player"
   },
   {
     "bd_exit_closed",
@@ -7097,6 +7097,11 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "bd_nitro_pack",
     "nitro pack"
   },
+  {
+    "bd_player",
+    "bd_player",
+    "player"
+  },
   {
     "bd_player_with_bomb",
     "bd_player",
@@ -7863,6 +7868,11 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "graphic",
     "-"
   },
+  {
+    "bd_game_graphics_color_template",
+    "-",
+    "-"
+  },
   {
     "internal_clipboard_custom",
     "internal",